Commit Graph

51333 Commits

Author SHA1 Message Date
Bastien Montagne
6952d75e3b Fix missing 'anim_data' in RNA API of Freestyle's linestyle.
Reported by Manuel Rais on ML, thanks.
2016-03-16 20:21:02 +01:00
Campbell Barton
3274dbceb1 Sequencer: Alt-RMB select handle now always selects strip
Was possible to do Alt-RMB on a strips handle - which only make the strip active (but didn't select).
This isn't really useful, so just select the strip and its handles in this case.
2016-03-17 00:26:50 +11:00
Joshua Leung
23e608b6fb Fix T47818: GPencil Sculpt Brush settings update when adjusted using scrollwheel while sculpting 2016-03-17 01:12:30 +13:00
Julian Eisel
386872b98b Fix text on collapsed node not positioned correctly with high DPI
Reported by @JacquesLucke via IRC, thx!
2016-03-16 12:53:57 +01:00
Campbell Barton
bd5bfad723 Fix T47807: Toggle header shortcut doesn't work 2016-03-16 11:33:32 +11:00
Sergey Sharybin
31731bc834 Fix T47734: Rest Position is not working with new Deps 2016-03-15 16:13:25 +05:00
Campbell Barton
b7deea029a Fix T47780: Icons don't update in floating panels 2016-03-15 21:13:41 +11:00
Sergey Sharybin
647a4ea2f7 Fix T47577: Movie clip uses too much memory with still image sequences 2016-03-15 15:07:18 +05:00
Sergey Sharybin
5879778c38 movieclip: Cleanup around cache
Should be no functional changes.
2016-03-15 15:01:53 +05:00
Sergey Sharybin
d042962025 Cleanup some warnings 2016-03-15 14:16:16 +05:00
Sergey Sharybin
9df9c17d2c ImBuf: Use proper function to free FFmpeg frames 2016-03-15 13:39:39 +05:00
Sergey Sharybin
7ab2e73494 Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8
In fact, some areas in FFmpeg might require alignment up to 32, so now we
make temporary conversion in an aligned frame. We only do this if width is
not aligned to 32.
2016-03-15 13:19:49 +05:00
Sergey Sharybin
9ddd83cec2 Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8
Revert "Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8"

This reverts commit 606f6b79ea.
2016-03-15 12:32:27 +05:00
Campbell Barton
0bf34bbb88 Fix T47759: Mesh 'Select less', leaves isolated verts
Select less in mesh edit-mode would leave selected vertices/edges
in edge/face mode which don't support selecting these elements.
2016-03-15 14:17:54 +11:00
Bastien Montagne
a078fe3539 Fix T47750: Edited hair: disconnect (and connect!) operator do not support redo.
As suggested by Sergey, do not register those anymore, this way we keep undo step,
but user cannot 'redo' them (does not work, since cached DM in particle modifier data
is not yet re-created by depsgraph update after undo when operator is redone).

UI now has two buttons, one to (dic)connect current psys, the other to (dis)connect all.

Also fixed similar issue with Connect Hair op.
2016-03-14 21:04:30 +01:00
Bastien Montagne
00166ff62e Better fix for T47787 - remove extra user due to 'user_one' as soon as we increase 'real' user count.
This has several benefits:
* User count remains coherent, regardless of the order in which you use 'user_one' & real refcounting users
  (i.e. if you add to group, and then link in scene, or the reverse, you now always get same final user count).
* Avoids the need to check for potential 'user_one' extra user in count in several places in code (e.g. when
  making IDs single users...).
* Users won't wonder why they cannot make 'single user' and ID even though its user count shows '2'!
* readfile.c now always uses code from BKE's library.c when modifying id->us. Which means we can consider
  (asside from assignment during initialization) that id->us is read-only outside of library.c context.

Note that this commit reverts previous one (rB6b1d77a8052b) - please **do not** backport this one in 2.77.
2016-03-14 15:05:52 +01:00
Bastien Montagne
6b1d77a805 Fix T47787: When performing operation 'Make single user' -> 'obj&data', object could be removed from group.
Similar cause as in T47482, we used to have poor handling of 'user_one' cases of ID usage,
leading to inconsistent behavior depending on order of operations e.g.

Here, was object used by a group but not linked in any scene - once linked in scene,
their usercount would be 2, leading to 'making single copy', when it's actually not needed.
We now have better control here, so let's use it!

Note that other ID 'make single user' code will likely need similar fix (Images, etc.).

