Commit Graph

81 Commits

Author SHA1 Message Date
Yevgeny Makarov
622b30225a UI: Capitalization Corrections
Approximately 141 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D8392

Reviewed by Julian Eisel
2020-10-24 11:42:17 -07:00
Campbell Barton
bab9de2a52 Cleanup: pep8, blank lines 2020-10-02 11:59:16 +10:00
Alexander Gavrilov
9e70129952 Cloth: allow forces to act parallel to cloth.
Currently all force effectors can only act on cloth when the force is
perpendicular to the surface. This makes sense for wind, but not for
other forces; and the user may want even wind to have some friction.

This changes effector code to output two force vectors - although
you of course can pass the same pointer for both. The force is split
between the two outputs based on a new per-effector setting.

Differential Revision: https://developer.blender.org/D8017
2020-06-19 12:17:02 +03:00
dupoxy
091d801e9f UI: Use consistent order for physics display icons
The viewport, display order matches modifiers and the outliner.

Differential Revision: https://developer.blender.org/D8001
2020-06-12 11:38:22 -04:00
William Reynish
0fe8239470 UI: Make headings fit within regular Properties width
Before recent changes, we used Min/Max here too.
2020-04-17 22:06:06 +02:00
William Reynish
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
Jacques Lucke
bd74f5f7ab Fix T73945: Don't grey out "Calculate to Frames" in some cases
The button seems to behave more as I'd expect without these
additional checks. Previously, the button was often grayed out when
it was actually working.

Reviewers: ISS

Differential Revision: https://developer.blender.org/D7252
2020-03-29 15:09:42 +02:00
Sebastián Barschkis
4235fe37d6 Mantaflow [Part 3]: Customized UI for Manta fluids
With Mantaflow the current smoke modifier UI will accommodate both smoke and liquids.

In addition, there is now an option for Mantaflow liquids in the quick effects section ("Quick Liquid").

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3852
2019-12-16 16:30:10 +01:00
Brecht Van Lommel
604fdb6e85 Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
2019-07-31 14:27:35 +02:00
Campbell Barton
d2e474d043 Cleanup: use trailing commas for multi-line arguments 2019-06-21 08:36:03 +10:00
William Reynish
8af1d1b199 UI: Icons update
New icons from Andrzej Ambroż / Jendrzych:

  - Bespoke icon for creating new Collections
  - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
  - New icons for Holdout and Indirect Only toggles in the Outliner
  - New generic Cursor icon for cases that are not related to either Orientation or Pivot

Many other tweaks to existing icons, including:

  - Add & Remove Keyframe
  - Weight Paint & Collision Modifier
  - Tablet Pressure Sensitivity
  - Playback icons
2019-05-17 23:22:22 +02:00
William Reynish
e2b60f858e UI: Reinstate icons in the Physics Properties
These were removed at a time when there were no modifier icons.
2019-05-12 19:57:56 +02:00
Campbell Barton
5b0f0421ef Cleanup: mark unused arguments in UI scripts
Quiet's pylint W0613 warning, also remove some unused args.
2019-04-19 07:32:24 +02:00
Campbell Barton
cd60843aef Cleanup: add trailing commas to wrapped args 2019-04-13 12:45:02 +02:00
William Reynish
a3b9f20b1b UI: make UI label clearer for Affect Rotation 2019-03-21 16:30:55 +01:00
William Reynish
82507ecf5a UI: align header to the left
Since it's a header, this makes the hierarchy clearer
2019-03-21 16:30:09 +01:00
Pablo Vazquez
5c630f8256 UI: Rename 'Use Lib Path' to 'Use Library Path' in particle settings.
Also align items in the column since they work together.
2019-03-08 15:50:43 +01:00
Brecht Van Lommel
8c2a978b03 UI: rename Free Bake to Delete Bake.
"Free" is more of a programming term related to memory allocation, not a term
we need to use in the interface. Ref T61054.
2019-01-31 19:49:47 +01:00
Sergey Sharybin
7c7f3776dd Use collection and instance terminology in Python API
This follows naming convention agreed on in T56648.
2018-11-28 18:22:51 +01:00
Brecht Van Lommel
d5778b5bc1 UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
2018-11-26 19:05:37 +01:00
Brecht Van Lommel
2ac65f6153 UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
2018-10-08 19:46:00 +02:00
Campbell Barton
e1ec93ce75 UI: use keyword arguments
Prepare for keyword only args.
2018-08-28 13:41:47 +10:00
Campbell Barton
e9fb2feb2e UI: text keyword argument to label
Prepare for keyword only args
2018-08-28 12:34:51 +10:00
Campbell Barton
7fa42b3e51 Fix T56511: UILayout.prop_search misaligned
Add padding when used with property decorations.
2018-08-24 12:11:24 +10:00
Vuk Gardašević
3b4d520cd7 Physics Common: Use Single Column and Grid Flow layout
See D3605
2018-08-17 12:01:26 +02:00
Campbell Barton
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
Brecht Van Lommel
644fadf2f0 Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.

