* Removed dynamic linking libTIFF code and change it to static linking
(built into the blender executable). Dynamic linking made things a
fair bit more complicated and wasn't working at all before on OS X -
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.
I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.
I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable
these options until your build system has been updated.
* Bonus feature: while doing this, I added support for loading 16bit and 32bit
per channel TIFFs - they get converted to Blender's float buffers. Handy for
zbrush displacement maps!
OpenCollada new version (721) lib has additional lib files to link with.
Added BF_RAY_OPTIMIZATION option in CMake (as the one in scons) for building SIMD optimized ray tracing code.
scons+vc build crashes on Blender start when BF_COLLADA is on, don't know why this happens.
Merging from trunk to get working vc project files, then will try to debug and locate the problem.
this prevents crashing at startup of Blender in debug builds with cmake.
See bugreport by Andrea in the mailinglist here:
http://www.mail-archive.com/bf-committers@blender.org/msg00668.html
Also enabled WITH_OPENCOLLADA in cmake by default so the feature gets tested. If other devs like to keep OpenCollada it disabled, please revert the ON to OFF again.
- CMake on unix default OpenMP to enabled.
- Scons on linux default OpenMP to enabled.
- copying python is slow, for scons only copy if the directory has not been created.
This makes quicktime import (.mov & quicktime handled image files such as .gif) available also for 64bit OSX
Unfortunately, Apple currently incomplete implementation of QTKit has much lower performance than old Carbon Quicktime.
FYI, it spawns a 32bit process "QTKitserver" to place calls to Quicktime 7.
So this is mostly meant as a "backup" for 64bit OSX builds, until Apple releases full Quicktime X.
Export part will come just after.
CMake scripts updated: set WITH_QUICKTIME and USE_QTKIT to ON
To build OpenCollada:
* apply this patch http://wiki.blender.org/index.php/File:Opencollada@675.diff
* build by typing 'scons XMLPARSER=expatnative' (pcre and expat must be installed)
* after build, copy all compiled libs into 'lib' (Blender build will refer to it):
rm -rd lib
mkdir lib
find . -iname '*.a' | xargs cp -t lib
Resolved the 'inconsistent newlines' merge error by updating my svn client.
The error was caused by a bug in svn client (http://subversion.tigris.org/issues/show_bug.cgi?id=3262) that was
fixed in 1.5.5.
Fixed conflicts in image.c, object_edit.c, wm_operators.c, source/creator/CMakeLists.txt and CMakeLists.txt.
Merge didn't remove some files that were moved/renamed in trunk, svn reported 'Skipped [filename]' on these files.
I removed them with:
svn --force remove release/io
svn --force remove release/ui
svn --force remove source/blender/editors/preview
svn --force remove source/blender/editors/physics/ed_fluidsim.c
svn --force remove source/blender/editors/physics/editparticle.c
svn --force remove source/blender/editors/physics/ed_pointcache.c
svn --force remove source/blender/editors/mesh/mesh_layers.c
Now, before merging into trunk, need to update collada code so it builds ok and fix the possibility to build without
collada.
The WITH_LIBS10.5 option switches the use of the libs included in the darwin-9.x.universal folder
Use the CMAKE_OSX_ARCHITECTURES variable to set the architecture you want to build for (e.g. i386, x86_64). Only one at a time, this value is used to select the python_?.zip that is bundled with the app.
WITH_COCOA (build Cocoa ghost and not Carbon) is now on by default.
GHOST*Cocoa.mm & .h files creation
First Cocoa version of GHOST_SystemCocoa.mm
CMake files update to allow optional (WITH_COCOA option) Cocoa version build - disabled by default
SCons files are not updated to allow Cocoa build (the ghost .mm files)