Alembic requires one of ALEMBIC_LIB_USES_BOOST, ALEMBIC_LIB_USES_TR1, or
C++11, and silently defaults to the latter if the former two are OFF.
Before this change, Alembic was only built without C++11 of OpenEXR
was built at the same time. This dependency was both unnecessary and
undocumented.
Fixed a few issues
- wrong transform matrices
- assert on node with no sockets
- color of collapsed nodes, some title areas
Also includes minor cleanup.
Objects that were using the same lamp data were having the same display matrices.
This is fixed by allowing engine to store a memory block inside the object itself.
Using Linear Transform Cosines to compute area lighting. This is far more accurate than other techniques but also slower.
We use rotating quad to mimic sphere area light. For a better approximation, we use a rotating octogon.
This moves selectability/visibility flag flush from some hardcoded
places in the code to depsgraph. This way it is possible to simply
tag depsgraph to update those flags and rest it'll do on its own.
Using depsgraph for such flush is an overkill: those flags are fully
static and can not be animated, so it doesn't really make sense to
hook only those to depsgraph.
However, in the future we will have overrides on collections, which
ideally would need to be animatable and drivable and easiest way
to support this is to do this on depsgraph level, so it ensures
proper order of evaluation for animation and drivers. And it seems
logical to do both overrides and flags flush from depsgraph from
this point of view.
This commit also includes the evaluation of IDProperty for collections,
which basically are just another form of override. So once we implement
the other kind of overrides the flushing and collection evaluation won't
change.
Patch by Sergey Sharybin and Dalai Felinto
This should have been done earlier. But now that we may see more activity in master due to bcon3 merges, it is even more important to stress out the separation between master and 2.8.
Also I needed the version bump for idproperties doversion (they needed
to happen in _after_linking, and we don't have access to
DNA_struct_elem_find there).
Last but not least, every time I posted a video or image from 2.80, I
got someone confused about the version showing in the infobar.
This function was modifying texture datablock, which makes the call
unsafe for call from multiple threads. Now we pass the argument that
we don't need nodes to the underlying functions.
There will be still race condition in noise texture, but that should
at least be free from crashes. Doesn't mean we shouldn't fix it tho.