Campbell Barton
9bdda427e6
PyAPI: remove bpy.utils.register_module()
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In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
Bastien Montagne
cabd2dceca
Tweak error message when external image editor launching fails.
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Include idea that Blender may fail to launch it even if path is correct,
in some cases (dear Windows...).
Based on idea from @lijenstina and @blendify (D2349), thanks.
2016-12-28 14:11:47 +01:00
Campbell Barton
404f9ddc37
Cleanup: use staticmethods
2015-06-07 17:40:39 +10:00
Sergey Sharybin
70924a7b2e
Fix T38548: Edit externally always uses first frame only
2014-02-26 10:58:14 +11:00
Thomas Dinges
858ff6b696
Fix for [ #34898 ] Typo in error message of mathutils.Vector
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* Also fixed some more cases of "more then" -> "more than".
2013-04-07 15:09:06 +00:00
Campbell Barton
7376fb2913
make cppcheck run with quiet flag when QUIET env var is set, make bpy.ops.image.project_apply() only use local images.
2012-12-09 14:17:33 +00:00
Bastien Montagne
63810ffcef
Style edit (mostly), use """ for docstrings (not ''').
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Should also fix the broken py ops tips...
2012-07-03 09:02:41 +00:00
Campbell Barton
eb22b52482
style cleanup: pep8
2012-05-15 18:50:51 +00:00
Campbell Barton
e96187250e
fix [ #31136 ] Save All Edited only works for Saved external image, not New or Packed image (bpy.ops.image.save_dirty)
2012-05-04 17:39:37 +00:00
Campbell Barton
012fe4646c
avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [ #30506 ].
2012-04-03 12:02:32 +00:00
Sergey Sharybin
bf9de9d934
Fix #30436 : Externally editing unsaved images fails
2012-03-06 21:54:33 +00:00
Campbell Barton
1f74789d12
Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling
2012-02-08 04:37:37 +00:00
Campbell Barton
5600cf9dd9
not all filepaths had the FILE_PATH subtype, this means using non utf8 paths would give errors.
2011-12-11 21:23:29 +00:00
Campbell Barton
4d9766aacf
minor cleanup
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- remove / comment unused python vars
- replace mul_v3_fl(somevec, -1.0f); with negate_v3(somevec);
2011-11-16 16:38:37 +00:00
Campbell Barton
90a19ce578
fix [ #29120 ] project painting error
2011-11-01 23:01:57 +00:00
Campbell Barton
36b8846f6e
fix [ #29063 ] reprojetion painting : failed to create opengl offscreen buffer
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error report was not passed into the UI and only printed into the terminal, now shows an error popup.
2011-10-28 02:10:02 +00:00
Campbell Barton
fa5275cdfa
- bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
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- Image "Edit Externally" operator can now edit relative library images.
also minor edits to navmesh.
2011-10-11 04:09:11 +00:00
Bastien Montagne
712e434a5f
/release/scripts: Removed final points in UI strings and messages.
2011-09-19 14:00:42 +00:00
Campbell Barton
b374ab919a
import common classes from bpy.types, saves ~1000 python getattrs on startup.
2011-08-12 06:57:00 +00:00
Campbell Barton
0160901c90
- update X3D and FBX testing checksums
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- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
2011-08-08 03:31:25 +00:00
Campbell Barton
3e91de7ffd
External image operators.
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- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
2011-07-25 05:10:44 +00:00
Campbell Barton
4ad43aaf16
added bpy.path.basename because "//" prefix breaks os.path.basename.
2011-07-20 08:10:01 +00:00
Campbell Barton
b62a956cc8
cleanup for python scripts - unused vars and imports
2011-07-10 12:51:37 +00:00
Campbell Barton
66b565a376
improve error report [ #27775 ] External Image Editor Preference does not work
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also correct tooltip typo.
2011-06-30 04:32:59 +00:00
Thomas Dinges
a5804c2e60
[ #26719 ] Fix AAO Tooltips by Sergej Reich (sergof). Thanks!
2011-04-02 12:54:17 +00:00
Nathan Letwory
3916b0270e
Address [ #26641 ] Texture Quick Edit kicks up error when Editor can't be found
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reported by Keith Boshoff (Wahooney)
Instead of a confusing backtrace popup, tell the user the image editor cannot be found, and where to set the path to it.
2011-03-28 13:44:56 +00:00
Campbell Barton
2e6a02438e
move script directories for internal blender scripts.
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ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00