- script stub printed resource warning with py3.3 (not closing a file).
- bmesh customdata layer access had bad docstring.
- float/double conversion warnings in sequencer code (use doubles since result is double)
- remove unused var
- BMO_slot_copy now only copies compatible elements.
other minor changes
- don't use text.format(...), convention for UI scripts is C style string formatting.
- rename bmo_edgenet_prepare --> bmo_edgenet_prepare_exec
- float/double warning in bevel.
* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
should be set there.
There were two issues in scene strip rendering:
- It will skip rendering if scene doesn't have camera but uses compositor
- G.is_break will cancel preview rendering
Also removed Use Sequencer from scene's strip settings, it's not supported.
DopeSheet/Action Editor Channel menus were not working properly
They were not allowing users to choose which setting they affected, which
resulted in "protect" (i.e. the same setting as the editability toggle handles)
always being used.
Also, set hidden flags on a few internally used properties here...
than once
Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
If this is needed we can add the reset button back as an option for certain operators,
but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it.
NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7
Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.
The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
Now tile size is setting up explicitly instead of using number of tiles.
This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.
Still to come: need to update startup.blend to make tiles size 64x64.
This fixes some "regressions" introduced in rev50781 which lead to much
worse solution in some cases. Now it's possible to bring old behavior back.
Perhaps it's more like temporal solution for time being smarter solution is
found. But finding such a solution isn't so fast, so let's bring manual
control over reprojection usage.
But anyway, imo it's now nice to have a structure which could be used to
pass different settings to the solver.
* Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks.
* Also moved those two operators to the top in text editor, for consistency.
* Patch [#33073] Remove Extra Menu Level from Object Parent and Track
* Did not commit the icon changes here, separator line should be sufficient.
Patch by Harley Acheson, thanks!
* Add 3 more operators to the Node menu.
node.join [join selected nodes in a new frame]
node.detach [remove selected nodes from their frame]
node.links_detach [remove all links to selected nodes and try to reconnect neighboring nodes together]
Patch by Philipp Oeser, thanks!
* Shader script node added, which stores either a link to a text datablock or
file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
to compile the shader and update the node with new sockets.
Thanks to Thomas, Lukas and Dalai for the implementation.