Commit Graph

68633 Commits

Author SHA1 Message Date
Jakub Steiner
ff8a2df829 Linux/freedesktop: update Blender app icon based on new guidelines.
* Use only scalable SVG icon.
* Add symbolic variant for accessibility.
* Remove shadow, this is added automatically.

For more information see:
https://gitlab.gnome.org/GNOME/Initiatives/issues/2
https://developer.gnome.org/hig/stable/icon-design.html.en
2019-03-06 17:12:11 +01:00
William Reynish
ee099d5624 UI: Name changes
In accordance with T56648.
- Render Border -> Render Region
- Clipping Border -> Clipping Region
- Instancing 'Scale' -> 'Scale to Face Size'
- Instancing 'Rotation' -> 'Align to Vertex Normal'

Python API is left as-is, for now.

DIfferential revision: D4435
2019-03-06 16:43:37 +01:00
Clément Foucault
9d3eec785b Fix T62220: Solid shading mode - Shadow glitch
The degenerate triangle threshold was too big. Making it an equal test can
introduce problems in other cases but I could not make it fail.
2019-03-06 16:15:26 +01:00
Clément Foucault
61039bf713 Fix T62262: Light "Show Cone" & stereoscopy volumes broken by MSAA
Volume itself was working, but buggy. The issue was that transparent shapes
does not write to depth buffer. But the custom MSAA resolve shader discard
pixels that did not write to depth making them transparent.

Transparent passes should not be inside the MSAA passes, this is also
a matter of performance.
2019-03-06 15:48:35 +01:00
Bastien Montagne
a77feabb51 Collection duplication from Outliner: add a 'duplicate hierarchy' operation.
Point is, you may want to duplicate your set of collections, but not
duplicate all their objects.

Some notes:
* Am rather skeptical about the practice of using operator name to
define behavior of some common exec code. Imho, that should be a single
operator with an enum to refine its behavior (@cambpellbarton may also
have an opinion here?). Left it as-is for now, because this seems to be
used by other operators too in that code. :/
* @dfelinto, @pablovazquez, @billreynish am not so happy with current
names, but cannot find really good short ones either... Also, shouldn't
we move those into a dedicated `Duplicate` sub-menu?
2019-03-06 15:19:29 +01:00
Bastien Montagne
8462f0e85e Fix (unreported) broken usercount of collections after duplication.
Was missing proper flag in library_query code, collections are also
id-users of their children collections.
2019-03-06 15:19:29 +01:00
Bastien Montagne
702e7bfd5c Cleanup: remove no-op BKE_collection_copy_full().
That one was an empty place-holder, BKE_collection_duplicate() is now
doing that. And its call from full scene copying is not needed
currently, 'deep copy' in that case is handled in editor's
`ED_scene_add()`.

Note that at some point, we might want to move that logic into BKE, but
for now let's keep thing as they are - working.
2019-03-06 15:19:29 +01:00
Bastien Montagne
4dbf5e3a81 Fix T62613: In duplicated collections objects loses patrenting.
We need to remap duplicated IDs' ID pointers to new ones if they exist.
2019-03-06 15:19:29 +01:00
Bastien Montagne
a997c9b9bc Cleanup: remove useless extra-processing after BKE_id_new_name_validate() call.
This function already handles sorting of ID in its listbase.
2019-03-06 15:19:29 +01:00
Bastien Montagne
ac40cf76e5 Cleanup: use default ID type's name instead of generic 'Untitled' for new IDs. 2019-03-06 15:19:29 +01:00
Bastien Montagne
173c023197 Cleanup: rename BKE_library's new_id() to BKE_id_new_name_validate().
The former was probably one of the worst function names in our whole
code base, totally misleading, and quiet often used as a variable name too.
2019-03-06 15:19:29 +01:00
Howard Trickey
208fafb285 Fix T61773 Bevel and Inset mouse sensitivity, and bevel tool units.
The mouse movement scale needed adjusting according to object scale,
since the amount is on the unscaled model but the viewport shows the
scaled one.
Also fixed proper units for amounts in bevel tool, as was already
done for modifier.  Percent should be comfortably adjustable by mouse.
2019-03-06 09:05:12 -05:00
Dalai Felinto
3fc7d51ed3 Viewport: Fix stereoscopy volume "wires" not showing
This is unreported. When using volume opacity 0.0, the wires were not visible
(nor were they in other cases, but this was the most obvious one).

