Commit Graph

11539 Commits

Author SHA1 Message Date
William Reynish
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
Bastien Montagne
795a874d0b Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/makesdna/DNA_userdef_types.h
	source/blender/makesrna/intern/rna_userdef.c
2020-04-17 15:16:16 +02:00
Bastien Montagne
c565d0764f Enable new undo code by default.
Note that given how experimental is working currently, I had to rename
and inverse the effect of the experimental undo flag, which will now
instead activate legacy code when set.
2020-04-17 15:13:25 +02:00
Antonio Vazquez
841b0c2bf5 Merge branch 'blender-v2.83-release' 2020-04-17 08:25:10 +02:00
Aaron Carlisle
0733bd0d64 UI: Fix bad flow layout
The layout of the new sequencer disk cache were not handled well with 
large preference windows.
2020-04-16 20:00:14 -04:00
Germano Cavalcante
816597d6da Fix T75785: "Extrude Faces Along Normals" throws error 2020-04-16 10:44:48 -03:00
Campbell Barton
3468434b6b Theme: adjust active UV face color in the theme
This color had it's alpha reduced in the drawing code,
as the active face is no longer stippled.

Now the color is used from the theme without adjusting the alpha.
2020-04-16 18:46:32 +10:00
Campbell Barton
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
Campbell Barton
002752f021 Object: only apply smooth/flat to the active object in paint modes
Also some minor improvements:

- Only run once per object data instance.
- Correction for mesh smooth flag being used on curves.
- Move curve operation into utility function.
2020-04-16 11:47:48 +10:00
Clément Foucault
32cd853294 Merge branch 'blender-v2.83-release' 2020-04-16 00:31:33 +02:00
Germano Cavalcante
851baa40a1 Operator: Add 'dissolve_and_intersect' option for 'Extrude and Move on Normals'
This allows easy choice of operators when editing keymaps
2020-04-15 16:02:28 -03:00
Germano Cavalcante
03a931a876 Cleanup: Remove unused operator 2020-04-15 16:02:28 -03:00
Aaron Carlisle
f49ffd7f1c Update RNA Manual References 2020-04-15 13:48:59 -04:00
Jacques Lucke
11a6d840da Merge branch 'blender-v2.83-release' 2020-04-15 18:50:17 +02:00
Vincent Blankfield
eb46b55e56 Fix T75613: "In Front" setting did not override image empty "Depth"
Differential Revision: https://developer.blender.org/D7418

Reviewers: campbellbarton, brecht
2020-04-15 18:49:32 +02:00
Germano Cavalcante
b79a5bdd5a View3D: New tool 'Extrude, Dissolve and Intersect'
Basically this new tool constitutes a macro that uses the parameters of
the Extrude and Translate operators that were recently implemented.

Thanks to @CandleComet for initial implementation.

Differential Revision: https://developer.blender.org/D7222
2020-04-15 12:01:54 -03:00
Campbell Barton
debd8aab4a UI: default to searching menus instead of operators
Menus from the top-bar, space-header and key bindings are used
to gather menus to populate the search popup.

Giving better context and default options for operators.

Part of T74157

Enabling "Developer Extras" exposes operator search in the Edit menu,
as this can be useful for developers to run operators
without first exposing them in the interface.
2020-04-16 00:32:30 +10:00
Brecht Van Lommel
7d1c7a6485 Fix splash screen not showing button to load config from 2.83 into 2.90 2020-04-15 15:54:42 +02:00
Sebastián Barschkis
d6de81eed6 Fluid: Minor UI fix for diffusion panel
Was missing active option.
2020-04-15 14:18:00 +02:00
Nathan Letwory
9ca1b721b4 Ensure master points at latest submodule heads 2020-04-15 14:41:47 +03:00
Campbell Barton
92113e2da7 Fix menu search omitting the outliner context menu
Use a regular context menu as a fallback for the outliner.

If there are no specific actions for the item under the cursor,
fall through to opening a regular menu.

This lets menu search find the context menu items which were previously
unavailable as menu search wont run operators.
2020-04-15 13:04:13 +10:00
Campbell Barton
af91bbc221 UI: expand names of collection menu 2020-04-15 13:04:13 +10:00
Pablo Dobarro
47f46637be Sculpt: New Layer Brush
The Layer brush was in Blender before 2.81, when the sculpt API was
introduced. It had a huge amount of bugs and glitches which made it
almost unusable for anything but the most trivial cases. Also, it needed
some hacks in the code just to support the persistent base.

