/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" shader node_white_noise_texture(string dimensions = "3D", point Vector = point(0.0, 0.0, 0.0), float W = 0.0, output float Value = 0.0) { if (dimensions == "1D") { Value = noise("hash", W); } else if (dimensions == "2D") { Value = noise("hash", Vector[0], Vector[1]); } else if (dimensions == "3D") { Value = noise("hash", Vector); } else if (dimensions == "4D") { Value = noise("hash", Vector, W); } else { warning("%s", "Unknown dimension!"); } }