The volume itself is still glitchy, and slightly worse than 2.79. I
still don't know how to fix this though. It seems a common problem
(see T62262).
2019-03-06 10:59:32 -03:00
Dalai Felinto
f1fef41863 Fix T62118: Stereo drawing options visible from camera view
Note 1: Volume drawing still draws differently than 2.7x.
Note 2: Camera lens widget still ignores stereo.
2019-03-06 10:59:32 -03:00
Campbell Barton
38673621a4 Missed last commit 2019-03-07 00:17:54 +11:00
Campbell Barton
92094c76a9 DNA: remove none particle brush & deprecated flags
The none brush doesn't make sense to have anymore with the tool system.

Also remove deprecated flags & types for object, armature & text.
2019-03-07 00:10:04 +11:00
Campbell Barton
c80415627e Fix T62223: Particle brushes disable select tools 2019-03-06 21:48:22 +11:00
Antonioya
ce8d6afb63 Fix T62230: Annotations corrupts GPencil brushes
Use annotations inside grease pencil drawing mode is something incompatible by design. Actually, the annotations are disabled in overlay panel for 2D template and the tool icon is not in the toolbar.

The unique way to get annotations was using D key, but this is wrong.

If you are inside drawing mode, all the events are captured by paint operator and to capture annotations, the operator must be canceled and the mode changed, but this change breaks several things.

It's not logic add annotation inside darwing mode, because you can simply add a new layer and write the text you want.

This change checks the mode and cancel the annotations if the mode is not thje right one.
2019-03-06 10:54:38 +01:00
Campbell Barton
3b1e2a4f56 Fix T62241: Repeat last translate, wrong direction
Only use orientation value when the operator uses orientation axis.

Own error in 03da3b6593
2019-03-06 18:11:26 +11:00
Campbell Barton
0294e1d27f Fix T62236: Crash texture painting
Caused by 10d9a2494f which removed 5x length clamping.
2019-03-06 16:54:07 +11:00
Campbell Barton
dd61787b25 Cleanup: unused function warning 2019-03-06 16:21:24 +11:00
Campbell Barton
ecd086ac32 Fix T62210: endless loop in kd tree lookup
Reset nodes after the first balance call.
2019-03-06 14:53:06 +11:00
Campbell Barton
f79930989d Revert "Fix T62210: endless loop in kd tree lookup"
This reverts commit 301bcf771d.

Caused crash entering particle edit mode.
2019-03-06 14:52:38 +11:00
Campbell Barton
b2889c7cf1 Fix T61917: Metaball family inherits wrong resolution by deleted object
Synchronizing values between object data is error prone (not updated on
creation or renaming), add an update to have them working as they did
in 2.79.
2019-03-06 13:40:44 +11:00
Clément Foucault
af72fc7555 DRW: Fix State tracking being off when calling GPU_framebuffer_clear
State tracking works in pretty much all cases but calling the clear command
does change the write mask outside the draw manager. For now we just reset
the write mask before each pass.

Fix T62203 The selected bone is not highlighted inside the other bone.
2019-03-06 03:38:56 +01:00
Campbell Barton
18e5540a48 Cleanup: remove redundant file argument 2019-03-06 11:18:17 +11:00
Campbell Barton
a111204ca9 WM: match select all behavior for the info space
Adds select invert to the operator.

D4454 by @Poulpator
2019-03-06 11:12:27 +11:00
Campbell Barton
85b667716a Cleanup: style 2019-03-06 10:51:11 +11:00
Clément Foucault
104d9b475d Cleanup: Use GPU_depth_test instead of glEnable/glDisable 2019-03-05 22:02:50 +01:00
Clément Foucault
6867821c4a DRW: Fix GL state issues due to state not being reset after drawing
Callbacks were drawing with the wrong blend equation and that made some
tools drawing fail.
2019-03-05 22:02:50 +01:00
Bastien Montagne
dbdd79fabe UV/VCol layers creation: add option to not init those new data.
`ED_mesh_uv_texture_add()`/`ED_mesh_color_add()` would always either
copy data from current active one, or (for UVs), generate default
'valid' UVs for every face.

This commit adds an option to not do that, just keeping default values
from raw CDLayer creation. It is only used/exposed from RNA API
currently.

This is especially useful for importer add-ons, since some formats
support multiple layers of those kind, as well as 'partial' dataset not
explicitely defining values for all mesh items.

Preliminary step to fix T62224.
2019-03-05 21:34:48 +01:00
Bastien Montagne
4326f8af08 File Editor: Refactor 'new dir' / renaming code.
We really do not need two 256 chars variables to hanlde renaming, a mere
pair of flags can handle the situation just as well.

Also, scroll to newly renamed item, will help when one want to find
again the directory they just added and rename.

