
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
574 lines
13 KiB
C
574 lines
13 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BUTSPACE_H
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#define BUTSPACE_H
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/* all internal calls and event codes for buttons space */
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struct Base;
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struct ID;
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/* buts->scaflag */
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#define BUTS_SENS_SEL 1
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#define BUTS_SENS_ACT 2
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#define BUTS_SENS_LINK 4
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#define BUTS_CONT_SEL 8
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#define BUTS_CONT_ACT 16
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#define BUTS_CONT_LINK 32
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#define BUTS_ACT_SEL 64
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#define BUTS_ACT_ACT 128
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#define BUTS_ACT_LINK 256
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/* internal */
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/* scene */
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extern void render_panels(void);
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extern void do_render_panels(unsigned short event);
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extern void anim_panels(void);
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extern void sound_panels(void);
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extern void do_soundbuts(unsigned short event);
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/* object */
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extern void object_panels(void);
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extern void do_object_panels(unsigned short event);
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extern void do_constraintbuts(unsigned short event);
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/* editing */
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extern void editing_panels(void);
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extern void do_common_editbuts(unsigned short event);
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extern void do_meshbuts(unsigned short event);
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extern void do_curvebuts(unsigned short event);
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extern void do_fontbuts(unsigned short event);
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extern void do_mballbuts(unsigned short event);
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extern void do_latticebuts(unsigned short event);
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extern void do_fpaintbuts(unsigned short event);
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/* dont like it here , rather make a BIF_Buttons_Editing.h or so BM*/
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extern int Buttons_Editing_GetFaceShadows();
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/* shading */
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extern void material_panels(void);
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extern void do_matbuts(unsigned short event);
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extern void lamp_panels(void);
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extern void do_lampbuts(unsigned short event);
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extern void world_panels(void);
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extern void do_worldbuts(unsigned short event);
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extern void radio_panels(void);
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extern void do_radiobuts(unsigned short event);
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extern void texture_panels(void);
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extern void do_texbuts(unsigned short event);
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/* logic */
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extern void do_logic_buts(unsigned short event);
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extern void logic_buts(void);
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/* script */
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extern void script_panels(void);
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extern void do_scriptbuts(unsigned short event);
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/* ipowindow */
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extern void do_ipobuts(unsigned short event); // drawipo.c (bad! ton)
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/* uvautocalculation */
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void do_uvautocalculationbuts(unsigned short event);
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void get_uvautocalculationsettings(float *radius,float *cubesize, int *mapdir, int *mapalign);
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/* butspace.c */
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void test_meshpoin_but(char *name, struct ID **idpp);
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void test_obpoin_but(char *name, struct ID **idpp);
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void test_scenepoin_but(char *name, struct ID **idpp);
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void test_matpoin_but(char *name, struct ID **idpp);
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void test_scriptpoin_but(char *name, struct ID **idpp);
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void test_actionpoin_but(char *name, ID **idpp);
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void test_obcurpoin_but(char *name, ID **idpp);
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void test_idbutton_cb(void *namev, void *arg2_unused);
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void butspace_context_switch(SpaceButs *buts, struct Base *new);
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/* -------------- internal event defines ------------ */
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#define B_DIFF 1
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/* *********************** */
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#define B_VIEWBUTS 1100
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#define B_LOADBGPIC 1001
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#define B_BLENDBGPIC 1002
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#define B_BGPICBROWSE 1003
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#define B_BGPICTEX 1004
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#define B_BGPICCLEAR 1005
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#define B_BGPICTEXCLEAR 1006
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#define B_OBJECTPANELROT 1007
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#define B_OBJECTPANELMEDIAN 1008
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#define B_ARMATUREPANEL1 1009
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#define B_ARMATUREPANEL2 1010
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/* *********************** */
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#define B_LAMPBUTS 1200
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#define B_LAMPREDRAW 1101
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#define B_COLLAMP 1102
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#define B_TEXCLEARLAMP 1103
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#define B_SBUFF 1104
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#define B_SHADBUF 1105
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#define B_SHADRAY 1106
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/* *********************** */
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#define B_MATBUTS 1300
