Rename new API function introduced in recent rB3b0fab6dfaa0 to match our
convention to put the action (verb) at the end of names:
`operations_update`.
Sorry for not catching that during review.
The update_operations function will update the override structure of the
local object. When working with overrides the override structure is only
updated when the work-file is stored. When using scripts you might want
to enforce the update of override properties and operations.
This function removes a hack on the test cases.
Reviewed By: mont29
Maniphest Tasks: T86656
Differential Revision: https://developer.blender.org/D10848
The real fix here is to use some kind of relative error in `customdata_compare`
instead of the absolute error used now. If vertex coordinates get larger in magnitude,
the allowed error should increase as well.
- Multi-dimensional boolean, int and float vector types are supported.
- A sequence of int's for the "size" is used to declare dimensions.
- Nested sequences are required for default arguments.
Now it's possible to define matrix properties, for e.g:
bpy.props.FloatVectorProperty(size=(4, 4), subtype='MATRIX')
Runs tests based on blend files with minimum python interaction.
Developed as part of GSoC 2021 - Regression Testing of Geometry Nodes.
Earlier, tests were built from scratch by adding a modifier/operation
from the Python API.
Now, tests can also be created inside blender and are compared using
Python script.
Features: Automatically adding expected object if it doesn't exist.
This patch adds tests for the following Geometry Nodes category:
* Curves
* Geometry
* Mesh
* Points
The implemented UML diagram for refactoring of mesh test framework.
{F10225906}
Technical Changes:
SpecMeshTest: It adds the modifier/operation based on the Spec provided.
BlendFileTest: It applies already existing modifier/operation from the blend file.
Test folders hierarchy with tests. This folder should be extracted to `lib\tests\modeling`
{F10240651}
Note: The `geometry_nodes` folder might lie under another `geometry_nodes` folder while extracting, please double check. Use the inner-most one.
The hierarchy should be:
-`lib\tests\modeling\geometry_nodes\mesh`
-`lib\tests\modeling\geometry_nodes\points`
and so on.
* From `ctest` the tests should be run as `ctest -R geo_node -C [Configuration]` on Windows.
* Each single test can be run with its entire name e..g `ctest -R geo_node_geometry_join_geometry`.(just an example). Run `ctest -N -R geo_node` to see all tests.
* From blender, the tests can be run `blender -b path\to\blend\file --python path\to\geo_node_test.py`
Reviewed By: zazizizou, JacquesLucke
Differential Revision: https://developer.blender.org/D11611
When introduced in {rB61050f75b13e} this was actually working (meaning
it checked the Outliner OB_RESTRICT_RENDER flag and skipped the object if
desired).
Behavior has since then been commented in rBae6e9401abb7 and apparently
refactored out in rB2917df21adc8.
If checked, it seemed to be working (objects marked non-renderable in
the Outliner were pruned from the export), however unchecking that
option did not include them in the export.
Now it changed - for the worse if you like - in rBa95f86359673 which
made it so if "Renderable Objects" only is checked, it will still export
objects invisible in renders. So since we now have the non-functional
option with a broken/misleading default, it is better to just remove it
entirely.
In fact it has been superseeded by the "Visible Objects" option (this
does the same thing: depsgraph is evaluated in render mode) and as a
second step (and to make this even clearer) a choice whether
Render or Viewport evaluation is used can be added (just like the USD
exporter has). When that choice is explicit, it's also clear which
visibility actually matters.
This is breaking API usage, should be in release notes.
ref. T89594
Maniphest Tasks: T89594
Differential Revision: https://developer.blender.org/D11808
This constraint can be naturally viewed as a prototype for a future
4x4 matrix math node (or subset thereof), since its basic semantics
already is matrix assignment. Thus it makes sense to add math options
to this constraint to increase flexibility in the meantime.
This patch adds support for several operations that would be useful:
- An option to remove shear in the incoming target matrix.
Shear is known to cause issues for various mathematical operations,
so an option to remove it at key points is useful.
Constraints based on Euler like Copy Rotation and Limit Rotation
already have always enabled shear removal built in, because their
math doesn't work correctly with shear.
In the future node system shear removal would be a separate node
(and currently Limit Rotation can be used as a Remove Shear constraint).
