72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "kernel/film/write_passes.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag,
|
|
ccl_global float *render_buffer)
|
|
{
|
|
bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) &&
|
|
(!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
|
|
|
|
return ((render_buffer != NULL) && is_primary);
|
|
}
|
|
|
|
template<uint node_feature_mask, typename ConstIntegratorGenericState>
|
|
ccl_device void svm_node_aov_color(KernelGlobals kg,
|
|
ConstIntegratorGenericState state,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node,
|
|
ccl_global float *render_buffer)
|
|
{
|
|
IF_KERNEL_NODES_FEATURE(AOV)
|
|
{
|
|
const float3 val = stack_load_float3(stack, node.y);
|
|
const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
|
|
const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
|
|
kernel_data.film.pass_stride;
|
|
ccl_global float *buffer = render_buffer + render_buffer_offset +
|
|
(kernel_data.film.pass_aov_color + node.z);
|
|
kernel_write_pass_float3(buffer, make_float3(val.x, val.y, val.z));
|
|
}
|
|
}
|
|
|
|
template<uint node_feature_mask, typename ConstIntegratorGenericState>
|
|
ccl_device void svm_node_aov_value(KernelGlobals kg,
|
|
ConstIntegratorGenericState state,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node,
|
|
ccl_global float *render_buffer)
|
|
{
|
|
IF_KERNEL_NODES_FEATURE(AOV)
|
|
{
|
|
const float val = stack_load_float(stack, node.y);
|
|
const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
|
|
const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
|
|
kernel_data.film.pass_stride;
|
|
ccl_global float *buffer = render_buffer + render_buffer_offset +
|
|
(kernel_data.film.pass_aov_value + node.z);
|
|
kernel_write_pass_float(buffer, val);
|
|
}
|
|
}
|
|
CCL_NAMESPACE_END
|