The brush was completely rewritten using the Sculpt API. It fulfills the
same use case as the old one, but it has:
- All previous artifacts fixed
- Simpler code
- Persistent base now works with multires thanks to the sculpt API
- Small cursor widget to preview the layer height
- More controllable and smoother strength and deformation
- More correct masking support
- More predictable invert support. When using persistent base, the brush invert mode resets to layer height 0, instead of jumping from +1 to -1. The brush can still be inverted in the brush direction property.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7147
2020-04-14 21:07:29 +02:00
Pablo Dobarro
7dd8c889f1 Sculpt: Sharpen Mesh Filter
This mesh filter sharpens and smooths the mesh based on its curvature,
resulting in pinching hard edges and polishing flat surfaces. It fixes
most of the artifacts of the voxel remesher and those produced when
sculpting hard surfaces and stylized models with creasing and flattening
brushes.

It needs and accumulate_displacement step before each filter iteration which
can't be multithreaded in an easy way (it would need something to sync the
threads when modifying the data of neighbors in a different node), but this
does not affect performance in a significant way.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7335
2020-04-14 21:00:14 +02:00
Clément Foucault
21c658b718 GPUShader: Implement workaround for gizmo drawing on sRGB framebuffer
This solution involves adding a uniform to each fragment shader that is
used by gizmo drawing and use the framebuffer state to set this uniform
accordingly.

This solution can also be carried to external shaders (addons).
A single line of code would then be enough to fix the issue.

The only trickery here is the dummy define:
`#define srgb_to_framebuffer_space(a)`
This is in order to avoid breaking other DRW shaders that use the same
fragment shader code but do not need the tranformation.

Related to T74139

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D7261
2020-04-14 20:44:56 +02:00
Campbell Barton
de47bf69da Cleanup: remove text editor 'select' option that did nothing 2020-04-14 23:33:57 +10:00
Campbell Barton
b800a05c55 Revert "Cleanup: remove unused text.selection_set select option"
This reverts commit 9af0cdcd93.

Removed this feature because of confusion
caused by incorrect description.
2020-04-14 23:33:57 +10:00
Henrik Dick
cc9bee9162 Add Complex Solidify option for thickness per face
Add an option to solidify complex which will make faces which have thickness
controlled by vertex weights flat/even, and parallel to their original face.

For each face it uses the minimal weight assigned to its vertices to control
the thickness.

This will help users for example in architecture or basic CAD design by finally
making solidify work there at all if altering thickness is needed.

Differential Revision: https://developer.blender.org/D7340

Reviewed and minor cleanups by Batien Montagne (@mont29).
2020-04-14 12:36:21 +02:00
Henrik Dick
35b1cc806f Improve Solidify/Bevel Modifier cooperation
Adds a slider to solidify which allows the user to add bevel weight on the outside
or remove bevel weight from the inside.

Also includes a very small improvment for working with subsurface modifier where
the rim edge in complex solidify will now also have a chance to get a crease if
there is only two adjacent edges.

Differential Revision: https://developer.blender.org/D7334

Reviewing and minor cleanups: Bastien Montagne (@mont29).
2020-04-14 12:18:22 +02:00
Campbell Barton
3bef5d15d8 UI: add spin to extrude menu
This tool wasn't accessible anywhere in the interface
(besides the interactive tool).

Add to extrude since it's a kind of extrusion.
2020-04-14 18:34:07 +10:00
Henrik Dick
5cf7283342 Fix T75032: New complex solidify algorithm handles poorly merging threshold of small geometry details.
* Implemented the algortihm that would merge vertices to the weighted
  center between them.
* Exposed the merge threshold to the user.

The new default tolerance is 0.0001 (versionning code ensures that
previous default value remains in use to avoid any change in existing
files).

Review and minor changes/cleanups from Bastien Montagne (@mont29).
2020-04-13 17:15:16 +02:00
William Reynish
c19f37764d UI: Fix wrong icon used for Unified Color toggle 2020-04-13 15:47:41 +02:00
Richard Antalik
68ba6378b5 VSE: Add sample tool
This tool is set as default tool, so default action on click doesn't have pernament effect.

Reviewed By: campbellbarton

Differential Revision: D7064
2020-04-13 00:28:27 +02:00
Cody Winchester
4f9a56cbc4 Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates.

This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.

With minor changes from Bastien Montagne (@mont29).

