Commit Graph

183 Commits

Author SHA1 Message Date
Campbell Barton
e9fb2feb2e UI: text keyword argument to label
Prepare for keyword only args
2018-08-28 12:34:51 +10:00
Brecht Van Lommel
1de3ae7e42 UI: rename Grease Pencil panels in toolbar to Annotation.
To match the panels in the N key sidebar.
2018-08-23 19:05:42 +02:00
Campbell Barton
a63e5d2058 UI: use display popover for image space
Also menu corrections and move scopes to sidebar.

D3625 by @lijenstina w/ minor edits
2018-08-22 09:21:33 +10:00
Campbell Barton
c1185f3d0d Cleanup: pep8, windows line endings 2018-07-31 21:31:04 +10:00
Antonioya
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
Brecht Van Lommel
845899d373 UI: tweak image menu layout to match file menu more. 2018-07-09 23:31:44 +02:00
Campbell Barton
48d7cf680e Keymap: Select/De-Select support for anim-editors
Also update menu items, adding select/de-select.
2018-07-03 16:28:59 +02:00
Pablo Vazquez
5fd2ea58a6 UI: Header consistency
Snap before proportional editing, pivot after
2018-07-02 15:53:56 +02:00
Pablo Vazquez
fd6d149347 UI: Header consistency for UV/Image editor 2018-07-02 14:54:20 +02:00
William Reynish
a71d53cb15 UI: move UV selection options to left
This is consistent with the 3D view.
2018-06-28 18:31:23 +02:00
Campbell Barton
53e191e0a5 Merge branch 'master' into blender2.8 2018-06-28 08:50:11 +02:00
Campbell Barton
597122d72b Cleanup: use f-strings 2018-06-28 08:43:58 +02:00
Campbell Barton
d8d245917d Cleanup: pep8 2018-06-28 08:27:03 +02:00
William Reynish
ed8fca8782 UI: Center ID Blocks in Image Editor
See T55635
2018-06-28 00:33:10 +02:00
Lukas Stockner
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
Campbell Barton
a753c6e11a UI: split left/right header buttons
- Added flexible separators to
  Clip, Graph, Dopesheet, Image, Node, Timeline, 3D View.
- Added graying out for Proportional Editing
  menus to avoid popping when right-aligned.
- Slightly re-arranged some controls,
  so they can be on correct side of the separators.

Patch by @billreynish
2018-06-11 17:01:10 +02:00
Campbell Barton
7436fb2ef1 Merge branch 'master' into 28 2018-06-05 16:36:13 +02:00
Campbell Barton
c68429bc03 Cleanup: pep8
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-05 16:32:11 +02:00
Campbell Barton
1df228a416 UI: context menu for other editor types
D3458 by @billreynish w/ edits.

- Context menu for dope-sheet, graph, image & node editors.
- Add type to contenxt menu header.
- Access with W-Key.
- Change UV-editor weld key binding to Shift-W.
2018-06-05 09:18:00 +02:00
Campbell Barton
302fea6b61 Change defaults
- Vertex/Edge Slide: Correct UV's = ON
- Extrude Along Normals: Even Thickness = ON
- Laplacian Smooth: Lambda Factor = 1.0
- UV/Image Editor: Normalized Coordinates = ON
- Render Image: Dithering = 1
- Image Sequence Auto Refresh = ON

See T54943
2018-05-24 21:33:39 +02:00
Campbell Barton
8ea4539542 UI: View menu area operators now in submenu 2018-05-24 18:35:19 +02:00
Campbell Barton
52f1510613 UI: move space-mode selectors before menu items
This adds a convention to have a spaces primary mode selector
positioned to at the left of the header.
2018-05-01 18:56:52 +02:00
Dalai Felinto
fb24813d64 Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer
need to be around:

* Animated
* Tiles
* Clamp
* Mapping
2018-04-17 17:51:28 +02:00
Campbell Barton
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
Campbell Barton
345c6298e9 Object Mode: move to workspace struct
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
  (context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
  this does work on a basic level though.

