Files
blender/release/scripts/op/presets.py
Thomas Dinges 02e99b9a43 * Minor cleanups.
* Added Cloth Presets. Patch by nudelZ. Thanks!
2009-11-22 10:32:37 +00:00

90 lines
3.3 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import os
from wm import AddPresetBase
class AddPresetRender(AddPresetBase):
'''Add a Render Preset.'''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
name = AddPresetBase.name
preset_values = [
"bpy.context.scene.render_data.resolution_x",
"bpy.context.scene.render_data.resolution_y",
"bpy.context.scene.render_data.pixel_aspect_x",
"bpy.context.scene.render_data.pixel_aspect_y",
"bpy.context.scene.render_data.fps",
"bpy.context.scene.render_data.fps_base",
"bpy.context.scene.render_data.resolution_percentage",
]
preset_path = os.path.join("presets", "render")
class AddPresetSSS(AddPresetBase):
'''Add a Subsurface Scattering Preset.'''
bl_idname = "material.sss_preset_add"
bl_label = "Add SSS Preset"
name = AddPresetBase.name
preset_values = [
"bpy.context.material.subsurface_scattering.back",
"bpy.context.material.subsurface_scattering.color[0]",
"bpy.context.material.subsurface_scattering.color[1]",
"bpy.context.material.subsurface_scattering.color[2]",
"bpy.context.material.subsurface_scattering.color_factor",
"bpy.context.material.subsurface_scattering.error_tolerance",
"bpy.context.material.subsurface_scattering.front",
"bpy.context.material.subsurface_scattering.ior",
"bpy.context.material.subsurface_scattering.radius[0]",
"bpy.context.material.subsurface_scattering.radius[1]",
"bpy.context.material.subsurface_scattering.radius[2]",
"bpy.context.material.subsurface_scattering.scale",
"bpy.context.material.subsurface_scattering.texture_factor",
]
preset_path = os.path.join("presets", "sss")
class AddPresetCloth(AddPresetBase):
'''Add a Cloth Preset.'''
bl_idname = "cloth.preset_add"
bl_label = "Add Cloth Preset"
name = AddPresetBase.name
preset_values = [
"bpy.context.active_object.modifiers['Cloth'].settings.quality",
"bpy.context.active_object.modifiers['Cloth'].settings.mass",
"bpy.context.active_object.modifiers['Cloth'].settings.structural_stiffness",
"bpy.context.active_object.modifiers['Cloth'].settings.bending_stiffness",
"bpy.context.active_object.modifiers['Cloth'].settings.spring_damping",
"bpy.context.active_object.modifiers['Cloth'].settings.air_damping",
]
preset_path = os.path.join("presets", "cloth")
bpy.ops.add(AddPresetRender)
bpy.ops.add(AddPresetSSS)
bpy.ops.add(AddPresetCloth)