Safe to be backported to 2.77.
2016-03-14 14:50:16 +01:00
Campbell Barton
2a9bc888d0 Fix T47784: BMesh.from_object broken keyword args 2016-03-15 00:38:33 +11:00
Campbell Barton
a12d42712b Fix T47772: Randomize stroke has direction bias 2016-03-14 21:29:24 +11:00
Sergey Sharybin
e509e911a3 Fix T47785: Rendering Crash, Node Connector Crash, Changing Editors Crash
Regressions after 2.76, to be backported to 2.77.
2016-03-14 14:16:04 +05:00
Campbell Barton
a686aa3477 Support mdisps for Mesh.flip_normals() 2016-03-14 15:34:03 +11:00
Campbell Barton
b9ae96dc12 Cleanup: move MDisps flipping to own function 2016-03-14 15:33:54 +11:00
Campbell Barton
66043cc6c1 Fix T47788: Symmetrize flips multi-res data
Symmetrize was unusable with multi-res data,
add an option for the bmesh operator not to flip the multi-res depth.
2016-03-14 14:21:16 +11:00
Campbell Barton
0024768f88 Cleanup: style/spelling 2016-03-14 13:21:13 +11:00
Bastien Montagne
34fe03c7f2 Fix T47773: Particle System with Boids Crash.
Problem was, during initialization of boids particles in `dynamics_step()`,
psys of target objects was not obtained with generic `psys_get_target_system()`
as later in code, which could lead to some uninitialized `psys->tree` usage...

Think it's safe enough for 2.77, though not a regression.
2016-03-13 18:21:30 +01:00
Bastien Montagne
ed28134f71 Fix bplayer (c) 2016-03-13 15:44:27 +01:00
Joshua Leung
9779d1558a Default Keyframe Type: Some UI tweaks
* Don't show name of keyframe type in timeline header. It's getting a bit too crowded
  for that, so just show the keyframe icon. Hopefully that will be enough.

* Tweaked the tooltip and label to make it clearer what the setting is for
2016-03-14 01:04:39 +13:00
Joshua Leung
0e1b4e10a2 Fixed some type mismatch errors, missed earlier
(CMake MSVC's output makes it really difficult to spot errors when they occur!)
2016-03-14 01:01:43 +13:00
Joshua Leung
6bf9aa3f8e Fancy procedural icons for Keyframe Types
The new "default keyframe type" dropdown on the timeline header
(and also the "Keyframe Type" operator/properties in other places)
now has procedurally generated icons which reflect what that keyframe
type will look like when rendered in the Dope Sheet.

This was achieved using the ancient "VICON" (vector icon) stuff
that's lurking around in the dark parts of UI code. From memory,
the only other things that use (or used to use) this stuff included
some of the triangle icons for some dropdown buttons, or something
like that.

Notes:
* Theme colour changes are reflected immediately by these icons.
  This is possible because they are all drawn procedurally
* These icons scale with the DPI setting. I manually guessed the size of
  these icons. They can be adjusted further if needed.
* I've documented the steps for adding voodoo icons like this on the wiki
  (http://wiki.blender.org/index.php/Dev:2.7/Source/Checklists/Vector_Icon)
* It's true that the rendering of these keyframes doesn't quite fit the rest
  of the icons in the UI. However, since we're just leveraging the standard
  keyframe drawing methods (to avoid discreptancies between the two), we'll
  leave it as such for now. Maybe later we can consider blending in a bit of
  the glossy keyframe icons in the Icon Sheet?
2016-03-14 00:56:52 +13:00
Joshua Leung
81e7f6b8a0 More compile fixes - Game Engine 2016-03-13 23:34:42 +13:00
Joshua Leung
6ba8eb17f5 Compile fix for Linux 2016-03-13 23:22:15 +13:00
Philipp Oeser
8d91864242 Fix T47760: Toggling GPencil's "Selection Mask" via Python does not update UI
Add rna updates to greasepencil sculpt properties

D1849 by @lichtwerk, reviewed by @aligorith
2016-03-13 19:14:24 +13:00
Joshua Leung
570fbba3f3 Keyframing: Added ToolSetting for choosing default keyframe type
To make it easier for animators working in a multipass pose-to-pose workflow
when inserting breakdown keyframes and so forth, it is now possible to specify
the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn
in the Dope Sheet).

Usage:
1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from
   the new dropdown located between the AutoKeying and KeyingSet widgets on the
   timeline header.
2) Insert keyframes
3) Rejoyce that your newly created keyframes have now been coloured for you already
   in the DopeSheet.

Todo:
* Look into a way of using the actual keyframe colours (from the theme) for the icons
  of these types.
2016-03-13 18:28:30 +13:00
Jack Andersen
861616bf69 Full Inverse-Quadratic-Equation Lamp Falloff
This patch adds a new `falloff_type` ('Inverse Coefficients') for Lamps in
Blender-Internal and GLSL.

The current falloff modes use a formula like this inverse-square one:

`I = E × (D^2 / (D^2 + Q × r^2))`

While such a formula is simple for 3D-artists to use, it's algebraically
cumbersome to work with. Game-designers authoring their own shaders
could benefit much more by having direct control of falloff-coefficients:

`I = E × (1.0 / (coefC + coefL × r + coefQ × r^2))`

In this mode, the `distance` parameter is unused (except for 'Sphere'
mode); instead relying on the designer to mathematically-model the
falloff-behavior.

