This change is yet to be followed by a more comprehensive design
proposal including:
* How to differentiate the modes apart.
* More clear definition of tools and the rules for their components (gizmo, cursor).
* Selection as a non-tool vs drag option.
This can be revisited for 2.90 with more time. For now the UI team
agrees to revert this.
--
This reverts commit 4aa703aa14.
Allow setting drivers and keyframes for the bone visibility restriction
icon in the outliner. Before the button was a simple icon button, but it
is now connected to the RNA property to show the driven or keyframed
state.
Also when hiding a bone from the outliner it would be deselected, but
from the properties editor it would remain selected. This moves the
deselection to the RNA update function to ensure the bone is always
deselected.
Differential Revision: https://developer.blender.org/D7825
This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.
Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.
Resolves issue raised in T76958.
This consolidates the UI code for NDOF input settings, making all
settings accessible from the preferences. This works around an issue
where the Space Navigator's "Menu" button doesn't trigger the settings
menu in Blender.
I also took the opportunity to redo the UI layout.
Differential Revision: https://developer.blender.org/D7806
The issue was that the projection would be inverted.
So if you shifted 0.1 along the y axis, world_to_camera_view would act
as if you had shited it -0.1 along the y axis.
When packing the image the height of the tile was checked to the width
of the packing area. This resulted that the tile was ignored.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7784
Without this value defined it was reusing the same 1.0 value after using
fill mask, so it was not working.
Reviewed By: jbakker
Maniphest Tasks: T76397
Differential Revision: https://developer.blender.org/D7699
Since the timeline is a variation of the dopesheet, it also respects
some of the dopesheet settings.
The "Selected Only" setting is overridden from a scene property (since
rB4904eadc0f38) and the "Display Hidden" dopesheet setting seems to be
ignored.
This commit adds the remaining "Show Errors" setting to the menu,
allowing it to be updated from the timeline.
When using an external render engine Blender will still draw an OpenGL
depth buffer for the overlay engine to work correctly. Particle systems
were ignored, what lead to occluded hair and other artifacts.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7730
In some situations is good to have a grid visible anot beeing occulde by meshes.
By default is OFF.
Differential Revision: https://developer.blender.org/D7721
In some situations is good to have a grid visible anot beeing occulde by meshes.
By default is OFF.
Differential Revision: https://developer.blender.org/D7721
For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.
There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D7549
Use creases changes the limit surface, so the displacemente data is
won't be correct if this option is modified without updating the
displacement.
Reviewed By: sergey
Maniphest Tasks: T76306
Differential Revision: https://developer.blender.org/D7700
Adds an 'About Blender' dialog to the 'App' menu to display information like branch and hash.
Differential Revision: https://developer.blender.org/D7146
Reviewed by Campbell Barton
Do not execute the operator to change the Graph Editor cursor when changing the
active frame through the scrubbing region. This is not what users expect, see
T76599.
Removes an explicit exception to not let the regular frame change operator
execute in the Graph Editor. It was needed to let the cursor operator run
instead, but the interplay between the two operators is now handled at keymap
level.
Fixes T76599.
The old value (1.0) was often too large in practice. When many collection
instances are created, the large empties create a mess in the viewport.
This adds a new preference setting in `Editing -> Objects -> New Objects`
called `Instance Empty Size`.
The value will be used as display size for new empties containing a
collection instance.
Reviewers: Severin
Differential Revision: https://developer.blender.org/D7650