Files
blender/source/blender/gpu/intern/gpu_private.h
Antony Riakiotakis 00808eb39a Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
option.

This makes sense, since contexts get created at runtime, there is little
reason to require recompilation for this.

Only works on linux currently, will be doing more OSs later
2015-07-02 19:30:17 +02:00

37 lines
1.1 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gpu_private.h
* \ingroup gpu
*/
#ifndef __GPU_PRIVATE_H__
#define __GPU_PRIVATE_H__
/* call this before running any of the functions below */
void gpu_extensions_init(void);
void gpu_extensions_exit(void);
/* gpu_debug.c */
void gpu_debug_init(void);
void gpu_debug_exit(void);
#endif /* __GPU_PRIVATE_H__ */