Now that some node types may have custom context, we need to handle that
in the (convoluted :| ) UI code of nodes as well.
Reported in T43295 by Gabriel Gazzán (@gab3d), thanks.
We could not edit them, but still could delete them, which makes no
sense, API-defined properties are similar to class members, removing
them from single instances is pure garbage. And it was broken anyway.
Found by @a.romanov while checking on T51198, thanks.
Doing this in a fully 'clean' way is far from obvious, especially
unregister, you often end up leaving nasty 'orphanned' keymap items
referring to unregistered operators...
Moving to manual class registration means its easier to accidentally
miss registering classes.
Now detect missing class registration
and warn when running with `--debug-python`
This adds the ability to switch between different application-configurations
without interfering with Blender's normal operation.
This commit doesn't include any templates,
so its mostly to allow collaboration for the Blender 101 project
and other custom configurations.
Application templates can be installed & selected from the file menu.
Other details:
- The `bl_app_template_utils` module handles template activation
(similar to `addon_utils`).
- The `bl_app_override` module is a general module
to assist scripts overriding parts of Blender in reversible way.
See docs:
https://docs.blender.org/manual/en/dev/advanced/app_templates.html
See patch: D2565
- Add optional 'display_name' callback
so callers can construct own names.
- Add optional 'prop_filepath' argument
(for operators that don't use "filepath").
- Add doc-string.
- Use keyword only arguments.
Adding a torus in edit-mode, with 'Generate UVs'
for example would either create another UV layer with the default name or
switch to the default UV layer name if it exists.
Now use the existing UV layer if present.
The 'local' layers were not correctly set when redoing 'add object'
addons using object_utils.py helper (we always want to restore layers
from view in local view, even if we set 'real' layers from operator
afterwards).
Using context manager for output file itself, and whole try/except block
to at least catch and print error in file.
Also some minor tweaks to previous 'list add-ons' commit.
Code was not getting correct boundbox in some cases (group only instancing other groups e.g.), now
compute our own bbox in those cases.
Based on patch by @lichtwerk, but extended the fix to include linked datablocks in some cases
(linked objects in local groups, linked objects in local scene, etc.), this was also broken in existing code.
Reviewers: mont29
Subscribers: duarteframos
Differential Revision: https://developer.blender.org/D2257
It's now possible to change the shortcut for invoking the eyedropper while hovering a button (E by default). Also removed the keymap editor entry for the modal eyedropper keymap, it's now automatically appended to the eyedropper shortcut.
Do not close and re-open the file in case it's compressed, gzip module can now directly take a file object as parameter.
Differential Revision: https://developer.blender.org/D2235
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
We need to leave tweak mode before trying to modifiy the action as doing
so will leave Blender in a semi-corrupted state.
Reviewers: #animation
Reviewed by: aligorith
Maniphest Tasks: T48397
Differential Revision: https://developer.blender.org/D2119