
This should really have been done together with API changes, simple usage of grep does the trick to catch most places needing updates.
57 lines
1.9 KiB
Python
57 lines
1.9 KiB
Python
# ############################################################
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# Importing - Same For All Render Layer Tests
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# ############################################################
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import unittest
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import os
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import sys
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from view_layer_common import *
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# ############################################################
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# Testing
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# ############################################################
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class UnitTesting(ViewLayerTesting):
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def test_selectability(self):
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"""
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See if the depsgraph evaluation is correct
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"""
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import bpy
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scene = bpy.context.scene
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window = bpy.context.window
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cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
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layer = scene.view_layers.new('Selectability Test')
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layer.collections.unlink(layer.collections[0])
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window.view_layer = layer
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scene_collection_mom = scene.master_collection.collections.new("Mom")
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scene_collection_kid = scene_collection_mom.collections.new("Kid")
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scene_collection_kid.objects.link(cube)
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layer_collection_mom = layer.collections.link(scene_collection_mom)
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layer_collection_kid = layer.collections.link(scene_collection_kid)
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layer_collection_mom.enabled = True
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bpy.context.view_layer.update() # update depsgraph
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cube.select_set(True)
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layer_collection_mom.collections[layer_collection_kid.name].selectable = False
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bpy.context.view_layer.update() # update depsgraph
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self.assertTrue(cube.visible_get(), "Cube should be visible")
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self.assertTrue(cube.select_get(), "Cube should be selected")
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# ############################################################
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# Main - Same For All Render Layer Tests
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# ############################################################
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if __name__ == '__main__':
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UnitTesting._extra_arguments = setup_extra_arguments(__file__)
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unittest.main()
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