
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/*
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* Copyright 2011-2014 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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CCL_NAMESPACE_BEGIN
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ccl_device float3
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svm_mapping(NodeMappingType type, float3 vector, float3 location, float3 rotation, float3 scale)
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{
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Transform rotationTransform = euler_to_transform(rotation);
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switch (type) {
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case NODE_MAPPING_TYPE_POINT:
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return transform_direction(&rotationTransform, (vector * scale)) + location;
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case NODE_MAPPING_TYPE_TEXTURE:
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return safe_divide_float3_float3(
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transform_direction_transposed(&rotationTransform, (vector - location)), scale);
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case NODE_MAPPING_TYPE_VECTOR:
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return transform_direction(&rotationTransform, (vector * scale));
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case NODE_MAPPING_TYPE_NORMAL:
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return safe_normalize(
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transform_direction(&rotationTransform, safe_divide_float3_float3(vector, scale)));
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default:
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return make_float3(0.0f, 0.0f, 0.0f);
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}
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}
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CCL_NAMESPACE_END
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