Commit Graph

61 Commits

Author SHA1 Message Date
Campbell Barton
c68429bc03 Cleanup: pep8
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-05 16:32:11 +02:00
Campbell Barton
2f8c2572ed Fix T53632: Objects outside scene shown in popup
Only show objects in current scene when not pinned.

This commit adds a filter argument to id-template
since we may want to filter by other criteria.
2018-01-03 21:54:02 +11:00
Campbell Barton
ebb29200d3 Cleanup: use relative imports in bl_ui 2017-10-21 12:41:42 +11:00
raa
d5d7455796 Cleanup: use row() sub-layout to expand enum properties horizontaly 2017-06-01 16:54:45 +03:00
Campbell Barton
19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00
Campbell Barton
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
Aaron Carlisle
21eae869ad UI: Move 'relations extras' right below 'relations'
Differential Revision: https://developer.blender.org/D2218
2017-02-16 12:02:32 -05:00
Campbell Barton
7095f47665 cleanup: pep8
also remove empty class parenthesis
2015-01-29 15:35:06 +11:00
Campbell Barton
e17c6f79a5 cleanup: py imports 2015-01-28 16:50:51 +11:00
Campbell Barton
0e0e528ea4 Cleanup: pep8 2014-09-17 18:36:17 +10:00
Campbell Barton
1923a5c134 UI: move button to set dupli-offset into group menu 2014-08-07 04:45:37 +10:00
Antony Riakiotakis
ef68faa2f9 Fix T41343, hard to remove group from objects.
Added a small menu with a few helper oerators next to each group panel:

* Remove group from all objects
* Select objects in group

More could be added possibly in the future.

Thanks to Campbell for the advice here.
2014-08-06 20:03:16 +02:00
Jorge Bernal
1bf87fa26c BGE: TrackTo actuator: increasing up & track axis options
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review.

With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis.

Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library.

The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator).

Test file is here: {F97623}

I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator:

{F91992} {F91990}

Reviewers: moguri, dfelinto

Reviewed By: moguri

CC: Genome36

Differential Revision: https://developer.blender.org/D565
2014-07-14 18:30:27 -07:00
Lukas Tönne
3583366266 Show the "Maximum Draw Type" for empties and cameras in case they work
as duplicators.

This property was always hidden in the UI for empties and cameras. It
doesn't make sense for the objects themselves (they are wires-only), but
also gets inherited by duplis. Now show it greyed out if not used, but
make it available for duplicators.
2014-05-13 08:55:36 +02:00
Campbell Barton
a15be34389 Code cleanup: unused python vars & imports
Use frosted rather then pyflakes
2014-04-25 05:36:16 +10:00
Campbell Barton
a349a3a94e UI: Show edge draw options for duplis, it applied to their instances 2014-03-14 02:15:18 +11:00
Campbell Barton
61ff3dfdda Code Cleanup: spelling 2014-01-13 15:31:57 +11:00
Brecht Van Lommel
c9c0d11f2a Fix T37929: inherit scale for dupli faces was not shown greyed out when it should be. 2013-12-23 16:27:43 +01:00
Thomas Dinges
f5616bf8b2 Code cleanup: Game Engine related panels belong into properties_game.py. 2013-12-18 07:35:05 +01:00
Campbell Barton
509f169011 Style Cleanup 2013-12-18 15:34:56 +11:00
Daniel Stokes
e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
Daniel Salazar
d36a416cab The tittle for "Maximum Draw Type" had capitalization inconsistent with the rest of Blender 2013-11-16 02:50:01 -06:00
Bastien Montagne
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
Thomas Dinges
46ad9b6b47 UI / Code:
Cody style changes for r58692.
* First of all, UI code is really simple, especially in such small panels, no need to comment obvious things like left/right column.
* "if 1" nested structs for code clarity? That's a really bad thing, especially if you have 3  lines which belong together, but only 2 of them are indented...

    sub = row.row()
    sub.active = obj.show_bounds
sub.prop(obj, "draw_bounds_type", text="")

* Empty line after layout = self.layout declarations, we still follow these Rules.
http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts

Thanks!
2013-07-28 22:12:19 +00:00
Campbell Barton
46aea9c0c8 patch [#36296] object->display-properties subpanel layout cleanup
from David Jeske (jeske), with minor edits of my own.
2013-07-28 11:43:11 +00:00
Campbell Barton
53917c4e3a rna attribute consistency edits, use common prefix for booleans. 2013-04-23 07:06:29 +00:00
Campbell Barton
63d523336f freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
Campbell Barton
fc3c13c309 fix [#34825] Transparent background of Empty Images clips objects behind them away when Empty is not selected
allow 'Transparency' option to be used on empty-images.
2013-04-03 05:16:15 +00:00
Joshua Leung
08a7b607f7 UI Tweak: "Add to Group" button creates new group if no groups exist
Previously, the "Add to Group" button would show an empty search popup when there were no existing groups. While this does mean that the button behaves differently at different times, this way is more streamlined and should be less confusing than seeing an empty search popup or a greyed out "add to group" button or a "+" button which jumps around in different situations.
2013-03-20 01:41:33 +00:00
Campbell Barton
5f9ea0d7eb move draw all edges into the object settings (object panel), makes more sense here since its next to draw extra wire 2013-01-18 19:01:26 +00:00
Ton Roosendaal
70a59a3262 Depsgraph hack feature - experimental
Many depsgraph failures are because some data in the graph is being
recalculated too early (or not at all).

