Commit Graph

796 Commits

Author SHA1 Message Date
Campbell Barton
3468434b6b Theme: adjust active UV face color in the theme
This color had it's alpha reduced in the drawing code,
as the active face is no longer stippled.

Now the color is used from the theme without adjusting the alpha.
2020-04-16 18:46:32 +10:00
Germano Cavalcante
b79a5bdd5a View3D: New tool 'Extrude, Dissolve and Intersect'
Basically this new tool constitutes a macro that uses the parameters of
the Extrude and Translate operators that were recently implemented.

Thanks to @CandleComet for initial implementation.

Differential Revision: https://developer.blender.org/D7222
2020-04-15 12:01:54 -03:00
Campbell Barton
92113e2da7 Fix menu search omitting the outliner context menu
Use a regular context menu as a fallback for the outliner.

If there are no specific actions for the item under the cursor,
fall through to opening a regular menu.

This lets menu search find the context menu items which were previously
unavailable as menu search wont run operators.
2020-04-15 13:04:13 +10:00
Campbell Barton
de47bf69da Cleanup: remove text editor 'select' option that did nothing 2020-04-14 23:33:57 +10:00
Campbell Barton
b800a05c55 Revert "Cleanup: remove unused text.selection_set select option"
This reverts commit 9af0cdcd93.

Removed this feature because of confusion
caused by incorrect description.
2020-04-14 23:33:57 +10:00
Richard Antalik
68ba6378b5 VSE: Add sample tool
This tool is set as default tool, so default action on click doesn't have pernament effect.

Reviewed By: campbellbarton

Differential Revision: D7064
2020-04-13 00:28:27 +02:00
Aaron Carlisle
e455536943 UI: 3D Viewport text edit menus
- Adds select menu
- Removes undo/redo controls
- Adds delete menu
- Refactor
- Combines font and text menu

The goal is to match other edit menus better and match the text editor.
2020-04-04 12:41:58 -04:00
Campbell Barton
29eb891658 Fix curve shortest path picking with right-click select 2020-04-01 17:33:24 +11:00
Pablo Dobarro
1c1a14dcdf Voxel Remesh: Edit Voxel Size operator
This operator lets the user control the voxel/detail size of the voxel remesher directly from the 3D view in a similar way the Brush radius and strength are controlled.  The shorcut from sculpt mode is Shift + R (similar to Shift + F for brush strength).
It shows a grid that represents the real voxel size of the object. The grid and the text are automatically aligned to the view to avoid rendering all voxels with thousands of lines.

It also has a slow mode when pressing shift that works like the slow mode of the brush radius control.

This operator controls the value changes sensitivity automatically to avoid jumping to extremelly high resolutions and run out of memory.
This way, adjusments done in lower voxel sizes are more precise. Pressing Ctrl disables this functionality and allows changing the voxel size directly in a linear way.

Reviewed By: jbakker, #user_interface, billreynish

Differential Revision: https://developer.blender.org/D6449
2020-03-31 17:31:13 +02:00
Campbell Barton
c1722a3a8c Keymap: 'M' for edit-mesh merge menu, 'Alt-M' for split menu
As the 'M' key is free, it's convenient to use for the merge menu,
especially since this contains "Merge by Distance",
a frequently used action.

Use 'Alt-M' for a new split menu, following our convention of Alt being
used for opposite functionality.

Also move merge/split menu's into the "Mesh" menu as neither operate
solely on a single mesh element type.
2020-03-31 18:21:21 +11:00
Campbell Barton
0f5c94bbd1 Armature: add Select Linked (Ctrl-L)
This matches select linked for other modes (curve, mesh)
2020-03-31 15:11:11 +11:00
Campbell Barton
15cb567c8e Armature: remove merge function, use dissolve instead
This was crashing, when looking into a fix I noticed that it gave
hap-hazard results dissolving past forks in the parent/child hierarchy
arbitrarily following one chain.

This functionality is almost identical to "dissolve" which delimits
forks in the chain predictably.

So remove this in favor of dissolve (available from the delete menu).
2020-03-30 19:18:09 +11:00
William Reynish
42012493a8 Fix T74916: Industry compat keymap: GP Tweak tool acts like the Cursor tool 2020-03-19 14:43:50 +01:00
Campbell Barton
07c4c86049 Theme: update blender light theme
Also correct gizmo_view_align color.
2020-03-19 12:18:41 +11:00
Campbell Barton
b62e1146e1 UI: add view aligned gizmo color
Was hard coded to white making white backgrounds impractical.

