/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" float safe_divide(float a, float b) { return (b != 0.0) ? a / b : 0.0; } vector safe_divide(vector a, vector b) { return vector((b[0] != 0.0) ? a[0] / b[0] : 0.0, (b[1] != 0.0) ? a[1] / b[1] : 0.0, (b[2] != 0.0) ? a[2] / b[2] : 0.0); } vector project(vector v, vector v_proj) { float lenSquared = dot(v_proj, v_proj); return (lenSquared != 0.0) ? (dot(v, v_proj) / lenSquared) * v_proj : vector(0.0); } vector snap(vector a, vector b) { return floor(safe_divide(a, b)) * b; } shader node_vector_math(string type = "add", vector Vector1 = vector(0.0, 0.0, 0.0), vector Vector2 = vector(0.0, 0.0, 0.0), float Scale = 1.0, output float Value = 0.0, output vector Vector = vector(0.0, 0.0, 0.0)) { if (type == "add") { Vector = Vector1 + Vector2; } else if (type == "subtract") { Vector = Vector1 - Vector2; } else if (type == "multiply") { Vector = Vector1 * Vector2; } else if (type == "divide") { Vector = safe_divide(Vector1, Vector2); } else if (type == "cross_product") { Vector = cross(Vector1, Vector2); } else if (type == "project") { Vector = project(Vector1, Vector2); } else if (type == "reflect") { Vector = reflect(Vector1, normalize(Vector2)); } else if (type == "dot_product") { Value = dot(Vector1, Vector2); } else if (type == "distance") { Value = distance(Vector1, Vector2); } else if (type == "length") { Value = length(Vector1); } else if (type == "scale") { Vector = Vector1 * Scale; } else if (type == "normalize") { Vector = normalize(Vector1); } else if (type == "snap") { Vector = snap(Vector1, Vector2); } else if (type == "floor") { Vector = floor(Vector1); } else if (type == "ceil") { Vector = ceil(Vector1); } else if (type == "modulo") { Vector = mod(Vector1, Vector2); } else if (type == "fraction") { Vector = Vector1 - floor(Vector1); } else if (type == "absolute") { Vector = abs(Vector1); } else if (type == "minimum") { Vector = min(Vector1, Vector2); } else if (type == "maximum") { Vector = max(Vector1, Vector2); } else { warning("%s", "Unknown vector math operator!"); } }