Files
blender/intern/cycles/kernel/svm/brightness.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

27 lines
751 B
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "kernel/svm/color_util.h"
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_brightness(
ccl_private ShaderData *sd, ccl_private float *stack, uint in_color, uint out_color, uint node)
{
uint bright_offset, contrast_offset;
float3 color = stack_load_float3(stack, in_color);
svm_unpack_node_uchar2(node, &bright_offset, &contrast_offset);
float brightness = stack_load_float(stack, bright_offset);
float contrast = stack_load_float(stack, contrast_offset);
color = svm_brightness_contrast(color, brightness, contrast);
if (stack_valid(out_color))
stack_store_float3(stack, out_color, color);
}
CCL_NAMESPACE_END