Campbell Barton
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aeda5142ef
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style cleanup: make OSL follow our C style convention. http://wiki.blender.org/index.php/Dev:Doc/CodeStyle
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2012-10-17 01:47:37 +00:00 |
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Thomas Dinges
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23dca13691
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Cycles / OSL:
* First batch of compile fixes for several shaders, mainly syntax errors.
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2012-09-02 12:24:04 +00:00 |
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Dalai Felinto
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c052ebda8e
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Cycles bugfix: [32431] Cycles Math Node : Clamp does not work
the OSL solution is slightly different than the svm, but I think it's fine.
thanks Lukas Toenne for helping with a fix on the original patch
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2012-08-29 17:30:14 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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