Commit Graph

64113 Commits

Author SHA1 Message Date
Bastien Montagne
10320891f0 Fix T48151: Brush texture overlay won't refresh automatically in UV editor when changed in buttons window.
Simple solution is to get rid of this stupid `rna_TextureSlot_brush_update` func, and do what it was doing directly
in BR case of `rna_TextureSlot_update`. That way, all updates to brush texture will invalidate correctly the overlay.

Note that this double definition of texture pointer for brushes looks rather fishy, am really not convinced this helps
keeping things simple and clear at all (what happened here is that texture selector in image paint editor was using
'texture' member of brush itself, which was performing correct RNA update, while context-based brush texture selector
from buttons space was using 'texture' member of the TextureSlot struct, which had default texture update callback
which was not invalidating overlay).
2016-04-15 13:19:41 +02:00
Campbell Barton
8ac662c77a New freehand curve drawing tool
- Access with Shift-LMB or from the 'Create' toolbar tab.
- Uses curve fitting for bezier curves, with error and corner angle options.
- Optional tablet pressure to curve radius mapping.
- Depth can use the cursor or optionally draw onto the surface,
  for the entire stroke or using the stroke start.
- Stroke plane can optionally be perpendicular to, or aligned to the surface normal.
- Optional radius tapering and for start/end points.
- Supports operator redo and calling from Python.
2016-04-15 20:36:38 +10:00
Campbell Barton
e56e7bd1ec Add lib for n-dimensional cubic curve fitting
This will be used for calculating bezier curves from freehand drawing,
may be used for other areas too.

Original code from GraphicsGems, 1990 (FitCurve.c),
with updates from OpenToonz, under 3 clause BSD license.
with own minor modifications for integration with Blender:
- support adding extra custom-data.
- improved handle clamping.
2016-04-15 20:33:58 +10:00
Sergey Sharybin
f951cc36e2 Cycles: Support heat volume attribute
Similar to velocity, it was kind of supported by the mesh manager but
was missing a code in BlenderSession to get actual values.

In Cycles Heat is an attribute which goes from -1 to 1, where -1 is
the coldest ever temperature, 1 is the hottest ever one.
2016-04-15 12:02:31 +02:00
Sergey Sharybin
a52b4378b2 Cycles: Improve error print a bit 2016-04-15 11:24:59 +02:00
Sergey Sharybin
3fcbb2bb58 Tests: Fix wrong hash after "no redundant zeroes" commit 2016-04-15 10:37:57 +02:00
Joshua Leung
69ee6c9866 Drivers Editing: Added "Copy/Paste" buttons beside "Add Variable" for copying all variables from one driver to another
This was a feature request from a few years back (IIRC from ZanQdo?) to make it
easier to reuse one set of driver variables across several different drivers.

Dev Notes:
* Finally it's done! All that trouble for two little buttons.
* Grr... cmake... grrr!
2016-04-15 20:05:09 +12:00
Joshua Leung
c97b0b14e3 NLA Copy/Paste Modifiers: Apply similar fixes as those done in Graph Editor 2016-04-15 20:05:08 +12:00
Joshua Leung
344c17f439 Fix T42148: Copying/Pasting FModifiers copies to all selected FCurves, not just active one 2016-04-15 20:05:08 +12:00
Joshua Leung
26e8798561 FModifiers: Various tweaks for consistency + improved behaviour
* Use an RNA enum callback for NLA FModifier types too
* Cleaned up tooltips for these operators in Graph and NLA editors
* Fix update notifiers after adding FModifiers in the Graph Editor
2016-04-15 20:05:07 +12:00
Joshua Leung
35a089d960 FModifiers: "Add Modifiers" in Graph/NLA Editor buttons now uses a dropdown instead of a button
This brings the UI here more in line with the Constraints and Modifiers UI's.

TODO:
* The tooltips/descriptions on the operators now need fixing, as we can no longer
  use custom tooltips when defining these buttons.
* The operators need to be fixed to only operate on the active data
2016-04-15 20:05:06 +12:00
Joshua Leung
6bddad2c4e Code Cleanup: Add proper defines (with ANIM_* prefix) for animation-related copy-paste buffer free callbacks 2016-04-15 20:05:06 +12:00
Joshua Leung
6401730697 Graph Editor: Move "View" panel to be the last
This change means that when going from having no FCurves active to having
an active FCurve, the properties panels will not get stuck with only showing
the "View" tab, which is not that useful a lot of the time.
2016-04-15 20:05:05 +12:00
Sergey Sharybin
b8892cac19 Cycles: Yet another fix for camera in volume
Was an embarrassing glitch in original optimization policy,
the for-loops can't be de-duplicated here.
2016-04-14 17:20:17 +02:00
Sergey Sharybin
78c3a5d00f Compositor: Fix image and render layer always extending edges
It was no more possible to translate two images, put one on top of
another in order to do things like mapping VR views.
2016-04-14 11:20:00 +02:00
Campbell Barton
8ed746683a Remove redundant abs ray/line point functions 2016-04-14 13:04:35 +10:00
Campbell Barton
416064cd5b Math Lib: ray_point_factor_v3 functions
Gives a bit better precision than creating a line in some cases,
use for ED_view3d_win_to_3d.
2016-04-14 12:00:16 +10:00
Sergey Sharybin
bbcb9c68c9 Cycles: Resolve ridiculous amount of memory used by spatial split builder
This was only visible on systems with lots of threads and root of the issue
was that we've been pre-allocating too much memory for all the threads.

