Files
blender/intern/bsp/intern/BSP_CSGHelper.h
2002-10-30 02:07:20 +00:00

101 lines
2.2 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BSP_CSGHELPER_H
#define BSP_CSGHELPER_H
class BSP_CSGMesh;
class BSP_MeshFragment;
#include "../extern/CSG_BooleanOps.h"
#include "BSP_MeshPrimitives.h"
enum BSP_OperationType{
e_intern_csg_union,
e_intern_csg_intersection,
e_intern_csg_difference
};
class BSP_CSGHelper {
public :
BSP_CSGHelper(
);
bool
ComputeOp(
BSP_CSGMesh * obA,
BSP_CSGMesh * obB,
BSP_OperationType op_type,
BSP_CSGMesh & output,
CSG_InterpolateUserFaceVertexDataFunc fv_func
);
~BSP_CSGHelper(
);
private:
// Iterate through the fragment,
// add new vertices to output,
// map polygons to new vertices.
void
DuplicateMesh(
const BSP_MeshFragment & frag,
BSP_CSGMesh & output
);
void
TranslateSplitFragments(
const BSP_MeshFragment & in_frag,
const BSP_MeshFragment & out_frag,
const BSP_MeshFragment & on_frag,
BSP_Classification keep,
BSP_MeshFragment & spanning_frag,
BSP_MeshFragment & output
);
void
MergeFrags(
const BSP_MeshFragment & in,
BSP_MeshFragment & out
);
};
#endif