/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "device.h" #include "integrator.h" #include "scene.h" #include "sobol.h" CCL_NAMESPACE_BEGIN Integrator::Integrator() { minbounce = 2; maxbounce = 7; no_caustics = false; blur_caustics = 0.0f; need_update = true; } Integrator::~Integrator() { } void Integrator::device_update(Device *device, DeviceScene *dscene) { if(!need_update) return; device_free(device, dscene); KernelIntegrator *kintegrator = &dscene->data.integrator; /* integrator parameters */ kintegrator->minbounce = minbounce + 1; kintegrator->maxbounce = maxbounce + 1; kintegrator->no_caustics = no_caustics; kintegrator->blur_caustics = blur_caustics; /* sobol directions table */ int dimensions = PRNG_BASE_NUM + (maxbounce + 2)*PRNG_BOUNCE_NUM; uint *directions = dscene->sobol_directions.resize(SOBOL_BITS*dimensions); sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions); device->tex_alloc("__sobol_directions", dscene->sobol_directions); need_update = false; } void Integrator::device_free(Device *device, DeviceScene *dscene) { device->tex_free(dscene->sobol_directions); dscene->sobol_directions.clear(); } bool Integrator::modified(const Integrator& integrator) { return !(minbounce == integrator.minbounce && maxbounce == integrator.maxbounce && no_caustics == integrator.no_caustics && blur_caustics == integrator.blur_caustics); } void Integrator::tag_update(Scene *scene) { need_update = true; } CCL_NAMESPACE_END