This simplifies freestyle render pipeline integration so we don't have to do
much manual ID user management at all. The complexity here was legacy from
Blender Internal.
Based on fix provided by Sybren A. Stüvl.
This makes it work again at least for the non-UDIM case. For UDIM it's not
great still but I'll consider that a known limitation. A proper solution is
probably to find the closest tile at the start of the stroke and then only
paint in that one tile for the rest of the stroke.
There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.
Differential Revision: https://developer.blender.org/D6854
This means Blender can display more text correctly without having to enable
user interface translation. Previously the quality of the font was lower,
but that has been fixed now.
The font files have now been ungzipped, which results in faster file loading
as Freetype can read only the parts of the file that it needs. Blender download
size should not increase since the release package is compressed.
This includes improvements for Cyrillic characters from the latest DejaVu
Sans fonts from D6960, contributed by Harley Acheson. Fixes T74097.
Differential Revision: https://developer.blender.org/D6854
The numbers here can probably be tweaked to be better, but it's hard to
predict and this should at least avoid excessive memory swapping.
Fixes T57064.
The current viewer pose position as determined by the OpenXR runtime
would be applied as offset. This offset should however only be set when
toggling the positional tracking while the session already runs.
This patch adds support for alpha hash for hair rendering in EEvee. Here's a comparison of with alpha hashing:
{F7588610}
And no alpha hashing:
{F7588615}
Note that this needs "soft shadows" enabled, otherwise shadows will be noisy; here's a render with soft shadows disabled:
{F7588621}
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D5221
Caused by 18b693bdbd, due to lack of thread safety.
Beteween calling BKE_sequencer_cache_get_num_items and BKE_sequencer_cache_iterate
New items could be inserted in the cache.
BKE_sequencer_cache_iterate() now use 2 callbcack functions for initial setup
during which buffers with correct length can be initialized and finally iterating.
Additionally drawing of unselected items was fixed again introduced in 18b693bdbd.
T74662 is reporting quite different symptoms, than I get on my machine, so I am not
entirely sure this is complete fix.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7220
Fix T74038, the logic didn't handle the case where there was not any button with focus.
Reviewed By: Julian Eisel
Maniphest Tasks: T74038
Differential Revision: https://developer.blender.org/D7208
Tested with AMD Radeon Pro WX 9100, where it brings performance back to 2.80
level, and combined with recent changes is about 2-15% faster than 2.80 in
our benchmark scenes.
This somehow appears to specifically address the issue where adding more shader
nodes leads to slower runtime. I found no additional speedup by applying this
to change to 2.80 or removing the new shader node code.
Ref T71479
Patch by Jeroen Bakker.
Differential Revision: https://developer.blender.org/D6252
This commit adds the option to invert the resulting weights of the
falloff curve.
There is a workflow used by some to convert a texture mask into
vertex weights by using a custom curve and inverting the points.
This allows the same effect with a single click, and gives the modifier
more procedural functionality.
With minor UI tweaks by @mont29.
Differential Revision: https://developer.blender.org/D6899
We appear to be hitting some limit where adding any amount of code causes a
significant performance regression, no matter what it does. To work around
that a new node level was added.
Ref T71479
```
...\gpu_texture.c(466,7): warning C4555: result of expression not used
...\gpu_texture.c(559,7): warning C4555: result of expression not used
...\gpu_texture.c:1205:72: warning: pointer targets in passing argument 4 of ‘glGetTexLevelParameteriv’ differ in signedness [-Wpointer-sign]
```
When use the dopesheet add layer operator a new blank frame is created. It's very strange to create a layer and don't see anything in dopesheet.
If the layer is added in properties, the frame is not created.
Reviewed by: @pepeland @mendio
This commit adds a `mipmaps` member to the `GPUTexture` struct and also
computes to the memory used by these mipmaps and the memory used for
textures that are created from an external bindcode.
So it solves the following inconsistencies:
- The memory value for mipmaps was not being computed.
- As `GPU_texture_from_bindcode` didn't call
`gpu_texture_memory_footprint_add`, it brought inconsistencies to the
value of the used memory, especially when the texture is freed.
Differential Revision: https://developer.blender.org/D3554
When the TAA is finished the screen can still be redrawn by other
operations without the TAA resets.
If that happened the TAA did add a blank sample to the result as the
scene wasn't drawn, but the was processed.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7226