/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" shader node_displacement( float Height = 0.0, float Scale = 1.0, normal Normal = N, output vector Displacement = vector(0.0, 0.0, 0.0)) { Displacement = normalize(transform("object", Normal)); Displacement *= Height * Scale; Displacement = transform("object", "world", Displacement); }