
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
41 lines
1.3 KiB
C
41 lines
1.3 KiB
C
/*
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* Copyright 2011-2018 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#ifdef __KERNEL_CPU__
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# include "util/profiling.h"
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#endif
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CCL_NAMESPACE_BEGIN
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#ifdef __KERNEL_CPU__
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# define PROFILING_INIT(kg, event) \
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ProfilingHelper profiling_helper((ProfilingState *)&kg->profiler, event)
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# define PROFILING_EVENT(event) profiling_helper.set_event(event)
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# define PROFILING_INIT_FOR_SHADER(kg, event) \
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ProfilingWithShaderHelper profiling_helper((ProfilingState *)&kg->profiler, event)
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# define PROFILING_SHADER(object, shader) \
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profiling_helper.set_shader(object, (shader)&SHADER_MASK);
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#else
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# define PROFILING_INIT(kg, event)
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# define PROFILING_EVENT(event)
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# define PROFILING_INIT_FOR_SHADER(kg, event)
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# define PROFILING_SHADER(object, shader)
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#endif /* __KERNEL_CPU__ */
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CCL_NAMESPACE_END
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