See D3037
2018-02-08 21:14:26 +11:00
Dalai Felinto
dc848e9a8b Merge remote-tracking branch 'origin/master' into blender2.8 2017-12-07 15:00:03 -02:00
Sebastian Koenig
00067afa10 Fix T53419: Masking "Add" menu is not present in Image editor, but shortcut is 2017-12-07 14:46:07 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Campbell Barton
b66728d63d Merge branch 'master' into blender2.8 2017-10-21 12:43:17 +11:00
Campbell Barton
ebb29200d3 Cleanup: use relative imports in bl_ui 2017-10-21 12:41:42 +11:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
Campbell Barton
c843e84892 Merge branch 'master' into blender2.8 2017-09-01 02:30:48 +10:00
Campbell Barton
217fddcb8e Cleanup: strict naming conventions 2017-09-01 01:00:56 +10:00
Campbell Barton
bdbf4471a6 TexFace removal part 3
- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
2017-05-25 15:19:58 +10:00
Aaron Carlisle
8accea07f7 UI: Reorganize the UV/Image "Game Properties" Pannel
This uses the same amount of room while giving it a more clean look and adds a label for the mapping options so users can tell the purpose.
2017-04-19 11:15:41 -04:00
Aaron Carlisle
8b0fbb909b UI: Add missing UV tools in the UV/Image Editor Window > Tools tab
Original Author: @xrg
Changes By @blendify

Image of patch: {F284237}
2017-04-10 18:37:03 -04:00
Campbell Barton
19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00
Campbell Barton
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
Aaron Carlisle
cb117f283b Fix menu inconsistencies
This commit fixes two issues:

- UV/Image editor uvs menu did not match the 3D View's which was changed in rB2b240b043078
- Circle select tool was missing in particle edit mode

Reviewers: Severin
Differential Revision: https://developer.blender.org/D2329
2016-11-15 16:07:32 +01:00
Sergey Sharybin
c2d0832c6e UV Editor: Add filter option to control what is visible when Draw Other Objects is enabled
Previously the editor will always try to only show UV faces with the same exact active
image or image texture, which is quite difficult to control on a production shaders, where
each material can have multiple objects assigned.

The idea of this commit is to bring option which allows to easily control what to display
when "Draw Other Objects" is enabled, so currently we can have old behavior ("Same Image")
or tell editor to show everything ("All"). In the future we can extend it with such filters
as "Same Material" and things like that.

Hopefully this will help @eyecandy's workflow of texturing.
2016-10-17 14:28:16 +02:00
Antonio Vazquez
eaea4ea51f Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool.

More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov

Reviewed By: Severin, aligorith, campbellbarton

Patch by @antoniov, with edits by @Severin.

Differential Revision: https://developer.blender.org/D2115
2016-08-03 23:39:36 +02:00
Campbell Barton
a3ce64be5a Cleanup: unused vars, imports, pep8 2016-08-01 11:55:06 +10:00
Campbell Barton
6fbe6eb033 Fix T48703: Name inconsistency w/ area maximize/fullscreen
Name operator based on default behavior.
2016-06-22 07:47:30 +10:00
Sergey Sharybin
48c9208d56 Fix T46903: Missing Render Border Menu items
While other borders are more like a toggle, it is an intrinsic behavior
of those operators. Render Border is intrinsicly split into two operators
and trying to expose it as a toggle will end up with rather confusing
situation when shortcut listed in the menu changes depending on the
context.
2016-04-20 15:02:03 +02:00
Brecht Van Lommel
1b9039752a Fix unnecessary separators in image editor Image menu. 2016-02-20 20:22:51 +01:00
Campbell Barton
d924998d3e Cleanup: pep8 2016-02-01 00:47:10 +11:00
Joshua Leung
a1f87064c4 Grease Pencil: Merge GPencil_Editing_Stage3 branch into master
This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db981b5344e0d14e7f074f1742b0b2f7 into master. For more details
about the changes that this brings, see the WIP release notes:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
2015-12-13 21:03:13 +13:00
Campbell Barton
d5fb0e517c Cleanup: rename 'datablocks' -> 'data-blocks'
Similar to addons -> add-ons, for reading it fits better to hyphenate.
2015-10-24 02:44:43 +11:00
Campbell Barton
922d72355d Cleanup: pep8 2015-09-01 13:03:38 +10:00
Antony Riakiotakis
333feea6e9 Fix T45258, impossible to select brush when removing it from 2d
painting.

Also system added a brush every time it found no paint brush in the
system which is not what we would want.

Solution:
* Brush panel stays visible always, regardless of whether there is a
brush or not.
* We search for first available brush when we find no brush in paint
struct instead of always generating a new one.
* Generating and searching for a brush take a mode argument now. Needed
some refactoring to users of BKE_paint_init as well.
* Did some style cleanups for paint mode enums.

Patch is big but it's mostly argument refactoring.
2015-08-31 22:00:30 +03:00