Commit Graph

79 Commits

Author SHA1 Message Date
Martijn Berger
0a277f7428 Fix cycles-xml with OSL support after changes inroduced in 1422f0dd16 2016-05-07 10:50:21 +02:00
Thomas Dinges
b8ca4819b2 Revert "Cycles: Remove the Preetham Sky model."
This reverts commit d91316dc67.
2016-04-05 12:25:54 +02:00
Thomas Dinges
d91316dc67 Cycles: Remove the Preetham Sky model.
The improved Hosek / Wilkie model was added during my GSoC 2013 and the default since then.

The older model was kinda kept for compatibility, but after more than 2 years it's time to remove it.
The Hosek / Wilkie model is more realistic anyway, and people who really want a day / night transition can mix the Sky Shader with another one (e.g. color) and fade between the two.
2016-04-02 23:36:14 +02:00
Sergey Sharybin
003f908f0d Fix T47987: Blender Cycles standalone does not properly read UV coordinates from XML 2016-03-29 10:02:17 +02:00
Martijn Berger
b5b269ac11 Fix compilation of cycles standalone and network device 2016-03-11 10:00:47 +01:00
Dalai Felinto
de7a8af793 Multi-View: Cycles - Spherical Stereo support (VR Panoramas)
This is a new option for panorama cameras to render
stereo that can be used in virtual reality devices

The option is available under the camera panel when Multi-View is enabled (Views option in the Render Layers panel)

Known limitations:
------------------
* Parallel convergence is not supported (you need to set a convergence distance really high to simulate this effect).

* Pivot was not supposed to affect the render but it does, this has to be looked at, but for now set it to CENTER

* Derivatives in perspective camera need to be pre-computed or we shuld get rid of kcam->dx/dy (Sergey words, I don't fully grasp the implication shere)

* This works in perspective mode and in panorama mode. However, for fully benefit from this effect in perspective mode you need to render a cube map. (there is an addon for this, developed separately, perhaps we could include it in master).

* We have no support for "neck distance" at the moment. This is supposed to help with objects at short distances.

* We have no support to rotate the "Up Axis" of the stereo plane. Meaning, we hardcode 0,0,1 as UP, and create the stereo pair related to that. (although we could take the camera local UP when rendering panoramas, this wouldn't work for perspective cameras.

* We have no support for interocular distance attenuation based on the proximity of the poles  (which helps to reduce the pole rotation effect/artifact).

THIS NEEDS DOCS - both in 2.78 release log and the Blender manual.
Meanwhile you can read about it here: http://code.blender.org/2015/03/1451

This patch specifically dates from March 2015, as you can see in the code.blender.org post. Many thanks to all the reviewers, testers and minor sponsors who helped me maintain spherical-stereo for 1 year.

All that said, have fun with this. This feature was what got me started with Multi-View development (at the time what I was looking for was Fulldome stereo support, but the implementation is the same). In order to make this into Blender I had to make it aiming at a less-specic user-case	 Thus Multi-View started. (this was December 2012, during Siggraph Asia and a chat I had with Paul Bourke during the conference). I don't have the original patch anymore, but you can find a re-based version of it from March 2013, right before I start with the Multi-View project https://developer.blender.org/P332

Reviewers: sergey, dingto

Subscribers: #cycles

Differential Revision: https://developer.blender.org/D1223
2016-03-10 09:28:29 -03:00
Sergey Sharybin
ad26407b52 Cycles: Implement approximate reflectance profiles
Using this paper:

  http://graphics.pixar.com/library/ApproxBSSRDF/paper.pdf

This model gives less blurry results than the Cubic and Gaussian
we had implemented:

- Cubic: https://developer.blender.org/F279670
- Burley: https://developer.blender.org/F279671

The model is called "Christensen-Burley" in the interface, which
actually should be read as "Physically based" or "Realistic".