The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
2018-07-17 16:46:09 +02:00
Vuk Gardašević
84d4037363 UI: Single-column and flow layout for Scene properties
See D3532
2018-07-17 12:17:42 +02:00
Campbell Barton
e6825946d0 Cleanup: style, pep8 2018-06-26 08:45:13 +02:00
William Reynish
26251282e0 UI: Single-column layout for Force Fields and Particles
Force Fields and Falloff are now simpler and more compact
by removing unnecesary labels (there was a text label just for one option)

Particle Force Fields Falloff is now a sub-panel of each effector type,
rather than just as a section with label.
2018-06-25 17:04:40 +02:00
William Reynish
244cb8410e UI: Single column for Rigid Body World 2018-06-21 12:41:01 +02:00
Campbell Barton
54a0247f59 Cleanup: whitespace 2018-06-20 16:42:19 +02:00
William Reynish
00fd2b57d1 UI: Single column layout for Force Fields 2018-06-20 16:11:18 +02:00
Campbell Barton
7436fb2ef1 Merge branch 'master' into 28 2018-06-05 16:36:13 +02:00
Campbell Barton
c68429bc03 Cleanup: pep8
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-05 16:32:11 +02:00
Brecht Van Lommel
f9cf2e2f6c Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
2018-04-18 16:35:38 +02:00
Clément Foucault
acdf76668a Eevee: Make Smoke sim panel visible with EEVEE 2017-10-27 22:49:15 +02:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
Bastien Montagne
31be0a6e52 Fix T52344: Softbody on Text.
Own previous fix (rBd5d626df236b) was not valid, curves are actually
supported by SoftBodies. It was rather a mere UI bug, which was not
including Surfaces and Font obect types in those valid for softbody UI.

Thanks to @brecht for the head up!

Also, fix safe for 2.79, btw.
2017-08-11 14:27:34 +02:00
Campbell Barton
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
Luca Rood
4c164487bc Add "Gravitation" option to "Force" type force fields
This adds an option to force fields of type "Force", which enables the
simulation of gravitational behavior (dist^-2 falloff).

Patch by @AndreasE

Reviewers: #physics, LucaRood, mont29

Reviewed By: #physics, LucaRood, mont29

Tags: #physics

Differential Revision: https://developer.blender.org/D2389
2017-02-23 19:23:39 -03:00
Mitchell Stokes
3a4c307652 Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.

The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.
2016-07-27 19:00:35 -07:00
Campbell Barton
59db8d74b9 RNA: avoid past tense in property names 2015-04-16 16:41:12 +10:00
Campbell Barton
7095f47665 cleanup: pep8
also remove empty class parenthesis
2015-01-29 15:35:06 +11:00
Thomas Dinges
9e30783585 Interface / PointCache: Remove name fields here as well, not needed anymore due to direct rename in uiList. 2013-12-13 10:20:35 +01:00
Thomas Dinges
f79eff2984 Interface / Template Lists:
* Reduce the space of more lists, should be all in bl_ui/
2013-10-13 23:24:37 +00:00
Brecht Van Lommel
0d524d1809 Further fix for #36382: bake buttons for linked objects could be grayed out
when they shouldn't be.
2013-09-23 12:14:06 +00:00
Brecht Van Lommel
6cc84d7c99 Related to #36382: for linked object point caches, show a message that disk
cache must be used for baking.
2013-09-03 16:28:53 +00:00
Bastien Montagne
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
Campbell Barton
e8c272422a code cleanup: py ui 2013-04-04 17:01:51 +00:00