D7162 by @billreynish with edits.
2020-03-19 12:09:53 +11:00
Richard Antalik
271231f58e VSE: Strip drawing improvements
This patch include changes:
- Thicker and clearer selection indication
- Slimmer handles
- More transparent muted strips
- Trim frame number is drawn inside the strip
- Strip text is drawn in upper part of strip
- Color strips now have specific color, with chosen color drawn under strip text
- Transition strip will use color of input strips showing direction of transition
- Selecting effect strip will highlight input strips
- Selecting multicam strips will highlight target channel
- Missing media state is now indicated by a red line drawn on the top part of the strip
- A checkerboard pattern is now drawn on the outsides of the meta range
- Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color

Author: Alessio Monti di Sopra <a.monti>

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D6883
2020-03-19 00:24:09 +01:00
Antonio Vazquez
237ef0dcc7 Fix T74842: Remove Vertex Paint hotkeys
There were some conflicts with these keys.
2020-03-18 15:49:58 +01:00
Campbell Barton
47af235ba9 Revert "UI: Add 7 new community themes"
This reverts commit d89e5fcaef.

This was meant to be committed to the add-ons repo.
2020-03-17 10:41:40 +11:00
William Reynish
d89e5fcaef UI: Add 7 new community themes
This commit adds 7 themes submitted by the community on Devtalk. These themes both serve specific purposes, provide a greater variety in look & feel, and serve as welcoming homes for users coming on board from other packages. This is the initial commit, but these themes can be continuously updated over time to fix issues and keep them up to date with changes.

Thanks to all contributors, and in particular the makes of the picked themes: Pierre Schiller, Edward Agwi, Vojtěch Lacina, Michail Soluyanov, Jason van Gumster, Mr Wax Police & Jonathan Lampel.

An overview is here: https://developer.blender.org/T74360
2020-03-16 14:25:47 +01:00
William Reynish
b7160f2f0a IC keymap: Fixes for GP
- Remove Shift for drawing poly-lines, just as in the default keymap
  - Use consistent hotkeys for size and strength radial controls
  - Fix some bugs/missing items from the GP merge
2020-03-14 14:00:28 +01:00
Sybren A. Stüvel
a52f6d7a31 Fix T66269: Menu for Extrapolation Mode is disabled in Graph Editor
The Extrapolation Mode menu in the graph editor channel list was
incorrectly using the operator for the Action/Dopesheet editor. The
operator was even missing in the generic dopesheet hotkeys, so
{key Shift E} was listed as hotkey but didn't work. This is now all
fixed.
2020-03-10 14:18:19 +01:00
Sybren A. Stüvel
a801487ef5 Fix T65076: Missing EasingType implementation on the Dopesheet
EasingType was implemented rBdaccaa713b6e for the GraphEditor (but never
made it to the Dopesheet). If you can select Easing Mode in the
DopeSheet, then you should also be able to select the associated Easing
Type.

Thanks @lichtwerk for the initial implementation.

Maniphest Tasks: T65076

Differential Revision: https://developer.blender.org/D6094
2020-03-10 14:02:40 +01:00
William Reynish
fbe81db29a Fix IC keymap after recent GP merge
Just a simple fix here for now to keep the keymap working. Will revisit these areas to make them fit in properly with the keymap.
2020-03-09 23:23:06 +01:00
Yevgeny Makarov
bada2dcafd UI: improve layout of keymap preferences, more consistent with other areas
Differential Revision: https://developer.blender.org/D6592
2020-03-09 17:11:24 +01:00
Antonio Vazquez
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
Campbell Barton
52dc1ddaa0 Revert "Outliner: Allow deleting entire selection"
This reverts commit 62f238a65e.

This prevents undo steps from being stored.
2020-03-08 13:48:21 +11:00
Nathan Craddock
62f238a65e Outliner: Allow deleting entire selection
This allows deleting both collections and objects in the outliner
selection at the same time. This only works using the keyboard shortcuts
(X or Delete).

While this works, a more robust solution should be implemented later to
allow deleting the whole selection from the context menu as well.
2020-03-07 14:46:22 -07:00
Campbell Barton
2e7cfb86fe Keymap: ignore repeat events for transform actions
Resolves T54297
2020-03-06 21:02:11 +11:00
Pablo Dobarro
38d6533f21 Sculpt Face Sets
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces.

This initial commit includes:
- Sculpt Face Sets data structures and PBVH rendering.
- Face Set overlay and opacity controls.
- Sculpt Undo support.
- Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing.
- Automasking and Mesh filter support.
- Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding).
- Sculpt Mode Face Sets and Visibility API.
- Sculpt Face Sets creation and visibility management operators.
- Operator to randomize the Face Sets colors.
- Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke.
- Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide).
- Pie menu on the W key with Face common Sets operations.

Know limitations:
- Multires support. The Face Sets and Visibility API needs to be implemented for Multires.

Reviewed By: jbakker, #user_interface, Severin

Differential Revision: https://developer.blender.org/D6070
2020-03-05 21:07:20 +01:00
Peter Fog
38058833f1 UI: harmonize strip colors in video sequencer
Now only the hue is different between different strip types, with the
saturation the same for all.

