Commit Graph

128 Commits

Author SHA1 Message Date
Yevgeny Makarov
622b30225a UI: Capitalization Corrections
Approximately 141 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D8392

Reviewed by Julian Eisel
2020-10-24 11:42:17 -07:00
Campbell Barton
2bd2db120e Fix T79209: Empties have disabled viewport display settings 2020-07-24 16:20:30 +10:00
Antonio Vazquez
bfdcb6bed6 GPencil: Add header to Use Lights
This use the new header column
2020-04-18 16:18:17 +02:00
William Reynish
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
Antonio Vazquez
52c0742560 GPencil: Remove Panel Grease Pencil and move Use Lights to Visibility
It was too much to have a panel for that.
2020-03-18 13:48:30 +01:00
Brecht Van Lommel
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
Antonio Vazquez
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
Campbell Barton
ac18c3c28d Cleanup: unused variables, enums, spelling 2019-10-23 02:34:30 +11:00
Campbell Barton
524e000678 Revert "UI: Add Dimensions to Object Transform panel"
This reverts commit 82fc9d778e.

This doesn't use the workaround from v3d_object_dimension_buts
needed for dimensions properly update.

Doing this would require moving the panel to C.

Issues from T69536 should be resolved before adding this back.
2019-09-06 06:05:31 +10:00
William Reynish
82fc9d778e UI: Add Dimensions to Object Transform panel
This makes the Transform panel complete, so you don't need to open the Sidebar for such a basic concept.

Differential Revision: https://developer.blender.org/D5577

Reviewers: Brecht, Pablo Vazquez
2019-09-04 18:37:33 +02:00
William Reynish
5ba0ce8544 UI: Minor fixes to Delta Transform panel
Removes some wrong gaps appearing
2019-09-03 22:34:55 +02:00
Campbell Barton
918150a0b9 Fix T65670: bone envelope head radius missing from transform panel
Make the transforms section of the properties panel consistent with
the transforms section of the side-bar, and to expose some currently
hidden BBone properties in the Bendy Bone section.

- Object transformations were not consistent with Pose Bone
  transformations in that they did not use single-column layout.

- Even in Pose Bone transformations,
  the rotation mode option was after Scale.

- Edit Bone Transforms panel included "Tail Radius" and
  "Envelope Deform Distance", neither of which belong there. See T65670.

- Expose bbone_x and bbone_z.

D5454 by @Mets
2019-08-13 18:20:05 +10:00
Campbell Barton
83da21ca4e Fix T65393: Error live editing UI scripts
Disable relative imports for UI scripts.
2019-06-11 16:08:32 +10:00
Dalai Felinto
6539cf3199 Visibility panel: Use "toggle" keyword
No functional nor visual change.
This is a partial revert of 0910932e71.

The toggle option was introduced on 6640bcca74.
This allow us to simplify the outliner draw code so it uses the icon as
defined in the RNA (as oppose to get the value there once again).
2019-05-22 16:22:02 +00:00
Dalai Felinto
785ff8e1d2 UI: add Visibility panel for objects
The outliner should not be the only way for users to change these settings.
The Python API was extended to keep these properties positive and keyframable.

Differential Revision: https://developer.blender.org/D4889
2019-05-20 13:47:37 +02:00
Brecht Van Lommel
434acfd904 UI: add Panel.bl_order property to control order of panels for add-ons
This fixes poor Cycles panel ordering, with Freestyle and Custom Properties
appearing at the top.

For most cases order of registration is still the easiest way to control
order and it's recommended to keep using that. This is mainly to solve a few
cases where we want a few built-in panels to appear below add-on panels.
2019-05-19 11:33:27 +02:00
Campbell Barton
ad4cbc5a58 Cleanup: logical checks in UI scripts 2019-04-19 08:10:39 +02:00
Campbell Barton
5b0f0421ef Cleanup: mark unused arguments in UI scripts
Quiet's pylint W0613 warning, also remove some unused args.
2019-04-19 07:32:24 +02:00
Jeroen Bakker
1ffa7462a2 Avoid flow to avoid the collection textfield from becoming too small
The collection instance field is currently using flow.column(), which makes the name of the collection instance unreadably small. {F6898084}
I get that we want to save vertical space to avoid scrolling, but in this case it generates a new problem, so I'd rather avoid flow here.

Patch by sebastian_k

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D4614
2019-04-04 14:01:57 +02:00
Campbell Barton
53f4fc7da9 Cleanup: style 2019-03-20 10:44:13 +11:00
Brecht Van Lommel
9a499636df UI: rename object Boundary back to Bounds, it's not the same thing. 2019-03-15 12:16:35 +01:00
Campbell Barton
022ad41670 DRW: use object color from instancer
Otherwise it's impossible to set the color of instanced library objects.

