Campbell Barton
5d30c23c35
doxygen: corrections/updates
...
Also add depsgraph & physics
2015-05-20 14:12:22 +10:00
Porteries Tristan
7730391d74
BGE: subclass with more than 1 argument, D1237
...
In the BGE you can't create a subclass with more than 1 argument like : "player = Player(owner, 10)"
I have modified the py_base_new to check only the first argument of args tuple.
Now we can do :
class Player(types.KX_GameObject):
def __init__(self, gameobj, life):
print("create new player :", self, ", life :", life)
player = Player(own, 50)
2015-04-15 22:02:16 +10:00
Campbell Barton
8106a6b75d
mathutils: refactor instantiation
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remove 'type' argument, very few mathutils objects are wrapped,
add new function for creating wrapped objects.
also fixes unlikely memory leak if the data-array can't be allocated.
2015-01-04 17:43:57 +11:00
Campbell Barton
8c1cb10cfd
code cleanup: unused vars, make other vars static.
2013-04-10 22:49:50 +00:00
Campbell Barton
9da4cab9fd
style cleanup: comment format
2013-02-02 04:48:21 +00:00
Campbell Barton
4a427d8e0d
style cleanup
2012-12-29 01:54:58 +00:00
Campbell Barton
3fd388fb06
py api cleanup, replace use...
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- PyLong_FromSsize_t --> PyLong_FromLong
- PyLong_AsSsize_t --> PyLong_AsLong
In all places except for those where python api expects PySsize_t (index lookups mainly).
- use PyBool_FromLong in a few areas of the BGE.
- fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
2012-11-21 02:28:36 +00:00
Campbell Barton
936f0388e8
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
Campbell Barton
d25b13d13f
code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace.
2012-11-09 16:15:00 +00:00
Campbell Barton
d599b643b7
style cleanup: bge, switch statements mostly.
...
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
Campbell Barton
2fb8292005
style cleanup
2012-09-16 04:58:18 +00:00
Campbell Barton
5d2e4bb87e
code cleanup: capitalize defines.
2012-09-06 01:31:15 +00:00
Campbell Barton
83e83e5eff
quiet some warnings for gcc 4.7
2012-03-26 20:49:33 +00:00
Campbell Barton
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
Campbell Barton
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
Campbell Barton
4f7bdc59d3
style cleanup: spelling.
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also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
Campbell Barton
7bbf4b7831
style cleanup
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- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
Campbell Barton
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
Campbell Barton
3b9b6051d9
rename mathutils constructors to match other parts of the bpy/api (no functional changes)
2011-11-24 04:45:36 +00:00
Campbell Barton
4c17f8e5de
PyUnicode_From_STR_String utility function which passes STR_String to PyUnicode_FromStringAndSize (saves a call to strlen).
...
Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
2011-11-06 01:39:36 +00:00
Campbell Barton
2d09bf85af
cleanup some BLF macros and dont over-alloc BGE's PyObjectPlus when setting strings (better change then the one I made recently).
2011-11-04 09:14:49 +00:00
Campbell Barton
665f602f15
python string conversion
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- use _PyUnicode_AsStringAndSize where possible
- use %R for PyErr_Format(...) rather then running repr on the object explicitly
- use const char
2011-11-03 14:09:18 +00:00
Campbell Barton
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Campbell Barton
382050501d
remove duplicate function for printing the current file:line of a python script in the BGE.
2011-07-22 11:21:01 +00:00
Campbell Barton
7370ba1839
fix for NULL pointer usages
2011-07-09 19:59:32 +00:00
Campbell Barton
11014aa34b
access pythons code object directly rather than attribute access.
2011-05-29 11:05:52 +00:00
M.G. Kishalmi
9b5800bcd7
fixed "rather then" -> "rather than" typos all over the place
2011-05-28 13:11:24 +00:00
Campbell Barton
b74a84a470
add stddef.h include for offsetof macro for gcc 4.6 compat.
2011-03-09 02:06:21 +00:00
Campbell Barton
53139432dd
image.depth, 96/128 for float color images, was 24/32 for byte images.
...
also use <> for system includes
2011-03-09 01:25:59 +00:00
Campbell Barton
965c46b1d3
follow up on patch [ #26215 ], not all weakref references were ifdef'd
2011-02-25 15:07:25 +00:00
Campbell Barton
2cf20fde1b
patch [ #26215 ] Python weak reference (weakref) support for game objects
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by Alex Fraser (z0r)
2011-02-25 14:32:35 +00:00
Nathan Letwory
34eeeb9115
doxygen: gameengine/Expressions tagged.
2011-02-25 13:31:23 +00:00
Nathan Letwory
5b607701a7
doxygen: prevent GPL license block from being parsed as doxygen comment.
2011-02-23 10:52:22 +00:00
Campbell Barton
0876fce009
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
Mitchell Stokes
eabbbcdff9
Fixing a crash when using either BL_ArmatureBone.parent and BL_ArmatureBone.children.
2010-07-24 09:26:05 +00:00
Campbell Barton
fd31436897
spelling correction: alredy --> already
2010-07-17 18:08:14 +00:00
Campbell Barton
8f1500da00
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
2010-04-18 10:28:37 +00:00
Campbell Barton
081c1205a3
correct fsf address
2010-02-12 13:34:04 +00:00
Benoit Bolsee
21e2d9b85a
BGE: fix more transpose bug when MathUtils is not used.
2009-12-23 09:55:34 +00:00
Campbell Barton
6b207579c8
invalid value for BGE PyObjects was inverted
2009-12-13 20:08:57 +00:00
Campbell Barton
98ee2a781d
option to build the BGE without python, uses existing python check (cmake and scons)
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when python is disabled videotextures are not built.
2009-09-29 21:42:40 +00:00
Benoit Bolsee
1483fafd13
Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
2009-09-24 21:22:24 +00:00
Campbell Barton
a0229b21cb
text display (debug info) in the game engine working again & other minor changes.
2009-09-02 03:14:38 +00:00
Campbell Barton
c97d964064
- Add remove game properties now possible from the logic space properties panel.
...
- PyDebugLine, utility function to run if the BGE crashes, you can see which python file and line called the C/C++ code.
2009-08-26 12:51:27 +00:00
Campbell Barton
7440fee85c
remove python2.x support
2009-08-10 00:07:34 +00:00
Campbell Barton
bc093b4cc4
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290
2009-08-07 04:41:15 +00:00
Campbell Barton
64ba7c1303
fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject
2009-08-04 22:59:50 +00:00
Campbell Barton
f60760e2e2
Python API
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Mathutils support for subclassing Vector, Quat, Euler and Matrix types.
Removed C docstrings, prefer to make sure our epydocs are well maintained rather then duplicate, vague doc strings.
Will convert scripts to detect missing docs from the BGE.
2009-06-30 00:42:17 +00:00
Campbell Barton
9a7ea9664e
BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
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Adding a UI to set the type on startup can be added easily.
# ----
class myPlayer(GameTypes.KX_GameObject):
def die(self):
# ... do stuff ...
self.endObject()
# make an instance
player = myPlayer(gameOb) # gameOb is made invalid now.
player.die()
# ----
One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
2009-06-29 12:06:46 +00:00
Campbell Barton
c50bbe5ae7
BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x
2009-06-29 02:25:54 +00:00