Now we only pre-allocate data for the main thread and rest of the threads
does allocation on-demand.

This brings down memory usage from 36Gig to 6.9Gig when building spatial
split for the Bunny.blend file on our Intel beast.

Originally regression was happened by the threaded spacial split builder
commit.
2016-04-13 14:25:21 +02:00
Sergey Sharybin
9604db7650 Fix T47813: Cycles Standalone not respecting integrator sample_clamp_direct 2016-04-13 10:39:21 +02:00
Thomas Dinges
c8e2cc21ab Cleanup string includes after versioning commits 2016-04-13 09:45:32 +02:00
Thomas Dinges
3156055e27 Show version number in UI as well 2016-04-13 09:45:30 +02:00
Sergey Sharybin
bd7e4d2a3d Tweaks to the version string formation
Couple of things:

- No need to use string streams to format the version string,
  we can do it at compile time and don't bother with anything
  at runtime.

- Function declaration was wring and would have caused linking
  conflicts in cases when util_version.h was included from
  multiple places.

We should have an utility function to get Cycles version so
applications which are linked to Cycles dynamically can query
the version, but that can't be done as an inlined function in
header and would need to be a function properly exported to a
global symbol table (aka, be implemented in a .cpp file).
2016-04-13 09:45:26 +02:00
Thomas Dinges
ed050753ce Add a version number to Cycles standalone
Now Cycles has its own versioning, that is mainly interesting for external projects, which integrate the engine.

We start with version 1.7.0. Reasons for that:

* The engine is too mature for a 1.0 release.
* We assume that Cycles inside of Blender 2.61 was version 0.1. We count upwards in 0.1 steps, therefore Cycles inside of Blender 2.77 would be 1.7.

We use a common versioning scheme here, with 3 decimals for the major, minor and patch level.

At the moment cycles --version can be used to display the version, easy to parse for external projects. The info will be added to the UI later aswell.
2016-04-13 09:45:23 +02:00
Sergey Sharybin
84c68dcb3f Cycles: Minor cleanup, whitespace around keyword and preprocessor indent 2016-04-13 08:58:52 +02:00
Mai Lavelle
c1a27a76cf Cycles microdisplacement: preserve smooth normals for linear subdivison
This way we prevent cracks in the model due to discontinuous normals, by using
smooth normals for displacement instead of always getting flat normals after
linear subdivision.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1916
2016-04-13 01:37:33 +02:00
Sergey Sharybin
068ee2cd98 Fix T47754: Meshes glitch on cycling Viewport Shading mode with Linked Groups
This is a regression since 4310128 which is cased by really bad logic:
there might be dependencies between dupli-objects, which means _if_ we
really want to ensure derived mesh on dupli creation we have to do it
before any matrix is overwritten.

I'm not sure if such derived mesh trick is really the only way to go
without major refactor, but seems simple fix for now will do it.
2016-04-12 17:16:36 +02:00
Campbell Barton
3a977ff502 Missed last commit 2016-04-13 00:49:47 +10:00
Campbell Barton
6cc953fb74 Correct UI messages: hyphenate 'add-ons' 2016-04-13 00:30:38 +10:00
Sergey Sharybin
951fad2baa Cycles: Add missing velocity attribute to builtin image loader
For some reason other parts of blender importer were assuming velocity
is supported, but actual loader was not aware of that.

