For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.
There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D7549
Use creases changes the limit surface, so the displacemente data is
won't be correct if this option is modified without updating the
displacement.
Reviewed By: sergey
Maniphest Tasks: T76306
Differential Revision: https://developer.blender.org/D7700
Adds an 'About Blender' dialog to the 'App' menu to display information like branch and hash.
Differential Revision: https://developer.blender.org/D7146
Reviewed by Campbell Barton
Do not execute the operator to change the Graph Editor cursor when changing the
active frame through the scrubbing region. This is not what users expect, see
T76599.
Removes an explicit exception to not let the regular frame change operator
execute in the Graph Editor. It was needed to let the cursor operator run
instead, but the interplay between the two operators is now handled at keymap
level.
Fixes T76599.
The old value (1.0) was often too large in practice. When many collection
instances are created, the large empties create a mess in the viewport.
This adds a new preference setting in `Editing -> Objects -> New Objects`
called `Instance Empty Size`.
The value will be used as display size for new empties containing a
collection instance.
Reviewers: Severin
Differential Revision: https://developer.blender.org/D7650
Before, the material name was used to filter the effect of the stroke, but after the last changes in the ID code, now it's not working.
After talking with @severin, we agreed to replace the material name with a pointer. Also, this fix a design issue when the materials were linked.
Related to T76594
Differential Revision: https://developer.blender.org/D7681 with some minor changes
Also removes the 'Curve Stroke' panel that showed globally for curve
edit mode. This means the settings will not be available without the
draw tool selected.
Reviewed By: billreynish, campbellbarton
Differential Revision: https://developer.blender.org/D7652
Add a factor to determine the percentage affected.
This parameter is used to hide part of the stroke and to have a full control of how the points are displayed and not linked to current scene frame.
{F8526502}
{F8526511}
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D7682
This patch adds the stabilizer feature of GP to the annotations.
It has a toggle to activate it "Use Stabilizer", and two properties to control the behaviour of the smooth effect (factor and radius).
You can also use shift at start or in the air to temporaly use this feature.
{F8518283}
Differential Revision: https://developer.blender.org/D7648
Now the brushes have several new random settings and use curves to define the effect. The curves have been moved below the parameter to keep UI standards and extra curve panels have been removed.
{F8505387}
The new curves are:
* Hue.
* Saturation.
* Value.
New option to random at stroke level instead to random at point level for the following values:
* Thickness.
* Strength.
* UV.
* Hue.
* Saturation.
* Value.
Curves have been moved below the corresponding parameter and only are displayed in properties panel. Display the curves in the popover made it unusable.
{F8505392}
Also, the Pressure random has been renamed to Radius because the old name was not clear enough.
Reviewed By: mendio, pablovazquez
Differential Revision: https://developer.blender.org/D7577
Caused by rBe07b245fe1f4 (new 'Select Linked' posemode op).
Above commit took CTRL+L (and this is kept for consistency with other
'Select Linked' operators).
So now keymap for poselib is:
poselib browse: ALT+L (was CTRL+L -- conflict here)
poselib add pose: SHIFT+L (same as before)
poselib remove pose: SHIFT+ALT+L (was ALT+L)
poselib rename pose: SHIFT+CTRL+L (same as before)
ref. D7542
Was flipping around the 0-1 range, now (optionally) flip around each tile.
Also added this option for BMesh bmo_mirror.
Reviewed By: campbellbarton
Maniphest Tasks: T75793
Differential Revision: https://developer.blender.org/D7460
This patch adds different kind of shapes/styles for the line extremes while using the annotation line tool.
Current Styles: (following @mendio mockup)
- Arrow (closed arrow)
- Open Arrow
- Segment
- Square
For future it would be great to have icons, it would be more intuitive (and less space) with previews of what each end / start of line does, like the google slides one as reference:
{F8511116}
Reviewed By: #grease_pencil, antoniov, HooglyBoogly
Differential Revision: https://developer.blender.org/D7608
* Remove multi-processing in messages class update, was no giving much
speedup if any at all.
* Remove some debug prints.
* Make messages class pickleable.
* Filter better actual setting values from Settings class.
* Make settings pickleable.
All this will allow to use multi-processing in the i18n addon itself.
Use the automatic property split layout (hence, change to the new 40/60% split
ratio) and add decorator buttons for animatable properties.
This actually applies to all node input buttons in the properties, e.g. world shading,
light shading, texture nodes.
Doing this makes the layout more consistent with other layouts in the
properties. But the decorators are also a useful hint for users that these
options can be animated. Previously using decorators and the automatic split
layout wasn't possible, I've done a number of changes now to have it supported.
Before I moved the socket icons to the left side, the decorators also looked
weird (two circle icons next to each other).
{F8497704} With nested items: {F8497708}
Reviewed By: William Reynish, Pablo Vazquez
Differential Revision: https://developer.blender.org/D7544
Do cross transition from current to next frame instead of displaying
one image for n frames.
Reviewed By: ISS, sergey, campbellbarton
Differential Revision: https://developer.blender.org/D7417
This introduces two alternative subdivision modes that generates
displacement on the grids that look as Simple subdivisions but while
using the Catmull-Clark subdivision type in the modifier. This way,
Simple and Catmull-Clark subdivision can be combined when creating new
levels if needed, for example, to sculpt hard surface objects.
Subdivide simple smooths the sculpted data when creating a new
subdivision level. Subdivide linear also preserves the sharpness
in the sculpted data.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7415
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh.
It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh.
It supports:
- Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions).
- Rebuilding with already existing grids.
- Meshes with n-gons and triangles
- Meshes with more than 2 faces per edge
- Base mesh made completely out of triangles
- Meshes without poles
- Meshes with multiple disconnected elements at the same subdivision level
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7372
Return the correct sculpt level in BKE_multires_sculpt_level_get and
enable the property in the UI
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7575
Now it's possible to select the material in context menu and new menu to select material.
The patch and workflow has been tested in greasepencil-object branch.
* New Material selector in Draw mode Context menu:
{F8499259}
* Pressing `U`key in Draw mode display material menu.
{F8503224}
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D7554
In the industry standard keymap, both deleting objects and collections
were mapped to the same keys causing confusion when only collections
could be deleted through the keymap.
This adds a new delete operator to delete all selected objects and
collections, accessible from both the keymap and context menu. Now any
selected objects and collections are deleted when Delete is chosen from
the keymap. This also updates the tooltip description which was
previously undocumented.
Resolves T67462
Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.
The new model is available under the distortion model menu in Lens
settings.
Differential Revision: https://developer.blender.org/D7484
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rB536055e1ee0b.
This patch adds an operator independent from mouse position that just
selects all bones in relation to selected bones (and adds back menu
entries, adds keymap entry CTRL+L).
The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)
ref T76071
Maniphest Tasks: T76071
Differential Revision: https://developer.blender.org/D7542