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#define B_MATCOL 1201
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#define B_SPECCOL 1202
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#define B_MIRCOL 1203
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#define B_ACTCOL 1204
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#define B_MATFROM 1205
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#define B_MATPRV 1206
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#define B_MTEXCOL 1207
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#define B_TEXCLEAR 1208
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#define B_MATPRV_DRAW 1209
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#define B_MTEXPASTE 1210
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#define B_MTEXCOPY 1211
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#define B_MATLAY 1212
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#define B_MATHALO 1213
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#define B_MATZTRANSP 1214
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#define B_MATRAYTRANSP 1215
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/* *********************** */
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#define B_TEXBUTS 1400
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#define B_TEXTYPE 1301
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#define B_DEFTEXVAR 1302
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#define B_LOADTEXIMA 1303
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#define B_NAMEIMA 1304
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#define B_TEXCHANNEL 1305
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#define B_TEXREDR_PRV 1306
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#define B_TEXIMABROWSE 1307
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#define B_IMAPTEST 1308
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#define B_RELOADIMA 1309
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#define B_LOADPLUGIN 1310
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#define B_NAMEPLUGIN 1311
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#define B_COLORBAND 1312
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#define B_ADDCOLORBAND 1313
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#define B_DELCOLORBAND 1314
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#define B_CALCCBAND 1315
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#define B_CALCCBAND2 1316
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#define B_DOCOLORBAND 1317
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#define B_REDRAWCBAND 1318
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#define B_BANDCOL 1319
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#define B_LOADTEXIMA1 1320
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#define B_TEXPRV 1321
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#define B_PLUGBUT 1325
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/* B_PLUGBUT reserves 24 buttons at least! */
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#define B_ENV_MAKE 1350
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#define B_ENV_FREE 1351
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#define B_ENV_DELETE 1352
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#define B_ENV_SAVE 1353
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#define B_ENV_OB 1354
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#define B_PACKIMA 1355
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#define B_TEXSETFRAMES 1356
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#define B_ENV_FREE_ALL 1357
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/* *********************** */
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#define B_ANIMBUTS 1500
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#define B_RECALCPATH 1401
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#define B_AUTOTIMEOFS 1403
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#define B_FRAMEMAP 1404
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#define B_NEWEFFECT 1405
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#define B_PREVEFFECT 1406
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#define B_NEXTEFFECT 1407
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#define B_CHANGEEFFECT 1408
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#define B_CALCEFFECT 1409
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#define B_DELEFFECT 1410
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#define B_RECALCAL 1411
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#define B_PRINTSPEED 1413
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#define B_PRINTLEN 1414
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#define B_RELKEY 1415
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/* this has MAX_EFFECT settings! Next free define is 1450... */
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#define B_SELEFFECT 1430
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/* *********************** */
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#define B_WORLDBUTS 1600
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#define B_TEXCLEARWORLD 1501
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#define B_COLHOR 1502
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#define B_COLZEN 1503
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/* *********************** */
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#define B_RENDERBUTS 1700
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#define B_FS_PIC 1601
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#define B_FS_BACKBUF 1602
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#define B_FS_FTYPE 1604
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#define B_DORENDER 1605
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#define B_DOANIM 1606
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#define B_PLAYANIM 1607
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#define B_PR_PAL 1608
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#define B_PR_FULL 1609
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#define B_PR_PRV 1610
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#define B_PR_CDI 1611
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#define B_PR_PAL169 1612
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#define B_PR_D2MAC 1613
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#define B_PR_MPEG 1614
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#define B_REDRAWDISP 1615
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#define B_SETBROWSE 1616
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#define B_CLEARSET 1617
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#define B_PR_PRESET 1618
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#define B_PR_PANO 1619
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#define B_PR_NTSC 1620
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#define B_IS_FTYPE 1622
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#define B_IS_BACKBUF 1623
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#define B_PR_PC 1624
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#define B_PR_PANO360 1627
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#define B_PR_HALFFIELDS 1628
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#define B_NEWRENDERPIPE 1629
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#define B_R_SCALE 1630
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#define B_G_SCALE 1631
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#define B_B_SCALE 1632
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#define B_USE_R_SCALE 1633
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#define B_USE_G_SCALE 1634
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#define B_USE_B_SCALE 1635
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#define B_EDGECOLSLI 1636
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#define B_GAMMASLI 1637
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#define B_FILETYPEMENU 1638