Fixes T48064: Adding velocity attribute crashes render
2016-04-12 13:26:21 +02:00
Sergey Sharybin
19539c50c9 Cycles: Avoid crash when accessing non-existing volume attribute 2016-04-12 13:26:21 +02:00
Campbell Barton
f636b8bfc0 CMake: consistency check now reports stale ignores
Also update ignore list.
2016-04-12 20:12:29 +10:00
Sergey Sharybin
d4979f1d66 Remove exception for file which no longer exists 2016-04-12 11:55:44 +02:00
Campbell Barton
5231b049d7 Fix T47443: Circle & UV Sphere aren't aligned
D1912 by @samb96

Change the starting point of the UV sphere so that it is aligned with the circle, cylinder, and cone primitives.
2016-04-12 19:47:29 +10:00
Sergey Sharybin
dc7d6643e1 Remove any wrangler utility scripts 2016-04-12 11:07:23 +02:00
Campbell Barton
4fae162bce CMake: ignore header 2016-04-12 18:50:08 +10:00
Sergey Sharybin
b1ef786a73 CMake: Partially revert recent missing headers commit
The header which was put to the CMake project is not by any means used
during compilation, it is only used when manually updating CUDA wrangler
from CUDA headers.
2016-04-12 08:54:34 +02:00
Campbell Barton
4a64b36029 Cleanup: use bool 2016-04-12 11:26:06 +10:00
Campbell Barton
a2db16ba58 CMake: add missing headers 2016-04-12 11:22:30 +10:00
Mai Lavelle
d032c5e46c Cycles microdisplacement: UI tweak to use split column
Reviewed By: brecht, dingto

Differential Revision: https://developer.blender.org/D1917
2016-04-12 00:08:28 +02:00
Mai Lavelle
665467e51e Cycles microdisplacement: refactor to move some tesselation code from SubdMesh to Mesh
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1915
2016-04-11 23:50:15 +02:00
Mai Lavelle
d456458e06 Cycles microdisplacement: change use subdivision bool to subdivision type enum
This is only the UI change, there is no underlying code change in this commit.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1910
2016-04-11 23:13:51 +02:00
Mai Lavelle
ebfdd7da83 Cycles microdisplacement: perform subdivision dicing in raster space
NOTE: this is only the first of many patches towards completing the subdivison
and displacement system in Cycles. These patches will be reviewed and committed
one by one over the coming weeks.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D1909
2016-04-11 23:12:11 +02:00
Sergey Sharybin
7d033717ad Cycles: Cleanup, make some comments easier to read on split editors 2016-04-11 18:00:42 +02:00
Sergey Sharybin
ac00c17900 Cycles: Remove hair support from volume BVH traversal
There are couple of reasons:

- Volume shader on hair does behave really weird anyway and it's
  not something considered a bug really.

- Volume BVH traversal were only used by camera-in-volume check,
  which doesn't really make sense to take hair into account since
  it'll be rendered wrong anyway.

Such a removal makes both code easier to extend further (as in,
no need to worry about those traversal for hair bvh) and also
reduces stress on GPU compilers.
2016-04-11 17:18:14 +02:00
Sergey Sharybin
e4cdda548a Cycles: Remove unused SAH from BVH pack 2016-04-11 17:18:14 +02:00
Sergey Sharybin
6cd13a221f Cycles: Rename tri_woop to tri_storage
It's no longer a pre-computed data and just a storage of triangle
coordinates which are faster to access to.
2016-04-11 17:18:14 +02:00
Campbell Barton
e5a2790ecb Fix T48084: Solidify uses alternate quad-direction
This prevents twisted quads from self-intersecting.

This change makes the duplicate surface match the first vertex in the face,
so the diagonal indices match in the face copy.
2016-04-11 23:04:11 +10:00
Campbell Barton
90271e7ff1 Fix T48082: Unwrap overwrites face selection
Sync selection option made adding a new UV layer select all edit-mesh faces.
Now just select the UV's, ignoring sync-select option.
2016-04-11 20:27:10 +10:00
Sergey Sharybin
45a089c138 Fix T48103: Wrong renders on AMD OpenCL when Light Falloff node is used 2016-04-11 10:54:41 +02:00
Porteries Tristan
2050ecc307 BGE: Fix T48071: Global logic manager
Previously the logic manager was used as a global variable for SCA_ILogicBrick::m_sCurrentLogicManager,
this request to always update it before run any python script and allow call function like
ConvertPythonTo[GameObject/Mesh]. The bug showed in T48071 is that as exepted the global
m_sCurrentLogicManager is not updated with the proper scene logic manager.
Instead of trying to fix it by updating the logic manager everywhere and wait next bug report to add
a similar line. The following patch propose a different way:
- Every logic brick now contain its logic manager to SCA_ILogicBrick::m_logicManager, this value is
  set and get by SCA_ILogicBrick::[Set/Get]LogicManager, It's initialized from blender conversion and
  scene merging.
- Function ConvertPythonTo[GameObject/mesh] now take as first argument the logic manager to find name
  coresponding object or mesh. Only ConvertPythonToCamera doesn't do that because it uses the
  KX_Scene::FindCamera function.

Reviewers: moguri

Differential Revision: https://developer.blender.org/D1913
2016-04-10 23:57:43 +02:00