The principle is to replace most get/set methods of logic bricks by direct property access.
To make porting of game code easier, the properties have usually the same type and use than
the return values/parameters of the get/set methods.
More details on http://wiki.blender.org/index.php/GameEngineDev/Python_API_Clean_Up
Old methods are still available but will produce deprecation warnings on the console:
"<method> is deprecated, use the <property> property instead"
You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu.
PyDoc is updated to include the new properties and display a deprecation warning
for the get/set methods that are being deprecated.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
Better use of booleans for python
#include fixes for Windows
Python Doc fixes
Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
Add Python Mapping method to CListValue
Fix Bernoulli bool distribution python method for random actuator
Fix Python IpoActuator methods setProperty and force acts local
Make data objects private
Better sort method for polygon materials - much easier to understand
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.