At some point we'll probably want to refactor scrolling further (to make
it fully out of rename code/context e.g.), but for now think this will do.
2019-03-05 21:05:02 +01:00
Bastien Montagne
8858311463 Fix T58715: File Browser: Creating "New Folder" issues with too many existing folders in display.
Smotthscroll to edited entry was broken since filelisting was
rewritten to become async...
2019-03-05 21:05:02 +01:00
Brecht Van Lommel
d31b2f8549 Fix T61063, T62195: Python scripts should run before depsgraph evaluation.
This was changed (accidentally?) in d192d72312, now go back to behavior more
similar to 2.7. Python scripts should be able to set up drivers or do other
changes that will then be taken into account when evaluating the scene for the
first time.

The more tricky thing is that Python scripts now run before ED_editors_init,
but given what happens in there it seems safe.
2019-03-05 19:20:08 +01:00
Jacques Lucke
5e8e3c00f2 Fix T62112: wrong curve face count
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4452
2019-03-05 19:06:59 +01:00
Clément Foucault
c94db5d1c7 Fix T61778: Crash when adding material slot to object
For some reason the mat_nr can be superior to the number of material slots
present on an object. Just cap this number to the max available slot.
2019-03-05 18:58:22 +01:00
Clément Foucault
d1a744173e GPUMaterial: Make Shader Output nodes inside nodegroups work
Works as expected and mimics Cycles behavior.

The patch is a bit hacky: In order to not touch the lower level function,
we search for the active output inside groups (recursively) and the first
valid one is then copied (or extracted if you want) in the previous parent
nodetree. So we recursively extract the output node back to the main
nodetree while preserving the links through the nodegroups interfaces.

This way everything works as expected in gpu tree evaluation and bsdf
tagging.

Fix T61869 Material Output Node Inside Node Group Renders Pink in Eevee
2019-03-05 17:24:39 +01:00
Clément Foucault
81283b1c81 DRW: Fix rasterizer discard messing with clear commands
Fixes T62179 Viewport Ghosting on rigs
2019-03-05 17:24:39 +01:00
Campbell Barton
4bc97db121 BLI_memiter: use ASAN memory poison
Detects invalid memory use when WITH_COMPILER_ASAN is enabled.
2019-03-06 03:17:51 +11:00
Pablo Vazquez
b05d3c2797 UI: Nicer report when trying to edit external libraries
Rename 'libdata' to 'library data'.
2019-03-05 17:06:11 +01:00
Campbell Barton
b8bb2bb960 Cleanup: warning in release builds 2019-03-06 02:49:30 +11:00
Jacques Lucke
55cd481bf2 Fix T62208: constant detail picker not taking object scale into account 2019-03-05 16:44:47 +01:00
Campbell Barton
a4540116ba DRW: use memiter for on screen text allocation
Avoid allocation for each string,
improves redraw speed for text heavy views.

A contrived test showed FPS ~18.5% speedup but this doesn't represent
typical usage.
2019-03-06 02:42:53 +11:00
Jacques Lucke
301bcf771d Fix T62210: endless loop in kd tree lookup
The problem was that `balance` expected that all node children
are set to `KD_NODE_UNSET` by default.
However, this might not be the case when `balance` is called
more than once.

The balance function might change the order of nodes even
when no new point has been inserted.
2019-03-05 16:23:58 +01:00
Campbell Barton
8887988b15 RNA: remove Screen.layout_name
This is no longer used.
2019-03-06 01:48:43 +11:00
Campbell Barton
6fd0d810b4 DRW: support clipping for bone verts 2019-03-06 01:26:30 +11:00
Jacques Lucke
7a6b46aac5 Fix T62163: Duplicating particle system results in crash
There were two problems:
1. `mesh_get_eval_final` has to be called with the evaluated object.
2. Particle systems have to have unique names within an object.
The depsgraph seems to use the particle system name as identifier.
This issue is actually independent of duplication.
The old code used a small hack to create unique names.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4451
2019-03-05 15:24:54 +01:00
Antonioya
302bba1665 GPencil: Disable proportional for Duplicate
When duplicates a stroke using Shift+D, the proportional must be disabled.
2019-03-05 15:12:18 +01:00
Brecht Van Lommel
cb7e66737d Fix T62216: order of items flipped in some menus like object mode. 2019-03-05 14:51:48 +01:00
Bastien Montagne
683e64247f Fix T61796: Linking a collection with instances inside will place the instanced object in the scene.
Do not force to link indirectly linked collections into current scene,
that is usually not desired. Note that user can always add this link
manually if they want.

All this 'implicit instantiation' post-linking process is rather hairy
to get it correct, hope this time it's not breaking something else...
2019-03-05 14:41:46 +01:00