Commit Graph

15 Commits

Author SHA1 Message Date
Lukas Stockner
0fa1c65ee3 Fix T95644: Cycles doesn't update modified object attributes on GPU
evice_update_preprocess is supposed to detect modified attributes and flag the
device_vector for a copy through device_update_flags. However, since object
attributes are only created in device_update_attributes afterwards, they can't
be included in that check.

Change the function that actually updates the device_vector to tag it as
modified as soon as its content gets updated.

Differential Revision: https://developer.blender.org/D14815
2022-05-04 20:07:19 +02:00
Kévin Dietrich
2890c11cd7 Cycles: add support for volume motion blur
This adds support for rendering motion blur for volumes, using their
velocity field. This works for fluid simulations and imported VDB
volumes. For the latter, the name of the velocity field can be set per
volume object, with automatic detection of velocity fields that are
split into 3 scalar grids.

A new parameter is also added to scale velocity for more artistic control.

Like for Alembic and USD caches, a parameter to set the unit of time in
which the velocity vectors are expressed is also added. For Blender gas
simulations, the velocity unit should always be in seconds, so this is
only exposed for volume objects which may come from external OpenVDB
files.

These parameters are available under the `Render` panels for the fluid
domain and the volume object data properties respectively.

Credits: kernel advection code from Tangent Animation's Blackbird based
on earlier work by Geraldine Chua

Differential Revision: https://developer.blender.org/D14629
2022-04-19 17:07:53 +02:00
Campbell Barton
792a481bee Cleanup: clang-format 2022-04-07 14:34:51 +10:00
Patrick Mours
e513687288 Cycles: Fix a few type casting warnings
Stumbled over the `integrate_surface_volume_only_bounce` kernel
function not returning the right type. The others too showed up as
warnings when building Cycles as a standalone which didn't have
those warnings disabled.

Differential Revision: https://developer.blender.org/D14558
2022-04-05 18:09:21 +02:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Thomas Dinges
e2a36a6e45 Cycles: Make Embree compact BVH optional
Make the Embree RTC_SCENE_FLAG_COMPACT flag optional and enabled per default.
Disabling it makes CPU rendering a bit faster in some scenes at the cost of a higher memory usage.

Barbershop renders about 3% faster, victor about 4% on CPU with compact BVH disabled.

Differential Revision: https://developer.blender.org/D13592
2022-01-25 17:22:08 +01:00
Brecht Van Lommel
1031638c51 Cleanup: rename mesh -> geom in some places that now handle multiple geom types 2022-01-05 16:06:34 +01:00
Brecht Van Lommel
b386f960f6 Fix error in Cycles geometry update tagging after pointcloud addition
Thanks to Christophe Hery for spotting this.
2021-12-17 14:59:24 +01:00
Brecht Van Lommel
35b1e9fc3a Cycles: pointcloud rendering
This add support for rendering of the point cloud object in Blender, as a native
geometry type in Cycles that is more memory and time efficient than instancing
sphere meshes. This can be useful for rendering sand, water splashes, particles,
motion graphics, etc.

Points are currently always rendered as spheres, with backface culling. More
shapes are likely to be added later, but this is the most important one and can
be customized with shaders.

For CPU rendering the Embree primitive is used, for GPU there is our own
intersection code. Motion blur is suppored. Volumes inside points are not
currently supported.

Implemented with help from:
* Kévin Dietrich: Alembic procedural integration
* Patrick Mourse: OptiX integration
* Josh Whelchel: update for cycles-x changes

Ref T92573

Differential Revision: https://developer.blender.org/D9887
2021-12-16 20:54:04 +01:00
Michael Jones
e688c927eb Fix T94022: Both options GPU/CPU checked under preferences cause viewport render crash. (ARM/Metal)
This fixes crash T94022 when selecting live viewport render with both GPU & CPU devices selected. It is caused by incorrect `KernelBVHLayout` assignment. Similar to `BVH_LAYOUT_MULTI_OPTIX` for Optix, this patch adds a `BVH_LAYOUT_MULTI_METAL` to correctly redirect to the correct Metal BVH layout type.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D13561
2021-12-13 22:34:48 +00:00
Michael Jones
f613c4c095 Cycles: MetalRT support (kernel side)
This patch adds MetalRT support to Cycles kernel code. It is mostly additive in nature or confined to Metal-specific code, however there are a few areas where this interacts with other code:

- MetalRT closely follows the Optix implementation, and in some cases (notably handling of transforms) it makes sense to extend Optix special-casing to MetalRT. For these generalisations we now have `__KERNEL_GPU_RAYTRACING__` instead of `__KERNEL_OPTIX__`.
- MetalRT doesn't support primitive offsetting (as with `primitiveIndexOffset` in Optix), so we define and populate a new kernel texture, `__object_prim_offset`, containing per-object primitive / curve-segment offsets. This is referenced and applied in MetalRT intersection handlers.
- Two new BVH layout enum values have been added: `BVH_LAYOUT_METAL` and `BVH_LAYOUT_MULTI_METAL_EMBREE` for XPU mode). Some host-side enum case handling has been updated where it is trivial to do so.

Ref T92212

Reviewed By: brecht

Maniphest Tasks: T92212

Differential Revision: https://developer.blender.org/D13353
2021-11-29 15:20:26 +00:00
Brecht Van Lommel
063ad8635e Cycles: reduce triangle memory usage with packed_float3
Depends on D13243

Differential Revision: https://developer.blender.org/D13244
2021-11-17 17:29:41 +01:00
Sergey Sharybin
89c9fa8b73 Fix T92462: Cycles crash calculating hair transparency
Need to make sure images needed for hair shaders are loaded
before running the shader.

The naming is a bit misleading, but this is an internal API
and we can change it easily. Submitting minimal patch needed
to fix logic in the code to make it safer to review for 3.0.

Differential Revision: https://developer.blender.org/D13067
2021-11-02 15:41:54 +01:00
Brecht Van Lommel
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00
Brecht Van Lommel
d7d40745fa Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
  scene and its nodes. The session/ folder contains the render session and
  associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
  kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:36:39 +02:00