Differential Revision: https://developer.blender.org/D7348
2020-04-10 21:28:59 +02:00
Campbell Barton
a7df9d6cdd Fix menu search referencing image menu
In this case it was called mask which wasn't correct since it's
used for image & UV's, so rename the menu instead.
2020-04-09 22:55:47 +10:00
Brecht Van Lommel
ea5a2efb57 Fix manual reference error after removal of use_international_fonts 2020-04-08 12:43:49 +02:00
Miguel Pozo
d478cc71dd Fix Windows Tablet API preference not being used
It was sometimes set before reading preferences, now it's passed to GHOST every
time preferences are read.

Differential Revision: https://developer.blender.org/D5641
2020-04-08 12:25:40 +02:00
Harley Acheson
1ee3def5d3 UI: Splash Screen Language Selection
Quick Setup splash now includes language selection.

Differential Revision: https://developer.blender.org/D7370

Reviewed by Brecht Van Lommel
2020-04-07 16:33:52 -07:00
Harley Acheson
968619d036 UI: Language Selection Changes
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages.

Differential Revision: https://developer.blender.org/D7210

Reviewed by Brecht Van Lommel
2020-04-07 13:25:49 -07:00
Campbell Barton
17193f6c76 UI: rename 'smoothen' to 'smooth'
Other smooth operators use term 'smooth'.
2020-04-07 15:12:18 +10:00
Aaron Carlisle
4e7c65035b UI: Use Consitent Menu Layout for Bone Names 2020-04-06 21:45:41 -04:00
Roman Kornev
95f51bb01d Keymap: sort exported key-maps
This makes the resulting key-maps easier to compare.
2020-04-06 23:37:54 +10:00
Sybren A. Stüvel
ded7af53b4 Fix T74889 Baking to current action doesn't work properly
Before this commit, baking an action would only insert keys that are
necessary (i.e. using `INSERTKEY_NEEDED`). When baking to the current
Action, if there are no constraints that influence the final animation,
there are no additional keys necessary. This makes it appear as if
nothing happened. However, when baking to a new Action every additional
frame is necessary and thus a key is added for every frame.

@mont29 and I agreed that this behaviour is confusing, so this commit
changes the behaviour such that baking to the current action and to a
new action result in the same baked animation (that is, keyed on every
frame).
2020-04-06 13:39:46 +02:00
Bastien Montagne
2a2d0d463a i18n: Disable es_ES locale.
We already have generic `es` one, having more only makes sense if poeple
actually maintain them and they have different contents...
2020-04-06 11:23:29 +02:00
Richard Antalik
d0d20de183 VSE: Draw f-curves for opacity and volume values on the strips
Feature can be enabled or disabled in timeline view menu item "Show F-Curves".

Author a.monti

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7205
2020-04-06 00:52:29 +02:00
Aaron Carlisle
e455536943 UI: 3D Viewport text edit menus
- Adds select menu
- Removes undo/redo controls
- Adds delete menu
- Refactor
- Combines font and text menu

The goal is to match other edit menus better and match the text editor.
2020-04-04 12:41:58 -04:00
Pablo Dobarro
b8d9b5e331 Sculpt: Delay Viewport Updates
In Blender 2.81 we update and draw all nodes inside the view planes.
When navigating with a pen tablet after an operation that tags the whole
mesh to update (like undo or inverting the mask), this introduces some
lag as nodes are updating when they enter the view. The viewport is not
fully responsive again until all nodes have entered the view after the
operation.

This commit delays nodes updates until the view navigation stops, so the
viewport navigation is always fully responsive. This introduces some
artifacts while navigating,  so it can be disabled if you don't want to
see them.

I'm storing the update planes in the PBVH. This way I can add support
for some tools to update in real-time only the nodes inside this plane
while running the operator, like the mesh filter.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6269
2020-04-02 18:00:51 +02:00
Pablo Dobarro
1f745e2c72 Sculpt: Add global automasking options for all brushes
This adds the automasking options to the Sculpt Tool options in a way
that they affect all brushes. This is more convenient when working with
some of these options while switching brushes as they don't need to be
enabled/disabled per brush.
An automasking option is enabled if it is enabled in the brush or in the
sculpt options.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7304
2020-04-02 16:56:44 +02:00
Antonio Vazquez
e6c732e0cb GPencil: Cleanup typo error for hardness
The variable cannot be names because it was already renamed.
2020-04-02 16:48:00 +02:00
Pablo Dobarro
7c88968c89 Scultp: Face Set boundary automasking
With this brush option it is possible to mask the boundary vertices of
all face sets. This is especially useful in the cloth brush, where face
sets can be used to simulate seams between different patches of cloth
and produce different patterns and effects.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7230
2020-04-02 16:42:20 +02:00