Follows convention of instancer controlling draw options.
2019-03-12 12:28:01 +11:00
Campbell Barton
3017d88aec Cleanup: rename specials -> context_menu
In keeping with convention to match code & UI naming.

- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
  still context menus.
2019-03-12 11:05:28 +11:00
Campbell Barton
a070815d12 UI: correct label 2019-03-07 10:12:13 +11:00
William Reynish
ee099d5624 UI: Name changes
In accordance with T56648.
- Render Border -> Render Region
- Clipping Border -> Clipping Region
- Instancing 'Scale' -> 'Scale to Face Size'
- Instancing 'Rotation' -> 'Align to Vertex Normal'

Python API is left as-is, for now.

DIfferential revision: D4435
2019-03-06 16:43:37 +01:00
William Reynish
962af13b18 UI: Properties hierarchical nesting
Make hierarchy more clear and consistent in Render, Object and Particles
2019-02-28 21:53:14 +01:00
Antonioya
2b3553eff2 GP: Redesign wireframe mode
Now it's possible use the different Wire modes (Single, Object & Random)

Also support for x-ray mode.

For random colors, the name of the object and the name of the layer is used.

Also some parameters cleanup.
2019-02-26 17:09:29 +01:00
Campbell Barton
1de11c38d4 Cleanup: assign rotation_mode to a variable
Don't access multiple times per draw.
2019-02-26 14:16:37 +11:00
Jacques Lucke
4547815847 Cleanup: Remove deprecated ghosting code
Most of this code is deprecated for many years already and does not
work at all in Blender 2.8.

Reviewers: brecht, aligorith

Differential Revision: https://developer.blender.org/D4271
2019-02-06 12:05:34 +01:00
Brecht Van Lommel
7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00
William Reynish
d96596de29 Fix: Cramped layout in object parent properties 2018-12-30 16:30:17 +01:00
Sergey Sharybin
565de7750b Use term Instancing in the interface
Currently only see this in object's properties, but might
be missing something.

Part of T56648.
2018-11-28 18:22:51 +01:00
Sergey Sharybin
7c7f3776dd Use collection and instance terminology in Python API
This follows naming convention agreed on in T56648.
2018-11-28 18:22:51 +01:00
Brecht Van Lommel
d5778b5bc1 UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
2018-11-26 19:05:37 +01:00
Pablo Vazquez
018d22fb7a UI: Sort panels in Properties.
* Viewport Display always last before Custom Properties.
* DoF panel second as it's changed more often than Camera sensor width.
* In scene, move Simplify higher up as it is changed more often than Gravity or Audio.
2018-11-03 03:25:51 +01:00
Brecht Van Lommel
2ac65f6153 UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
2018-10-08 19:46:00 +02:00
Brecht Van Lommel
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
Brecht Van Lommel
a4f2ebc78d Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3700
2018-09-19 18:18:05 +02:00
Brecht Van Lommel
f3b7e99c04 UI: use monochrome lock icons next to decorators. 2018-09-18 12:11:06 +02:00
William Reynish
a0581daf75 UI: use property split for motion paths 2018-09-11 16:52:18 +10:00
Brecht Van Lommel
e0a4dc6a79 UI / Python: rename X-Ray to In Front, Draw to Display.
See T56648.
2018-09-06 13:26:46 +02:00
Campbell Barton
1d04d7721b Cleanup: pep8 2018-09-04 08:50:11 +10:00
William Reynish
549592274a UI: tweak object viewport display panel, use grid flow. 2018-09-03 19:35:25 +02:00
Joshua Leung
8a0760eba2 Armature Panel Tweaks - Motion Paths/Ghosting
Since most animators find Motion Paths more useful than Armature Ghosting:
* Move Motion Paths before Ghosting settings (less scrolling)
* Collapse Ghosting panel by default
* Open Motion Paths panel by default instead
2018-08-02 15:04:47 +12:00
Brecht Van Lommel
644fadf2f0 Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.

The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
2018-07-17 16:46:09 +02:00
Campbell Barton
bc95c7a3ea Cleanup: remove num argument prefix 2018-07-01 09:23:51 +02:00
Campbell Barton
7d3589e660 Cleanup: pep8, single quotes for enums 2018-06-20 18:22:52 +02:00
Pablo Vazquez
82dc5f91e8 UI: Style locks in Object Transform panel 2018-06-20 17:01:40 +02:00
Jeroen Bakker
b6b1e0f56c T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine

Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
2018-06-12 15:32:31 +02:00
Pablo Vazquez
afa45fb858 UI: Use flow layout for object properties context
Mainly as a proof of concept and test to use in other contexts.
2018-06-10 13:56:28 +02:00