* OBJECT_OT_make_links_scene did only trigger an 3D View update which was insufficient for Outliner (modifiers for example) and also some parts inside the Properties Editor (Mesh Data, Material Data).
We have a glicth with colormanagement's spaces descriptions, though, looks like they are clamped at 64 chars (see raw space), will see that later, if it’s solvable.
to brush size, and unlock icon to indicate absolute jitter untied to
brush size, in screen pixels. Also relative jitter now has soft UI limit
of 2.0 and a hard limit of 1000 times the size of the brush. Should be
enough for the most vivid imaginations...I hope!
absolute coordinates. This allows an artist to lower the brush radius
while keeping the spread of the brush constant. A toggle under the
jitter slider provides the option to switch between relative/absolute.
Fix for keyingsets tips, and make them (and a few others) findable by i18n messages extracting code (for some reasons, their bl_rna.description are void???).
* Projection painting files reside in paint_image_proj.c
* 2d projection files reside in paint_image_2d.c
* Common operator/paint operation code resides in paint_image.c
All old code layout is out. Phew...Now we can at least concentrate on
each system separately when debugging this beast. We could even separate
the paint structs for 2d/projective more easily should we choose to do
so.
* Rename functions and move to own header.
* Add wrapper functions for glLight.
* Auto detect if we can use faster code for solid lighting.
* Various fixes for textured draw mode.
Tiny tweak.
Dragging option (cursor change) for region dividers in editors was having an
un-even sensitivity hotspot. This conflicted with header buttons for example,
where the hotspot and bottons overlapped.
Now the hotspot is around the region-edge evenly.
- add accent_grave.
- strip the search string.
- add numpad numbers (currently these match regular numbers).
also remove unneeded forward declarations in path_util.c
- remove unused block from before blender was opensourced (BKE_library_make_local)
noticed by Lawrence D'Oliveiro (ldo)
- remove text_idbutton() unused function.
- test_idbutton(name) was taking (name + 2), then checking 2 bytes before the pointer, this is error prone so better just take the name including the ID prefix.
from Lawrence D'Oliveiro (ldo)
check_for_dupid comments:
- correct comment about in_use array
- note name-truncation code will never be executed
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Added asserts to ensure comments are correct - ideasman42.
from Lawrence D'Oliveiro
Improve implementation of BLI_cleanup_path, including making it behave as documented.
"/../home/me" would become "home/me" rather then "/home/me"
Also remove redundant BLI_strncpy()
code now does not use painter_2d_paint at all. Made sure the approprate
variables of painter_2d are still initialized (They may be refactored to
become part of the ImagePaintState struct)
* Enable pressure control for new code path in texture paint. This revealed a bug, also present in blender 2.66: Size pressure is broken.
This was pretty interesting for me because it indicates that we could support
dynamic size in texture paint: (See anchored brushes)
pressure spacing across all paint systems (was supported only for
texture painting earlier). Also, switch paint code to use the new code
path from now on. No shift-Lclick required anymore.
- loop over scene bases rather then looping over all objects, then looking up bases.
- shuffle checks so slow ones are last.
- rather then having own behavior for recursive select, do the regular operation,
then apply the result recursively afterwards.