# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # # Generic Panels (Independent of DataType) # NOTE: # The specialised panel types are derived in their respective UI modules # dont register these classes since they are only helpers. from blf import gettext as _ class MotionPathButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_label = "Motion Paths" bl_options = {'DEFAULT_CLOSED'} def draw_settings(self, context, avs, bones=False): layout = self.layout mps = avs.motion_path layout.prop(mps, "type", expand=True) split = layout.split() col = split.column() sub = col.column(align=True) if (mps.type == 'CURRENT_FRAME'): sub.prop(mps, "frame_before", text=_("Before")) sub.prop(mps, "frame_after", text=_("After")) elif (mps.type == 'RANGE'): sub.prop(mps, "frame_start", text=_("Start")) sub.prop(mps, "frame_end", text=_("End")) sub.prop(mps, "frame_step", text=_("Step")) if bones: col.row().prop(mps, "bake_location", expand=True) col = split.column() col.label(text=_("Display:")) col.prop(mps, "show_frame_numbers", text=_("Frame Numbers")) col.prop(mps, "show_keyframe_highlight", text=_("Keyframes")) if bones: col.prop(mps, "show_keyframe_action_all", text=_("+ Non-Grouped Keyframes")) col.prop(mps, "show_keyframe_numbers", text=_("Keyframe Numbers")) # FIXME: this panel still needs to be ported so that it will work correctly with animviz class OnionSkinButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_label = "Onion Skinning" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout arm = context.armature layout.prop(arm, "ghost_type", expand=True) split = layout.split() col = split.column() sub = col.column(align=True) if arm.ghost_type == 'RANGE': sub.prop(arm, "ghost_frame_start", text=_("Start")) sub.prop(arm, "ghost_frame_end", text=_("End")) sub.prop(arm, "ghost_size", text=_("Step")) elif arm.ghost_type == 'CURRENT_FRAME': sub.prop(arm, "ghost_step", text=_("Range")) sub.prop(arm, "ghost_size", text=_("Step")) col = split.column() col.label(text=_("Display:")) col.prop(arm, "show_only_ghost_selected", text=_("Selected Only")) if __name__ == "__main__": # only for live edit. import bpy bpy.utils.register_module(__name__)