VS2019 is binary compatible with the existing vc14 libraries and no
new libraries libs are required in svn.
VS2019 support requires cmake 3.14.
VS2019 is still in pre-release state, you are required to explicitly
select the pre-release version by using:
make full 2019pre
VS2019 is binary compatible with the existing vc14 libraries and no
new libraries libs are required in svn.
VS2019 support requires cmake 3.14.
VS2019 is still in pre-release state, you are required to explicitly
select the pre-release version by using:
make full 2019pre
This bring macOS on par with Windows and Linux. It uses the OpenMP library
added to our precompiled libraries.
Custom flags are set because FindOpenMP from CMake below 3.12 does not support
AppleClang, and more recent versions do not work with our custom directory
location either.
Differential Revision: https://developer.blender.org/D4257
The original issue was that different platforms will use different
hash lengths, just because defaults on Git client were different.
Now we use explicit length for the hash, and length is the same as
is used for short hashes in Linux -- apparently they started to have
collisions with length of 11.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.
Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.
TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).
Differential Revision: https://developer.blender.org/D3682
At least on windows we do not re-run datatoc when the .glsl files change.
To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.
I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).
We probably want to do the same for the other datatoc functions.
Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
At least on windows we do not re-run datatoc when the .glsl files change.
To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.
I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).
We probably want to do the same for the other datatoc functions.
Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
With new jemalloc versions memory allocated by threads that then become
inactive is not longer automatically freed. Instead we have to enable a
background thread to do it.
Some testing is needed to find out of this is sufficient, because the
background thread only runs periodically.