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#define B_SELECTCODEC 1639
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#define B_RTCHANGED 1640
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#ifdef __NLA
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/* *********************** */
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enum {
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B_ARMATUREBUTS = 1800,
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B_POSE = 1701
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};
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#endif
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/* *********************** */
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#define B_COMMONEDITBUTS 2049
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#define B_MATWICH 2003
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#define B_MATNEW 2004
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#define B_MATDEL 2005
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#define B_MATASS 2006
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#define B_MATSEL 2007
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#define B_MATDESEL 2008
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#define B_HIDE 2009
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#define B_REVEAL 2010
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#define B_SELSWAP 2011
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#define B_SETSMOOTH 2012
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#define B_SETSOLID 2013
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#define B_AUTOTEX 2014
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#define B_DOCENTRE 2015
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#define B_DOCENTRENEW 2016
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#define B_DOCENTRECURSOR 2017
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/* 32 values! */
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#define B_OBLAY 2018
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#define B_MESHBUTS 2100
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#define B_FLIPNORM 2050
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#define B_SPIN 2051
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#define B_SPINDUP 2052
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#define B_EXTR 2053
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#define B_SCREW 2054
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#define B_EXTREP 2055
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#define B_SPLIT 2056
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#define B_REMDOUB 2057
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#define B_SUBDIV 2058
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#define B_FRACSUBDIV 2059
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#define B_XSORT 2060
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#define B_HASH 2061
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#define B_DELSTICKY 2062
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#define B_DELVERTCOL 2063
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#define B_MAKE_TFACES 2064
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#define B_TOSPHERE 2065
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#define B_DEL_TFACES 2066
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#define B_NEWVGROUP 2067
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#define B_DELVGROUP 2068
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#define B_ASSIGNVGROUP 2069
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#define B_REMOVEVGROUP 2070
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#define B_SELVGROUP 2071
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#define B_DESELVGROUP 2072
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#define B_DECIM_FACES 2073
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#define B_DECIM_CANCEL 2074
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#define B_DECIM_APPLY 2075
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#define B_AUTOVGROUP 2076
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#define B_SLOWERDRAW 2077
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#define B_FASTERDRAW 2078
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#define B_VERTEXNOISE 2079
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#define B_VERTEXSMOOTH 2080
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#define B_MAKESTICKY 2082
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#define B_MAKEVERTCOL 2083
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#define B_CHROMADEPTH 2084
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#define B_ISDEFLECTOR 2085
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#define B_PDEFDAMPING 2086
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#define B_GRAVITY 2087
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#define B_GRAVSTRENGTH 2088
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#define B_GRAVPOWER 2089
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#define B_PDEFRDAMP 2090
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#define B_PDEFPERM 2091
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/* *********************** */
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#define B_CURVEBUTS 2200
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#define B_CONVERTPOLY 2101
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#define B_CONVERTBEZ 2102
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#define B_CONVERTBSPL 2103
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#define B_CONVERTCARD 2104
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#define B_CONVERTNURB 2105
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#define B_UNIFU 2106
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#define B_ENDPU 2107
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#define B_BEZU 2108
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#define B_UNIFV 2109
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#define B_ENDPV 2110
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#define B_BEZV 2111
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#define B_SETWEIGHT 2112
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#define B_SETW1 2113
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#define B_SETW2 2114
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#define B_SETW3 2115
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#define B_SETORDER 2116
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#define B_MAKEDISP 2117
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#define B_SUBDIVCURVE 2118
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#define B_SPINNURB 2119
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#define B_CU3D 2120
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#define B_SETRESOLU 2121
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#define B_SETW4 2122
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/* *********************** */
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#define B_FONTBUTS 2300
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#define B_MAKEFONT 2201
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#define B_TOUPPER 2202
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#define B_SETFONT 2203
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#define B_LOADFONT 2204
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#define B_TEXTONCURVE 2205
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#define B_PACKFONT 2206
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/* *********************** */
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#define B_IKABUTS 2400
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#define B_IKASETREF 2301
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#define B_IKARECALC 2302
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/* *********************** */
