Commit Graph

6 Commits

Author SHA1 Message Date
Thomas Dinges
5a74fe63d0 Cycles: Avoid intermediate function when we sample all lamps. 2014-08-14 16:09:40 +02:00
Thomas Dinges
6e5d188d17 Cycles: Avoid segment NULL check, we access it before this function already. 2014-08-14 15:52:19 +02:00
Thomas Dinges
e35845d37c Fix T40987: Distant Lamps have no influence on Volumes.
Differential Revision: https://developer.blender.org/D639
2014-07-13 12:06:54 +02:00
Thomas Dinges
5aec61f849 Cycles: Compile fixes for CUDA Volumetrics.
* CUDA can be compiled with Volume support again, change line 78 kernel_types.h for that.

Volumes are still fragile on GPU though, got some Memory/Address CUDA errors in tests.. needs to be investigated more deeply.
2014-07-05 02:04:07 +02:00
Brecht Van Lommel
a29807cd63 Cycles: volume light sampling
* Volume multiple importace sampling support to combine equiangular and distance
  sampling, for both homogeneous and heterogeneous volumes.

* Branched path "Sample All Direct Lights" and "Sample All Indirect Lights" now
  apply to volumes as well as surfaces.

Implementation note:

For simplicity this is all done with decoupled ray marching, the only case we do
not use decoupled is for distance only sampling with one light sample. The
homogeneous case should still compile on the GPU because it only requires fixed
size storage, but the heterogeneous case will be trickier to get working.
2014-06-14 13:49:56 +02:00
Brecht Van Lommel
d644753319 Cycles code refactor: move some surface and volume path code to separate files. 2014-06-14 13:49:56 +02:00