Reviewers: juicyfruit, dingto, lukasstockner97, brecht

Reviewed By: brecht, dingto

Subscribers: robocyte

Differential Revision: https://developer.blender.org/D1759
2016-02-04 13:27:23 +05:00
Lukas Stockner
64df7a2b38 Cycles: Read Wave texture profile in the XML parser 2016-01-10 00:24:12 +01:00
Martijn Berger
e2d3e36ca7 Cycles standalone: add support for reading UV coordinates to the XML scene reader 2015-06-27 12:05:05 +02:00
Thomas Dinges
6a33d13ae7 Expose Background AO and Transparent flag to XML API 2015-06-12 00:32:00 +02:00
Thomas Dinges
a6101cde06 Cycles XML API: * Add Bump and Holdout Node * Add todo comments for various things. * SSS falloff now works. 2015-06-01 19:56:39 +05:00
Martijn Berger
3ed009af96 Change behavior of cycles xml to conform the spec: "Each XML document has exactly one single root element" 2015-05-17 23:41:38 +02:00
Thomas Dinges
effb912061 Cycles Standalone: Expose various light settings. 2015-05-17 12:36:42 +02:00
Thomas Dinges
d01b226870 Cleanup: Remove leftover from Distorted Noise node in XML reader. 2015-05-05 10:38:45 +02:00
Thomas Dinges
66f96e555c Cycles: Fix copy / paste mistake in XML reader. 2015-05-04 14:31:20 +02:00
Sergey Sharybin
16794f908f Cycles: Fix possible uninitialized XML read state which might cause crashes 2015-04-30 15:46:09 +05:00
Sergey Sharybin
5ff132182d Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing
when it's inconsistent especially when you work on both Cycles and
Blender sides.

Shouldn;t cause merge PITA, it's whitespace changes only, Git should
be able to merge it nicely.
2015-03-28 00:15:15 +05:00
Thomas Dinges
ee36e75b85 Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00
Thomas Dinges
3820d44979 Cycles: Add missing entries in the Integrator constructor and some updates
to the XML API.

(Changes from the standalone repo)
2014-12-17 22:28:33 +01:00
Thomas Dinges
694d74bc6d Fix for last commit, accidentaly removed transparent shadows property. 2014-11-17 11:31:59 +01:00
Thomas Dinges
90f3102f9c Cycles Standalone: Updates for Volume sampling. 2014-11-16 20:18:14 +01:00
Thomas Dinges
bfdb9f9e0f Cycles: Remove Integrator volume sampling flag, that was moved to Shader. 2014-11-16 19:50:14 +01:00
Thomas Dinges
8243c55f14 Cycles: Split caustics option, to allow separate control for Reflection and Refraction caustics.
This way artists can only disable/enable refraction or reflection caustics.
See Cycles logs for an example: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Cycles

Differential revision: https://developer.blender.org/D766
2014-09-05 20:39:35 +02:00
Dalai Felinto
146ed67d55 Cycles Aperture Ratio - option to produce anamorphic bokeh
Thanks for Aldo Zang for the help with the fix for the panorama/fisheye
depth of field calculation and the overall math.

Reviewed By: sergey, dingto

Subscribers: juicyfruit, gregzaal, #cycles, dingto, matray

Differential Revision: https://developer.blender.org/D753
2014-08-27 10:51:50 +02:00
Karsten Schwenk
8ce1090d4e Cycles: Ashikhmin-Shirley anisotropic BSDF
* Ashikhmin-Shirley anisotropic BSDF was added as closure
* Anisotropic BSDF node now has two distributions

Reviewers: brecht, dingto

Differential Revision: https://developer.blender.org/D549
2014-06-14 13:49:57 +02:00
Thomas Dinges
3de3987ea1 Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
2014-06-13 21:59:14 +02:00
Thomas Dinges
2c69f1e574 Cleanup: Remove unused total power Emission code in Cycles, that was never exposed in the UI.
Differential Revision: https://developer.blender.org/D562
2014-05-30 14:32:59 +02:00
Campbell Barton
95d885b3f4 Quiet float conversion warnings when building cycles standalone 2014-05-04 03:15:20 +10:00
Kevin Dietrich
cb7cfd3ab6 Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
Fixes T37954.

Reviewed By: brecht, dingto

Differential Revision: https://developer.blender.org/D230
2014-04-02 11:53:44 +02:00
Thomas Dinges
8e0ee51b85 Cycles Standalone: XML Updates for Branched Path Multi Light. 2014-03-23 12:29:30 +01:00
Thomas Dinges
ce5395868f Cycles Standalone: Support for relative paths and string OSL parameters.
Patch by John Haddon.
Differential Revision: https://developer.blender.org/D418
2014-03-21 17:22:41 +01:00
Campbell Barton
8480bb64ec Code cleanup: style 2014-03-17 21:48:13 +11:00
Thomas Dinges
e643d2c211 Cycles Standalone: Tweak for d59f53f7b7, use "closure color" as type name, to 100% match the OSL data type. 2014-02-25 00:01:19 +01:00
Lukas Tönne
d59f53f7b7 Support for generic OSL shader parameters in the Cycles standalone XML
reader.

To make a generic OSL shader connectable to other nodes, the parameters
must be declared via "input" and "output" child elements:

  <osl_shader name="tex" src="./osl/stripes.osl">
    <input name="Stripes" type="int" />
    <output name="ColorOut" type="color" />
  </osl_shader>

`name` must be the same as the OSL shader parameter name.
`type` must be one of float, int, color, vector, point, normal, closure,
       string (matching cycles socket types)

Beyond this the OSL script nodes then work just like all other nodes.