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#define B_CAMBUTS 2500
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/* *********************** */
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#define B_MBALLBUTS 2600
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#define B_RECALCMBALL 2501
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/* *********************** */
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#define B_LATTBUTS 2700
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#define B_RESIZELAT 2601
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#define B_DRAWLAT 2602
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#define B_LATTCHANGED 2603
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/* *********************** */
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#define B_GAMEBUTS 2800
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#define B_ADD_PROP 2701
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#define B_CHANGE_PROP 2702
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#define B_ADD_SENS 2703
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#define B_CHANGE_SENS 2704
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#define B_DEL_SENS 2705
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#define B_ADD_CONT 2706
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#define B_CHANGE_CONT 2707
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#define B_DEL_CONT 2708
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#define B_ADD_ACT 2709
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#define B_CHANGE_ACT 2710
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#define B_DEL_ACT 2711
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#define B_SOUNDACT_BROWSE 2712
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#define B_SETSECTOR 2713
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#define B_SETPROP 2714
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#define B_SETACTOR 2715
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#define B_SETMAINACTOR 2716
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#define B_SETDYNA 2717
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/* *********************** */
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#define B_FPAINTBUTS 2900
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#define B_VPCOLSLI 2801
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#define B_VPGAMMA 2802
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#define B_COPY_TF_MODE 2804
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#define B_COPY_TF_UV 2805
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#define B_COPY_TF_COL 2806
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#define B_REDR_3D_IMA 2807
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#define B_SET_VCOL 2808
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#define B_COPY_TF_TEX 2814
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#define B_TFACE_HALO 2815
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#define B_TFACE_BILLB 2816
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#define B_SHOWTEX 2832
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#define B_ASSIGNMESH 2833
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/* *********************** */
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#define B_RADIOBUTS 3000
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#define B_RAD_GO 2901
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#define B_RAD_INIT 2902
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#define B_RAD_LIMITS 2903
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#define B_RAD_FAC 2904
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#define B_RAD_NODELIM 2905
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#define B_RAD_NODEFILT 2906
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#define B_RAD_FACEFILT 2907
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#define B_RAD_ADD 2908
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#define B_RAD_DELETE 2909
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#define B_RAD_COLLECT 2910
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#define B_RAD_SHOOTP 2911
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#define B_RAD_SHOOTE 2912
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#define B_RAD_REPLACE 2913
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#define B_RAD_DRAW 2914
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#define B_RAD_FREE 2915
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#define B_RAD_ADDMESH 2916
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/* *********************** */
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#define B_SCRIPTBUTS 3100
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#define B_SCRIPT_ADD 3001
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#define B_SCRIPT_DEL 3002
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#define B_SCRIPT_TYPE 3003
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/* Scene script buttons */
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#define B_SSCRIPT_ADD 3004
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#define B_SSCRIPT_DEL 3005
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#define B_SSCRIPT_TYPE 3006
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/* *********************** */
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#define B_SOUNDBUTS 3200
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enum B_SOUND_BUTTONS {
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B_SOUND_CHANGED = 3101,
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B_SOUND_REDRAW,
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B_SOUND_VOLUME,
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B_SOUND_PANNING,
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B_SOUND_PITCH,
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B_SOUND_LOAD_SAMPLE,
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B_SOUND_MENU_SAMPLE,
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B_SOUND_NAME_SAMPLE,
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B_SOUND_UNLINK_SAMPLE,
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B_SOUND_RELOAD_SAMPLE,
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B_SOUND_UNPACK_SAMPLE,
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B_SOUND_PLAY_SAMPLE,
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B_SOUND_COPY_SOUND,
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B_SOUND_LOOPSTART,
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B_SOUND_LOOPEND,
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B_SOUND_BIDIRECTIONAL,
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B_SOUND_RECALC,
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B_SOUND_RATECHANGED,
|
|
B_SOUND_MIXDOWN
|
|
};
|
|
|
|
/* *********************** */
|
|
#define B_CONSTRAINTBUTS 3300
|
|
enum {
|
|
B_CONSTRAINT_REDRAW = 3201,
|
|
B_CONSTRAINT_DEL,
|
|
B_CONSTRAINT_TEST,
|
|
B_CONSTRAINT_CHANGETYPE,
|
|
B_CONSTRAINT_CHANGENAME,
|
|
B_CONSTRAINT_CHANGETARGET,
|
|
B_CONSTRAINT_ADD_NULL,
|
|
B_CONSTRAINT_ADD_KINEMATIC,
|
|
B_CONSTRAINT_ADD_TRACKTO,
|
|
B_CONSTRAINT_ADD_ROTLIKE,
|
|
B_CONSTRAINT_ADD_LOCLIKE,
|
|
B_CONSTRAINT_ADD_ACTION,
|
|
B_CONSTRAINT_ADD_LOCKTRACK,
|
|
B_CONSTRAINT_ADD_FOLLOWPATH,
|
|
B_CONSTRAINT_ADD_DISTANCELIMIT
|
|
};
|
|
|
|
/*+++ BM */
|
|
/* *********************** */
|
|
#define B_UVAUTOCALCBUTS 3400
|
|
enum {
|
|
B_UVAUTO_REDRAW = 3301,
|
|
B_UVAUTO_SPHERE,
|
|
B_UVAUTO_CYLINDER,
|
|
B_UVAUTO_CYLRADIUS,
|
|
B_UVAUTO_WINDOW,
|
|
B_UVAUTO_CUBE,
|
|
B_UVAUTO_CUBESIZE,
|
|
B_UVAUTO_STD1,
|
|
B_UVAUTO_STD2,
|
|
B_UVAUTO_STD4,
|
|
B_UVAUTO_STD8,
|
|
B_UVAUTO_BOUNDS1,
|
|
B_UVAUTO_BOUNDS2,
|
|
B_UVAUTO_BOUNDS4,
|
|
B_UVAUTO_BOUNDS8,
|
|
B_UVAUTO_TOP,
|
|
B_UVAUTO_FACE,
|
|
B_UVAUTO_OBJECT,
|
|
B_UVAUTO_ALIGNX,
|
|
B_UVAUTO_ALIGNY
|
|
};
|
|
/* *********************** */
|
|
/*--- BM */
|
|
/* *********************** */
|
|
|
|
|
|
|
|
/* *********************** */
|
|
/* BUTTON BUT: > 4000 */
|
|
/* BUTTON 4001-4032: layers */
|
|
|
|
|
|
|
|
#endif
|
|
|