"""The Blender Window module This module currently only supports redrawing commands of windows. Later on, it will allow screen manipulations and access to Window properties""" #import _Blender.Window as _Window t = _Window.Types Const = t # emulation Types = { 'View' : t.VIEW3D, 'Ipo' : t.IPO, 'Oops' : t.OOPS, 'Button' : t.BUTS, 'File' : t.FILE, 'Image' : t.IMAGE, 'Text' : t.TEXT, 'Action' : t.ACTION, } del t def Redraw(t= 'View'): """Redraws all windows of the type 't' which must be one of: * "View" - The 3D view * "Ipo" - The Ipo Window * "Oops" - The OOPS (scenegraph) window * "Button" - The Button Window * "File" - The File Window * "Image" - The Image Window (UV editor) * "Text" - The Text editor * "Action" - The Action Window""" if type(t) == type(1): return _Window.Redraw(t) try: _Window.Redraw(Types[t]) except: raise TypeError, "type must be one of %s" % Types.keys() def RedrawAll(): """Redraws the whole screen""" _Window.RedrawAll() def drawProgressBar(val, text): """Draws a progress bar behind the Blender version information. 'val' is a float value <= 1.0, 'text' contains info about what is currently being done. This function must be called with 'val' = 0.0 at start and end of the executed (and probably time consuming) action. The user may cancel the progress with the 'Esc' key, in this case, 0 is returned, 1 else.""" return _Window.draw_progressbar(val, text) draw_progressbar = _Window.draw_progressbar # emulation QRedrawAll = _Window.QRedrawAll