The UI has been patched like so:
{F153843}

Reviewers: brecht, psy-fi

Reviewed By: psy-fi

Subscribers: brita_, antidote, campbellbarton, psy-fi

Differential Revision: https://developer.blender.org/D1194
2016-03-13 02:05:36 +01:00
Julian Eisel
989b0e472e Increase node max width to 700px
Opened and collapsed nodes now have a max width of 700px. Animation nodes add-on needs this.
2016-03-12 19:12:32 +01:00
Bastien Montagne
681becb359 Fix related to T47750: Particle disconnect operator: 'all hair' disabled would not work correctly after first op execution.
This is side issue, main one remains and does not look easy to fix, see report for details.
2016-03-12 18:55:49 +01:00
Sergey Sharybin
7d82de9e84 Fix bad UI range of convergence distance which was above the hard limit
That was rather confusing to slide the value.

Perhaps makesrna can check cases like this?
2016-03-12 15:01:20 +05:00
Bastien Montagne
e327fb522a Fix T47763: 2.77 RC2 (Fluid) Particle Baking slower compared to 2.67b.
Static schedule was responsible here...

Also, made a minor optimization in case adaptative (auto) subframes are enabled,
gives a few percent of speedup here.
2016-03-12 09:14:30 +01:00
Bastien Montagne
1394369332 Fix crash adding EditNormals modifier to NURBS object (or other types but mesh).
Kinda stupid, but that eModifierTypeFlag_AcceptsCVs could really use a comment alongside
its definition!

Safe to be backported to 2.77.
2016-03-11 15:31:30 +01:00
Campbell Barton
da9f0a507c Minor improvement to last commit
Sign is known in this case, no need  to check for either direction.
2016-03-12 01:12:51 +11:00
Campbell Barton
8accc19d5d Math Lib: less complex convex quad check 2016-03-11 23:41:50 +11:00
Campbell Barton
59c47ecf90 Revert "Use render path as initial location when saving renders"
This reverts commit cd6442f7d4.

Broke workflow for incrementally saving versions of a render.
2016-03-11 22:14:45 +11:00
Campbell Barton
c149b6b7d7 Fix T47753: World equirectangular regression
D1729 fixed 'View' projection but broke 'Equirectangular'.

This commit also changes equirectangular projection to match Cycles and the viewport.
2016-03-11 20:36:59 +11:00
Sybren A. Stüvel
9f8311ee88 Include requests' cacert.pem file
This allows us to verify certificates of HTTPS connections, which is
mandatory for logins like on Blender ID.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1845
2016-03-11 07:58:05 +01:00
Mitchell Stokes
4af287fc9c BGE: Fix memory leak in VBO code 2016-03-10 19:41:45 -08:00
Mitchell Stokes
11e4558313 BGE: Fix animations when using VBOs 2016-03-10 19:41:45 -08:00
Campbell Barton
0bcbbb1ee3 Fix T47749: Crash subdividing wire edge w/ mdisps 2016-03-11 10:32:56 +11:00
Campbell Barton
033b0789c8 Text Editor: Auto indent for backspace/delete
Editing with spaces + auto-indent didn't delete indentation as expected.
2016-03-11 00:06:09 +11:00
Dalai Felinto
de7a8af793 Multi-View: Cycles - Spherical Stereo support (VR Panoramas)
This is a new option for panorama cameras to render
stereo that can be used in virtual reality devices

The option is available under the camera panel when Multi-View is enabled (Views option in the Render Layers panel)

Known limitations:
------------------
* Parallel convergence is not supported (you need to set a convergence distance really high to simulate this effect).

* Pivot was not supposed to affect the render but it does, this has to be looked at, but for now set it to CENTER

* Derivatives in perspective camera need to be pre-computed or we shuld get rid of kcam->dx/dy (Sergey words, I don't fully grasp the implication shere)

* This works in perspective mode and in panorama mode. However, for fully benefit from this effect in perspective mode you need to render a cube map. (there is an addon for this, developed separately, perhaps we could include it in master).

* We have no support for "neck distance" at the moment. This is supposed to help with objects at short distances.

* We have no support to rotate the "Up Axis" of the stereo plane. Meaning, we hardcode 0,0,1 as UP, and create the stereo pair related to that. (although we could take the camera local UP when rendering panoramas, this wouldn't work for perspective cameras.

* We have no support for interocular distance attenuation based on the proximity of the poles  (which helps to reduce the pole rotation effect/artifact).

THIS NEEDS DOCS - both in 2.78 release log and the Blender manual.
Meanwhile you can read about it here: http://code.blender.org/2015/03/1451

This patch specifically dates from March 2015, as you can see in the code.blender.org post. Many thanks to all the reviewers, testers and minor sponsors who helped me maintain spherical-stereo for 1 year.

All that said, have fun with this. This feature was what got me started with Multi-View development (at the time what I was looking for was Fulldome stereo support, but the implementation is the same). In order to make this into Blender I had to make it aiming at a less-specic user-case	 Thus Multi-View started. (this was December 2012, during Siggraph Asia and a chat I had with Paul Bourke during the conference). I don't have the original patch anymore, but you can find a re-based version of it from March 2013, right before I start with the Multi-View project https://developer.blender.org/P332

Reviewers: sergey, dingto

Subscribers: #cycles

Differential Revision: https://developer.blender.org/D1223
2016-03-10 09:28:29 -03:00
Campbell Barton
1bae9c6a5b Remove OpenGL render alpha world-bg exception
Just follow setting and don't take world-background into account.
2016-03-10 22:47:18 +11:00