Since we better support animators with working renders, here's a hack to
allow manual additional updates on frame changes.

In Property Editor, Object, Panel "Relations Extra" you now have two
buttons:
- Extra Object Update
- Extra Data Update

This will do an extra update of object and/or its data ONLY on frame changes.
Update happens as last.

Tested on files collected in Wiki todo, several cases now work OK, especially
the lags on updates.
2013-01-10 18:20:29 +00:00
Campbell Barton
9fa36b12cc style cleanup: pep8 2012-10-08 08:28:05 +00:00
Daniel Salazar
435ab1710b Dupli layer visibility name can be clearer 2012-09-29 04:07:50 +00:00
Thomas Dinges
ab38e1d379 User Interface Scripts:
* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early 
(unless marked as pep8-80 or pep8-120 compliant) 
* Keep 1 line after layout declaration empty.
2012-07-29 10:03:46 +00:00
Campbell Barton
2a140e93c1 style cleanup 2012-07-04 21:41:05 +00:00
Bastien Montagne
468ef74ed7 More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize). 2012-07-03 19:09:07 +00:00
Campbell Barton
314a275850 fix (actually nasty workaround), for groups incorrectly drawing in the object panel when the blend file has naming collisions with library data.
also minor style cleanup in bpy_rna.c
2012-07-03 10:32:10 +00:00
Campbell Barton
98e6912480 style cleanup 2012-06-19 22:17:19 +00:00
Thomas Dinges
023fba4735 Transform Locks UI:
* Some beautifying and cleanup to show X, Y, Z label.

This fixes [#31717] Transform Locks panel -> no x,y,z coordinates are displayed
2012-06-06 18:11:12 +00:00
Campbell Barton
eb22b52482 style cleanup: pep8 2012-05-15 18:50:51 +00:00
Joshua Leung
ffc9fcb1a1 Motion Paths GUI Cleanup
This commit refactors the way that the Motion Paths GUI works. The key problems
this tries to address are:
1) Mode error - Confusion about whether we're dealing with the Object or Pose
level Motion Paths panel
2) Display settings vs Baking Settings

In line with the original design intentions for the 2.5/6 Properties Editor,
I've now split out the actual baking-related settings away from the Properties
Editor:
* Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with
a dialog to select the start/end frames (and for bones, whether to bake from
heads or tails). This is less confusing than relying on firstly setting the
range via the display range settings (and baking using that), since many people
apparently only used the "around current" mode, and were confused why things
weren't working

* Added a display of the frame ranges of the current baked Motion Path on the
active Object/Bone. This makes it clearer/easier to debug if the path suddenly
starts disappearing after a certain frame.

* Replaced Calculate/Clear Paths in the panels with a single "Update" button if
there's already a baked Motion Path.

Hopefully these changes (in combination with some of the other bugfixes) will
make it more obvious how everything works.
2012-05-01 16:19:13 +00:00
Sergey Sharybin
11d24cb58f Fix own typo in previous commit for dupligroup offset 2012-04-13 12:51:26 +00:00
Sergey Sharybin
54e648d114 Move "From Cursor" operator which sets dupli group offset to own operator
Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
Campbell Barton
c93c8bda3d replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
Bastien Montagne
bdebaf0fb4 Fix [#30614] (some Display settings are uneeded for non-geometry/material object types, and armature have no boundbox).
This commit:
* Removes the Wire and Color options from the UI for all object types but meshes, curves/surfaces/texts, and metas.
* Adds a basic bounding box drawing (and computing) for armatures.
2012-03-22 13:27:24 +00:00
Bastien Montagne
e9da46aec9 Grmml, dummy typo in previous UI message-fix commit… :/ 2012-03-19 07:57:35 +00:00
Bastien Montagne
1f6ae5e4fb Minor UI messages fixes, and enabling i18n for all modifier_setError() error messages. 2012-03-17 14:27:46 +00:00
Campbell Barton
a49e80c48a use props all over for operator properties vars 2012-01-01 13:09:58 +00:00
Campbell Barton
11947f1a67 pep/style edits & quiet some warnings 2011-11-11 03:28:46 +00:00
Campbell Barton
f086201518 cmake & pep8 tidy up, also some style edits.
remove unneeded collection length function.
2011-11-08 01:32:34 +00:00