However removing shear from the result of the target space conversion
before mixing (similar to Copy Rotation) has to be built into
Copy Transforms itself as an option.
- More ways to combine the target and owner matrices.
Similar to multiple Inherit Scale modes for parenting, there are
multiple ways one may want to combine matrices based on context.
This implements 3 variants for each of the Before/After modes
(one of them already existing).
- Full implements regular matrix multiplication as the most basic
option. The downside is the risk of creating shear.
- Aligned emulates the 'anti-shear' Aligned Inherit Scale mode,
and basically uses Full for location, and Split for rotation/scale.
(This choice already existed.)
- Split Channels combines location, rotation and scale separately.
Looking at D7547 there is demand for Split Channels in some cases,
so I think it makes sense to include it in Copy Transforms too, so that
the Mix menu items can be identical for it and the Action constraint.
Differential Revision: https://developer.blender.org/D9469
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
A utility that supports passing in actions as command line arguments for
writing reproducible interactions, benchmarking, profiling and testing.
Unlike regular scripts this is able to control model operators usefully.
Typical ways of controlling Blender using this utility are via
operator id's, menu search and explicit events.
Others methods can be added as needed.
See the doc-string for example usage.
Combining location, rotation and scale channels into a matrix is
a standard task, so while it is easily accomplished by constructing
and multiplying 3 matrices, having a standard utility allows for
more clear code.
The new constructor builds a 4x4 matrix from separate location,
rotation and scale values. Rotation can be represented as a 3x3
Matrix, Quaternion or Euler value, while the other two inputs
are vectors. Unneeded inputs can be replaced with None.
Differential Revision: https://developer.blender.org/D11264
- Matches changes in Python 3.x dictionary methods.
- Iterating now raises a run-time error if the property-group changes
size during iteration.
- IDPropertyGroup.iteritems() has been removed.
- IDPropertyGroup View & Iterator types have been added.
- Some set functionality from dict_keys/values/items aren't yet
supported (isdisjoint method and boolean set style operations).
Proposed as part of T85675.
This is functionality that isn't accessible via the user interface. The
API allows the creation and modification of an override template that
holds rules that needs to be checked when overriding the asset.
The API is setup that it cannot be changed after creation. Later on when
the system is more mature we will allow changing overrides operations.
NOTE: This is an experimental feature and should not be used in productions.
Reviewed By: mont29, sebbas
Differential Revision: https://developer.blender.org/D10792
Added support for compositor tests. Compositor tests can be added, executed and viewed in a similar way to cycles
and other render engines tests.
Running test:
`ctest -R compositor`
Updating test:
`BLENDER_TEST_UPDATE=1 ctest -R compositor`
Viewing test results:
typically saved under `build_folder/tests/compositor/report.html`
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6334
Added a first test case for review. This will be the base for future test cases.
The current API is sufficient for what is expected for such a low level API.
One concern is that you need to trigger a save in order to update the library overrides
structure. Not expected from TD/Dev point of view.
Test cases are very important when implementing restrictive mode as it is a second evaluation mode that
has impact on the (current) permissive mode.
Reviewed By: Sebastián Barschkis, Bastien Montagne
Differential Revision: https://developer.blender.org/D10747
This checks the generated key-map data matches the result of
re-exporting and re-importing.
This shows up various inconsistencies, including:
- Unused keymaps.
- Unknown/unused data in the keymap.
- Event arguments that don't make sense.
- Event values that don't match the event type
(tweak direction on keyboard event for example).
MeshTest now compares selection between evaluated mesh and expected mesh. This way, we can test more operators
such as `faces_select_linked_flat`
Note: selection comparison intentionally does not happen in BKE_mesh_cmp() on C side but rather on Python side, because
selection is independent of mesh generation.
Reviewed By: calra, mont29
Differential Revision: https://developer.blender.org/D10279
Print number of total tests with each test to show how many tests have been executed and how many are left.
Example: `Running test 27/36: PlaneFaceSplitByEdges...`
Reviewed By: calra, mont29
Differential Revision: https://developer.blender.org/D10278
Tests are not identified with indexes, so no need to maintain comments with indexes anymore
Reviewed By: calra, mont29
Differential Revision: https://developer.blender.org/D10277