For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.
The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.
This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.
Other than that, there should be no functional changes.
When a .blend file is dropped into Blender a small menu opens.
In that menu the user can choose between three options: Open, Link and Append.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3801
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.
The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.
The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
Useful to store a snapshot of the current keymap state
so changes to the default keymap are ignored.
Also useful for testing keymap export works properly.
- Logical use of fields since they define type information.
- Avoids using ordered-dict metaclass.
Properties using regular assignments will print a warning and load,
however the order is undefined.
Instead of running code to create a keymap, store them as data.
This allows for keymaps to share content as well as running
transformations at load time.
Key shortcuts and explanation about how to use the tool should go to the
status bar, but other info can in the header so it's near where the user
is working. This distinction has not been made yet for all operators.
In stead of a single refresh function that re-init the whole system. The
API now supports adding and removing. Which will be much faster and less
flickering of missing icons when adding/removing lights
- all known image types are supported
- BpyAPI for studiolights added
- added open user pref operator in shading menu
- possible to add multiple files in a single run
For now refreshing studio lights will free all studiolights and reinit
the whole mechanism. This can be improved by only freeing deleted, reset
updated and add new custom studiolights.
details to show currently only shows the path we perhaps want to add
other information also
Test this since the popup feels disruptive/flashing when its too large
when set smaller it looks closer to a menu w/ key-accelerators which is
the intention in this case.
It's also more likely the active tool can be placed under the cursor.