The complexity in this patch comes from the fact
that the current operator system does not support
multi-step user interactions well.
More specifically, for this to work, we need to show
a confirm dialog and a file browser afterwards.
We decided that it is easier to keep everything in
a single operator, instead of creating separate
operators that invoke each other.
So, now the `WM_OT_open_mainfile` operator invokes
itself in different states. It implements a simple
finite state machine to manage the states.
The dialog itself is expected to be improved in
a future commit. See D4829 for more details.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4829
- Add missing tooltips to Quick Effects and Subdivide Edge Ring
- Add proper tooltip to the Bevel operator
- Clearer tooltips for the extrude operators
Plus a few other tweaks
Suggested by users on Devtalk.
Creating a fully functional custom property requires also setting up
its limits, description, default value and static override status.
It is complex enough to warrant providing an official utility.
Currently boolean properties are technically int, but the utility
pretends they are separate in case that eventually they are.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4620
Prepare for exposing tool registration to the Python API.
- Generated tools can use their own prefix so naming collisions
won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.
Currently the names match, renaming will happen next.
- studiolights were not installed to their proper subfolder (thus not
recognized on blender restart)
- they were actually loaded with a wrong path which could lead to
deletion of the original source file when uninstalled again
- Remove pathlib use
(was converting to/from string with no real advantage).
- Use user_resource(..., create=True) to ensure the path exists.
- Pass full path to BKE_studiolight_create, don't add extension after.
- Fix 'sl' filtering glob and move from ui code to operator.
- Fix string copy length.
NLA requires a usable default value for all properties that
are to be animated via it, without any exceptions. This is
the real cause of T36496: using the default of 0 for a scale
related custom property obviously doesn't work.
Thus, to really fix this it is necessary to support configurable
default values for custom properties, which are very frequently
used in rigs for auxiliary settings. For common use it is enough
to support this for scalar float and integer properties.
The default can be set via the custom property configuration
popup, or a right click menu option. In addition, to help in
updating old rigs, an operator that saves current values as
defaults for all object and bone properties is added.
Reviewers: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D4084
This changes a bit how the userprefs solid lights works. They are not
visible until enabling the "Edit Solid Light" checkbox. Once enabled the
current studiolight used for solid mode will be overwritten.
Once the lighting settings are tweaked, the user can click the
"Save as Studio light" button to save the current settings.
This makes it easy to create new lighting without messing the other
presets.
The studio lights are stored as ASCII files on the disk using a dead
simple custom format.
The UI/UX is not perfect and will be improved in other commits.
Also includes:
* Separate LookDev HDRI selection from Solid Lights
* Hide LookDev HDRIs from the Solid Lights selection list
This has been a contentious topic: Artists at the Blender-Studio prefer
this behavior, while the user community overwhelmingly prefers 2.7x
operator search. Previously this defaulted to accessing tools
(eg: Space-T activates transform.. Space-R rotate etc) which I still
believe is a better long term default - otherwise we don't have
efficient tool switching for a system we intend to make more use of,
nevertheless as far as I can tell users haven't been keen on adopting
this so far. Show the preference on the setup screen since many users
don't animate and will may want to quickly search or switch tools.
bpy_extras were meant to be useful high-level helper functions for
script authors to perform common operations,
to avoid writing to verbose API's.
bpy_extras.keymap_utils contains some specialized API calls
mainly intended for Blender's own internal use.
Move keymap import export to internal API.
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.
The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.
This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.
Other than that, there should be no functional changes.