* Added a new sky model by Hosek and Wilkie: "An Analytic Model for Full Spectral Sky-Dome Radiance" http://cgg.mff.cuni.cz/projects/SkylightModelling/
Example render:
http://archive.dingto.org/2013/blender/code/new_sky_model.png
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Sky_Texture
Details:
* User can choose between the older Preetham and the new Hosek / Wilkie model via a dropdown. For older files, backwards compatibility is preserved. When we add a new Sky texture, it defaults to the new model though.
* For the new model, you can specify the ground albedo (see documentation for details).
* Turbidity now has a UI soft range between 1 and 10, higher values (up to 30) are still possible, but can result in weird colors or black.
* Removed the limitation of 1 sky texture per SVM stack. (Patch by Lukas Tönne, thanks!)
Thanks to Brecht for code review and some help!
This is part of my GSoC 2013 project, SVN merge of r59214, r59220, r59251 and r59601.
The lookupstring function for node sockets and node tree interface items was using the identifier strings of bNodeSocket. This would ensure uniqueness, but doesn't work nicely because the identifier is
not the RNA name property and differs for node groups (with regular nodes it only differs if socket names are duplicate).
Now removed the specialized callbacks, so that inputs/outputs collections simply use the name property. In cases where socket names are duplicate (e.g. math node "Value" + "Value") only the first socket
is returned, but in such cases access by index is the preferred method anyway.
Many thanks to Brecht for the review!
* You can now drag-resize uiLists (in default or grid layouts).
** Note about "default" size: when you drag below minimal size of the uiList, it will automatically reset to automatic sizing (i.e. size between rows and maxrows, depending on the number of items to show). This often means (e.g. in Materials list with many mat slots) that the list will grow again to maxrows!
* Grid uiLists now have a customizable number of columns (previously it was a fixed value of 9), and they will respect the rows/maxrows settings as well (i.e. show a scrollbar when needed), instead of growing indefinitly!
Any parameter after the first flagged with PROP_PYFUNC_OPTIONAL will be considered as optional, hence the python code does not have to define/use it. This will ease API evolutions by avoiding to break existing code when adding non-essential new parameters.
Note: this will need some update to API doc generation, patch is ready, will have it reviewed by Campbell asap.
Currently only circle and square, might be easily
extended in the future.
New primitives are creating at cursor location.
This also implied adding 2d cursor to space clip.
Also fix set 2D cursor location which didn't work
in image editor's mask mode since 2.67.
TODO: draw_image_cursor better be moved to some
more generic file, but it's not so much
important for now and might be solved later.
Thanks Campbell for the review!
* It was not clear that RNA_parameter_length_get() & co only affected dynamic properties, renamed them to RNA_parameter_dynamic_length_get() and such.
* Fixed RNA_function_find_parameter(), we can't use BLI_findstring() here, need to call RNA_property_identifier()!
* Fixed RNA_parameter_get() and RNA_parameter_set(), which were completely wrong for dynamic properties.
* Fixed RNA_parameter_dynamic_length_get/set_data(), they did not check the property was actually a dynamic one and were using again ugly blackmagic casting intead of ParameterDynAlloc structure!
* makesrna was still using an ugly hackish (and perhaps not always working) code when handling dynamic parameters, now synchronized with RNA_parameter_dynamic_length_get_data and RNA_parameter_get code.
There was actually two different issues:
* mode and toggle options had "remanant" values, when e.g. you used MODE_EDIT/toggle, these would be used again with the newly defined keymap (which sets eg MODE_OBJECT/notoggle)... Defining those props as PROP_SKIP_SAVE fixed this.
* Toggling was not supported for MODE_OBJECT, fixed this (can indeed be handy to have a shortcut to toggle between current mode and Object one ;) ).
Dirty normals already being checked in DerivedMesh.c,
and this things really rather be localized in one
single place than being checked all over the code.
Commit 57760, June this year, broke Theme colors for Label Buttons.
All labels, in every editor or region, now were using same color.
These colors have to be derived from the Editor settings. Code for
this was mistakingly removed.
When hiding the layer of an object, switching to a different fram, and showing again that layer, things like object's parenting were not handled... Just set do_time option of DAG_on_visible_update() to True when updating layers.
Note: maybe we could re-enable layers animation... not sure though ;)