Commit Graph

22 Commits

Author SHA1 Message Date
Brecht Van Lommel
78116a1edc macOS: support building with command line tools without full Xcode
Latest Xcode takes up 15GB, command line tools are only 1.2GB.
2021-02-17 21:05:09 +01:00
Matt Hill
fdb7623e09 Unix/macOS: support building with Ccache
This adds an option (WITH_COMPILER_CCACHE) to build using Ccache if it's
found. Makefiles-based, Ninja-based and Xcode generators are supported.

Pass `-DWITH_COMPILER_CCACHE=ON` to cmake to enable Ccache.
Utility option in GNUmakefile is also added: for e.g.,
`make ninja ccache`.

Reviewed By: brecht, ankitm
Differential Revision: https://developer.blender.org/D9665
2020-12-21 10:47:35 +05:30
Campbell Barton
2bd8f7e059 Cleanup: use string APPEND/PREPEND
Replace 'set' with 'string(APPEND/PREPEND ...)'.
This avoids duplicating the variable name.
2020-11-06 12:32:54 +11:00
Ankit Meel
8fb806ab15 Revert "Generate Xcode scheme files during configuration."
This reverts commit 5eb5978043.

The change was problematic:
*Advanced users may prefer managing schemes manually and adding only
a few that they need, instead of one for every library/executable
Blender builds.

*If CMake creates schema files, it overwrites the changes a developer
made every time CMake is run. If Xcode creates scheme files, it keeps
settings/ environment variables intact.

If someone runs CMake very frequently, pass
`-DCMAKE_XCODE_GENERATE_SCHEME=ON` to `cmake` while configuring.
2020-09-26 23:17:10 +05:30
Ankit
5eb5978043 Generate Xcode scheme files during configuration.
Every time CMake is re-run, Xcode shows a popup asking if
user wants to manage schemes automatically or manually.
Building Blender wiki page recommends managing schemes automatically.

This change sets the default behavior to "automatically" and generates
the .xcscheme files while CMake is running, instead of hogging Xcode
later on. With tests enabled, the number of schemes is 203.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8820
2020-09-08 00:26:27 +05:30
Stefan Werner
9715ad5aca macOS: Support arm64 architecture.
Enabling all `make deps` dependencies with the exception of Embree and OIDN.
After that, Blender can be compiled on an Apple Silicon Mac just like on any
Intel based Mac. There are still compiler warnings that need to be
investigated and there are probably a couple of bug still to be discovered
and to be fixed.

Most patches to the dependencies are simple and are about disabling SSE and
setting the proper architecture to compiile for. Notable exception is Python,
where I back ported a yet to be accepted PR for upstream Python:
https://github.com/python/cpython/pull/21249

Cross compiling or buliding a Universal Binary is not supported yet.
The minimum macOS target version for x86_64 remains at 10.13, the target
for arm64 is 11.00.

Differential Revision: https://developer.blender.org/D8236
2020-07-16 09:37:38 +02:00
Brecht Van Lommel
ff444da7c4 macOS: upgrade minimum required version to 10.13 High Sierra
C++17 does not work on 10.12, and Apple extended support ended for 10.12 in
October 2019.

Maniphest Tasks: T76783, T76184

Differential Revision: https://developer.blender.org/D8179
2020-07-08 14:43:28 +02:00
Sergey Sharybin
a093112696 CMake: Fix compilation with Xcode generation on Xcode 11.4
Need to give correct SDKROOT.
2020-03-26 13:07:52 +01:00
Sergey Sharybin
a22471f1d1 CMake: Fix macOS SDK detection with latest Xcode and macOS
Happens on macOS 10.15.4 and Xcode 11.4.

The reason of failure is caused by following factors:

- xcodebuild reports full semantic macOS SDK version 10.15.4
- The actual SDK file path will only include major and minor part
  of the version (10.15, MacOSX10.15.sdk)
- Previous CMake code of ours expected direct match between SDK
  version and file path.

The solution is to make our detection code a bit more flexible and
additionally check for major.minor macOS SDK version in the path.
2020-03-26 11:35:51 +01:00
Sergey Sharybin
f9590c8eaa CMake: Remove support of Xcode prior to 8.2
The specific goal of this change is to get rid of separate code paths
for older and newer Xcode versions.

The version 8.2 is picked since it's the latest version which runs on
macOS 10.11 (which is our current deployment target). If that turns
out too new for some reason the alternative would be to require Xcode
version 5.
2020-03-26 11:35:51 +01:00
Sergey Sharybin
03b2fc1a61 CMake: Cleanup, remove unneeded version requirement
The main CMakeLists already requires CMake 3.5, so there is no point of
requiring "newer" CMake on macOS.

This was a code from a while back where CMake 3 was not required on all
platforms.
2020-03-26 09:02:10 +01:00
Sergey Sharybin
fd262d3196 CMake: Fix detection of Xcode version
Legacy code did not take into account the fact that major version can
be two digits. This was causing "Xcode 11.4" to be detected as "11.".
2020-03-26 08:59:08 +01:00
Campbell Barton
1135c2cd17 Cleanup: CMake formatting 2020-02-15 10:40:41 +11:00
Brecht Van Lommel
1418eee5f5 macOS: increase minimum required version to 10.11
This is in preparation of an the upcoming fix where we need to use a Metal
layer to avoid performance issue when drawing with OpenGL. Note that we already
only officially support 10.12+, the difference with this change is that Blender
will not start at all on 10.9 and 10.10.
2019-06-02 12:53:41 +02:00
Campbell Barton
3076d95ba4 Cleanup: use 2 space indentation for CMake 2019-04-17 06:35:54 +02:00
Campbell Barton
ab5e69e660 Cleanup: remove contributors for CMake files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:10:32 +11:00
Brecht Van Lommel
a4f2ebc78d Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3700
2018-09-19 18:18:05 +02:00
Brecht Van Lommel
885cc4cf9a Build: require C11/C++11 for all operating systems in master.
This is in preparation of upgrading our library dependencies, some of which
need C++11. We already use C++11 in blender2.8 and for Windows and macOS, so
this just affects Linux.

On many distributions this will not require any changes, on some
install_deps.sh will need to be run again to rebuild libraries.

Differential Revision: https://developer.blender.org/D3568
2018-07-30 17:12:24 +02:00
Campbell Barton
ae01df5779 Cleanup: trailing space in CMake files 2018-06-10 08:19:03 +02:00
Brecht Van Lommel
c10ac1bb5c macOS: officially upgrade to 10.9 libraries from lib/darwin.
This removes a bunch of code that is no longer needed, and running
"make update" will now automatically download the new libraries.

Differential Revision: https://developer.blender.org/D2861
2017-09-28 20:53:06 +02:00
Aaron Carlisle
efd5e3c254 Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.

I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.

Reviewers: mont29, dfelinto, juicyfruit, brecht

Reviewed By: mont29, brecht

Subscribers: Blendify, brecht

Maniphest Tasks: T52807

Differential Revision: https://developer.blender.org/D2333
2017-09-22 16:40:05 -04:00
Brecht Van Lommel
14a4ce6d7f CMake: move some Apple specific code into platform_apple_xcode.cmake. 2017-04-23 18:24:47 +02:00