Before this the message could be too generic which was simply saying
that console is to be checked. This isn't very useful in cases when
we know that reconstruction is failed because of lack of good keyframes
or failure of initial reconstruction if there is no enough parallax
on the selected keyframes.
The code was missing some checks for whether keyframe selection
went successfully and whether reconstruction has been successfully
initialized.
The interface still gives quite generic message, with the details
printed to the console. This can be addressed separately.
The environment variable to locate system data-files was
ignored by toolbar icons.
Add bpy.utils.system_resource
to match Blender's internal data-file access.
Correct fix that doesn't cause T67217.
Temporarily removing the excluded undo step broke memfile-undo
since freeing the undo steps needs to access other steps in
the list to merge shared chunks, see: memfile_undosys_step_free.
Pass the exclude step as an argument instead.
Some external tools seem to have issues with the definition
of Collada <transparency> - a float value in range (0,1).
However it is possible to use the <transparent> color as a container
for the <transparency> value. This seems to be a more reliable
method to export transparency values from Blender PBSDF Shaders.
The relevant documentation is in the collada 1.14 reference manual,
page 7-5 about the usage of transparent and transparency.
This fix makes export and import of the <transparency>
and <transparent> values more convenient and more reliable.
Reviewers: brecht, jesterking
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5305
We need a final subversion bump before release in case there are
remaining 'unversioned' code in our versionning callbacks...
Should have been done before first RC actually. ;)
To be ported to 2.80 release branch.
When apply the modifier a new material is created, but it was assigned wrongly. The problem was the index was base 0 already, so subtract 1, got a wrong value.
The options of the material are from object material not pinned material.
If the brush is pinned, the material must be the brush material and not the object material.
This was a read after free error. This only fix the undefined behavior.
The result is still not correct in certain cases (see T67226).
We want to include this for 2.80
Text datablocks should always have a 'single user' flag set, and they
usually do not have any user (since neither text editor itself, nor
Freestyle usage are text users - the second is odd btw...), the only one
am aware of is the script node (e.g. for OSL).
Add text case was simply not doing anything, so added.
Load text case was doing things in inversed logic (setting user count to
zero in BKE, then setting 'real user' flag in ED code). Made it the
other way around (BKE ID creation code should not care about usercount
usually, this is up to higher-level code to decide what to do
(operators, RNA...).
Note: tried to check all cases, but there might very well be some more
hidden bugs here...
This reverts commit b0b2546d4a.
Please do not sweept the dirt under the carpet like that! If there is a
bug, either report it or fix it, but do not silence it!
Previously when switching modes, the code didn't check if we were in the
correct view for the masking mode.
Reviewed By: Sergey
Differential Revision: http://developer.blender.org/D5288
This was caused by TAA offset being computed as the 2nd sample even if the
sampling was reset afterwards.
The fix is to update the matrices after any potential reset.
Selecting multiple armature objects and entering weight paint mode
wasn't working.
Entering weight + pose modes at once was only done when
object mode locking was enabled. Now it's done even when
mode-locking is off - because it's still inconvenient to setup
and useful default behavior.
Resolves issues raised by T66949