Files
blender/intern/cycles/kernel/svm/math.h
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00

78 lines
3.0 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_math(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint type,
uint inputs_stack_offsets,
uint result_stack_offset)
{
uint a_stack_offset, b_stack_offset, c_stack_offset;
svm_unpack_node_uchar3(inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &c_stack_offset);
float a = stack_load_float(stack, a_stack_offset);
float b = stack_load_float(stack, b_stack_offset);
float c = stack_load_float(stack, c_stack_offset);
float result = svm_math((NodeMathType)type, a, b, c);
stack_store_float(stack, result_stack_offset, result);
}
ccl_device_noinline int svm_node_vector_math(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint type,
uint inputs_stack_offsets,
uint outputs_stack_offsets,
int offset)
{
uint value_stack_offset, vector_stack_offset;
uint a_stack_offset, b_stack_offset, param1_stack_offset;
svm_unpack_node_uchar3(
inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &param1_stack_offset);
svm_unpack_node_uchar2(outputs_stack_offsets, &value_stack_offset, &vector_stack_offset);
float3 a = stack_load_float3(stack, a_stack_offset);
float3 b = stack_load_float3(stack, b_stack_offset);
float3 c = make_float3(0.0f, 0.0f, 0.0f);
float param1 = stack_load_float(stack, param1_stack_offset);
float value;
float3 vector;
/* 3 Vector Operators */
if (type == NODE_VECTOR_MATH_WRAP || type == NODE_VECTOR_MATH_FACEFORWARD ||
type == NODE_VECTOR_MATH_MULTIPLY_ADD) {
uint4 extra_node = read_node(kg, &offset);
c = stack_load_float3(stack, extra_node.x);
}
svm_vector_math(&value, &vector, (NodeVectorMathType)type, a, b, c, param1);
if (stack_valid(value_stack_offset))
stack_store_float(stack, value_stack_offset, value);
if (stack_valid(vector_stack_offset))
stack_store_float3(stack, vector_stack_offset, vector);
return offset;
}
CCL_NAMESPACE_END