Commit Graph

22 Commits

Author SHA1 Message Date
Dalai Felinto
7c25f16f1a Fullscreen Editor (new fullscreen mode for clean UI)
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI

* Maximize Editor: (old Ctrl+Up)
* Full Screen Window: (old Alt + F11)
* Full Screen Editor: new operator (Alt + F10)
* Change Show/Hide Header: (Alt + F9)

When the mode is on moving the mouse near the top right corner of the
editor shows an icon to go back to the normal editor mode.

This was originally intended for the multiview branch, but this
functionality also benefits non-stereo workflows, thus it can be
reviewed and committed independently.

Development notes:
* This includes cleanups in the code to sanitize the naming of
  fullscreen/maximize across the window/editor code.

* Originally the idea was to make the window fullscreen as well, but
  this idea was dropped.

* You can see the clicking area when debug is 1

* Technically the user can be left with an unfaded icon in the corner
  (specially when using a tablet). If we think this is too bad we can
  increase the action zone to be the whole screen, or something similar.

Reviewers: campbellbarton [1], ton [2], fsiddi [2]

[1] actual code review
[2] design review

Differential Revision: https://developer.blender.org/D678
2014-10-14 15:11:41 -03:00
Campbell Barton
a71f072f9c UI: Replace +/- menus with collapsible ones
Patch D160, by Scott Petrovic with  own modifications.
2014-01-27 18:42:11 +11:00
Campbell Barton
44d3d88f9a code cleanup: minor improvements to scripts.
- make wm-property operators use INTERNAL option.
- make console use str.expandtabs() rather then replacing tab->spaces.
2013-04-20 13:23:53 +00:00
Campbell Barton
d26c063121 disable translations for some python buttons. 2013-02-08 16:41:02 +00:00
Campbell Barton
a20a0ce7c7 console auto-complete button looked silly when aligned against a menu. 2012-12-09 05:18:56 +00:00
Campbell Barton
9fa36b12cc style cleanup: pep8 2012-10-08 08:28:05 +00:00
Campbell Barton
257c6de9ac copy as script operator for the console, so you can copy input from a console for use in a textblock. 2012-08-19 21:32:18 +00:00
Campbell Barton
2a140e93c1 style cleanup 2012-07-04 21:41:05 +00:00
Campbell Barton
4414f38cbf patch [#31644] Py Console: Indent and unindent independent of cursor (aligned) [Tab / Shift + Tab / Ctrl + Tab]
from Sebastian Nell (codemanx)
2012-06-04 07:24:19 +00:00
Campbell Barton
895e426e26 patch [#31359] Py Console: Empty current line
from Sebastian Nell (codemanx), with some edits

- Changed key shortcut to Shift+Enter.
- made into its own operator since it works differently to delete.
2012-05-09 14:58:57 +00:00
Thomas Dinges
e17ee1b415 2.6 Python UI files:
* Moved Operators from bl_ui into bl_operators.
* Renamed HELP_OT_operator_cheat_sheet to WM_OT_operator_cheat_sheet.
2011-09-22 19:50:41 +00:00
Campbell Barton
f4c56a879d remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
Sergey Sharybin
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
Campbell Barton
1324173e99 pep8 edits and change '!= None' to 'is not None' 2011-08-22 09:01:49 +00:00
Campbell Barton
90d19ad883 py style change only - make property definitions consistent 2011-08-19 19:25:20 +00:00
Thomas Dinges
65d9d2e3e0 2.6 UI Files:
* Code cleanup in the space_*.py files.
* Removed layout.column() statement in _MT_ panels, they are useless.
* Only define variables at the beginning of a function!
2011-08-13 17:52:13 +00:00
Campbell Barton
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
Xiao Xiangquan
fa46278e34 merge from trunk 38379 2011-07-14 17:29:53 +00:00
Xiao Xiangquan
b4c02ee722 finish user preference dlg's input handles 2011-07-08 04:32:45 +00:00
Campbell Barton
265cdf29fb fix [#26754] Live Edit and Editing UI scripts don't work 2011-04-04 10:13:04 +00:00
Campbell Barton
2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00