OSL parameter sockets can be connected to other cycles nodes:

  <connect from="checker color" to="tex Stripes" />
  <connect from="tex ColorOut" to="floor_closure color" />

They can set default values for the input sockets by attributes of the
main node element:

  <osl_shader name="tex" src="./osl/stripes.osl" Stripes="3" >
    <input name="Stripes" type="int" />
    <output name="ColorOut" type="color" />
  </osl_shader>

This system of specifying custom attributes should probably be changed,
since it can easily create name conflicts and arbitrarily long elements.
But that is a different issue to be solved for all nodes in general.
2014-02-24 11:35:32 +01:00
Thomas Dinges
30e89552e2 Cycles Standalone: XML wrapping of Lights and some more volume settings. 2014-02-14 23:22:29 +01:00
Thomas Dinges
8cc925a216 Cycles Standalone: The camera now gets properly updated, when changing window size or using --width --height overwrites. 2014-02-14 18:40:31 +01:00
Thomas Dinges
0da1321985 Cycles Standalone: More updates for the Node XML API.
Should be almost complete now, apart from Ramp Nodes (Color Ramp, RGB Curves...).
2014-02-13 20:37:41 +01:00
Thomas Dinges
e29a45b396 Cycles: Separation of Indirect and Direct clamping.
Indirect and Direct samples can now be clamped individually. This way we can clamp the indirect samples (fireflies), while keeping the direct highlights.
Example render: http://www.pasteall.org/pic/show.php?id=66586

WARNING: This breaks backwards compatibility. If you had Clamping enabled in an old file, you must re-enable either Direct/Indirect clamping or both again.

Reviewed by: brecht
Differential Revision: https://developer.blender.org/D303
2014-02-10 21:46:02 +01:00
Thomas Dinges
b0c314af9f Cycles Standalone: Expose Shader settings in the xml api. 2014-02-07 23:23:37 +01:00
Thomas Dinges
9025101122 Cycles Standalone: Exit when no xml file can be found. 2014-02-07 22:31:38 +01:00
Thomas Dinges
12109dd18e Cycles Standalone: Basic support for external OSL shaders.
* Very simple implementation, only allows for 1 output socket. As we haven't decided yet whether we keep the XML API, rather not spend more time on this now.

* To use an external osl shader, put the .osl file next to the xml file.
* Parameters: "output" is the output socket name, "output_type" the variable type (float, color and closure color are supported).
Example:
<osl_shader name="tex" src="ramp_closure.osl" output="Phong" output_type="closure color" />
<connect from="tex Phong" to="output surface" />
2014-01-26 16:23:07 +01:00
Thomas Dinges
f746d90398 Cycles Standalone: Various changes
* Change Info in header, put more important info to the left
* API: Move Camera width/height to camera, add some film properties
* Add ESC key to help menu
2014-01-25 18:57:02 +01:00
Thomas Dinges
ae3f577ac1 Cycles Standalone: Volume integrator settings. 2014-01-21 20:56:56 +01:00
Thomas Dinges
a6e697f6d7 Cycles Standalone: XML Updates for the integrator. 2014-01-21 19:15:54 +01:00
Thomas Dinges
5ece1594ca Cycles Standalone: Updates for the XML API, added some missing nodes. Still not complete, but better. 2014-01-21 01:30:20 +01:00
Brecht Van Lommel
a35db17cee Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation.
* Rename transparent to absorption node and isotropic to scatter node.
* Volume density is folded into the closure weights.
* OSL support for volume closures and nodes.
* This commit has no user visible changes, there is no volume render code yet.

This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
2013-12-28 16:57:02 +01:00
Brecht Van Lommel
731ffd3cd4 Cycles: remove approximate subdivision surface with gregory patches code.
It was never fully implemented and will be replaced by OpenSubdiv. Only linear
subdivision remains now. Also includes some refactoring in the split/dice code,
adding a SubdParams struct to pass around parameters more easily.
2013-11-28 02:11:42 +01:00
Thomas Dinges
0502fc0112 Cycles Standalone:
* Fix compiler warning, == / = mismatch.
2013-08-30 16:39:39 +00:00
Brecht Van Lommel
01e22d1b9f Cycles: more code refactoring to rename things internally as well. Also change
property name back so we keep compatibility.
2013-08-23 14:34:34 +00:00
Brecht Van Lommel
b9ce231060 Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/

Thanks to all contributes for giving their permission!
2013-08-18 14:16:15 +00:00