There are deeper issues than just updating the regression test .blend file
and the solution is dragging for far too long.
Considering this a known broken feature, which will either be fixed next week
or completely removed from the interface for the coming release.
Blender startup time and shader compilation is a big factor when running
hundreds of tests, so now all renders in the same ctest run in the same
process.
This was previously reverted due to skipping other tests when one test
crashed. Now if a test crashes, Blender is re-run with the remaining
tests so we get results from them still.
Blender startup time and shader compilation is a big factor when running
hundreds of tests, so now all renders in the same ctest run in the same
process. If a test crashes, the remaining tests in the same category will
be marked as skipped.
Benchmarked on a quad core with ctest -j8.
cycles: 118.1s -> 94.3s
eevee: 66.2s -> 29.2s
workbench: 31.7s -> 8.6s
This adds Eevee render tests using the Cycles files. Currently it must
be enabled by setting WITH_OPENGL_RENDER_TESTS=ON. Once we have reference
images we can enable it by default.
Some of the Cycles and Eevee tests are also currently broken due to
modifier and particle changes.
Differential Revision: https://developer.blender.org/D3182
This reuses the Cycles regression test code to also work for OpenGL UI drawing.
We launch Blender with a bunch of .blend files, take a screenshot and compare
it with a reference screenshot, and generate a HMTL report showing the failed
tests and their differences.
For Cycles we keep small reference renders to compare to in svn, but for OpenGL
developers currently have to generate the references manually. How to use:
* WITH_OPENGL_DRAW_TESTS=ON in CMake
* BLENDER_TEST_UPDATE=1 ctest -R opengl_draw
* .. make code changes ..
* ctest -R opengl_draw
* open build_dir/tests/opengl_draw/report.html
Differential Revision: https://developer.blender.org/D3064