Differential Revision: https://developer.blender.org/D6775
2020-03-01 16:20:44 +01:00
Jacques Lucke
e8ab0137f8 File Browser: Add Ctrl+F shortcut to activate filter textbox
Reviewers: Severin, brecht

Differential Revision: https://developer.blender.org/D6941
2020-02-28 14:34:56 +01:00
Pawel Franitza
2269759fdf UI: add theme option for grid levels to display in node editor background
Differential Revision: https://developer.blender.org/D6916
2020-02-28 14:11:48 +01:00
Campbell Barton
dd2cdd436f Fix T72903: Bone envelope & bone size tool functionality swapped 2020-02-28 09:18:07 +11:00
Philipp Oeser
4952fb1669 Fix T54323: Improve Paint category names in keymap preferences
While one issue of the report was fixed already (rB27adc4aa3347), still a
couple of clarifications could be made:
- correct/clarify which modes these apply to
- clarify that "Face Mask" is a paint thing

Maniphest Tasks: T54323

Differential Revision: https://developer.blender.org/D6797
2020-02-27 10:11:23 +01:00
William Reynish
ee7f307c9a Fix T73841: Pressing 3 doesn't go to Pose mode
Just changing the order in the keymap seems to fix this
2020-02-20 22:50:19 +01:00
William Reynish
435476cb87 IC keymap: Use B for Sequencer Blade tool, Ctrl/Cmd-B for Split operator
Also add Q for select tool, as in other editors
2020-02-17 22:50:46 +01:00
William Reynish
d38dfbd13d IC keymap: Fix warnings after recent Cut -> Split name change 2020-02-17 22:42:58 +01:00
Campbell Barton
c64cea14ed Keymap: minor tweaks so box-select shortcuts show in the menu 2020-02-17 21:03:56 +11:00
Campbell Barton
c0423c871d Keymap: add sequencer box select with handles
Use Ctrl-B, include in menu, rename property to match graph editor.
2020-02-17 20:44:18 +11:00
Campbell Barton
2ff1d62b87 Keymap: IC keymap was using middle-mouse value with ANY value
Use 'PRESS' instead.

Also keep tweak events if a directional value is used.
2020-02-17 13:14:05 +11:00
William Reynish
819af2094b Rename Sequencer 'Cut' to 'Split'
This avoids the ambiguity with the Cut operator in the Sequencer, which could be confused with Cut/Copy/Paste.

Use 'Split' for the operator and 'Blade' for the active tool.

Patch by Nathan Lovato, with edits

Differential Revision: https://developer.blender.org/D5542
2020-02-16 21:39:12 +01:00
William Reynish
de0de9381d IC keymap: Activate tools with MMB immediately on press rather than drag
There seems to have been no particular great reason why we were activating tools using a tweak event with MMB.

This change makes it so tools are activated with a press event instead.
2020-02-16 19:53:15 +01:00
Campbell Barton
a200986273 Keymap: Add front/back Alt-MMB absolute view axis switching
Oversight in previous commit.
2020-02-15 19:07:25 +11:00
mano-wii
44d7706fe1 Fix property warning due to recent commit
```Warning: property 'mode' not found in keymap item 'TRANSFORM_OT_bbone_resize'```
2020-02-14 15:54:48 -03:00
mano-wii
ef4505a158 Fix T68610: B-Bone display size/scaling op issues
Fix ReDo and create a new operator to display only the required properties.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6849
2020-02-14 11:51:29 -03:00
Philipp Oeser
5ca7c85e10 Particle editmode: add mouse independent "Select Linked" operator
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rBdd9dfadaac9b.

This patch adds an operator independent from mouse position that just
selects all keys to a corresponding point (and adds back menu entries,
adds keymap entry).

The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)

Differential Revision: https://developer.blender.org/D6823
2020-02-14 11:37:17 +01:00
Campbell Barton
10b04fa316 Revert "VSE: Add option to select handles with box selection"
This partially reverts commit 5314161491.

Conflicts with Emulate "Middle Mouse Button".
This feature should be accessible under all supported configurations.
2020-02-13 11:33:03 +11:00
Alexander Gavrilov
a1e50cfe6b Weight Paint: add a pie menu for locking and unlocking vertex groups.
Provide different options for locking and unlocking vertex groups
using bone selection, accessible via a pie menu triggered via the
'K' hotkey. To implement a variety of operations, extend the old
operator with a new option to mask it by bone selection. If the
X Mirror option is enabled, selection is automatically mirrored.

This follows D6533 as the next step in improving accessibility of
vertex group locking during weight painting.

Differential Revision: https://developer.blender.org/D6618
2020-02-12 14:08:07 +03:00
Campbell Barton
8a9c4bd907 Cleanup: keymap formatting, unused arg 2020-02-10 10:07:58 +11:00
Richard Antalik
5314161491 VSE: Add option to select handles with box selection
Patch adds an "Handle" option to the `SEQUENCER_OT_box_select` operator,
that allows to select the handles instead of whole strips.
Feature is mapped to Alt key modifier

A difference from the proposed design in T70730 is that covering the entire strip with the box actually selects both handles.

Reviewed By: iss

Differential Revision: https://developer.blender.org/D6372
2020-02-09 17:59:13 +01:00