
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
27 lines
751 B
C
27 lines
751 B
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "kernel/svm/color_util.h"
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CCL_NAMESPACE_BEGIN
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ccl_device_noinline void svm_node_brightness(
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ccl_private ShaderData *sd, ccl_private float *stack, uint in_color, uint out_color, uint node)
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{
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uint bright_offset, contrast_offset;
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float3 color = stack_load_float3(stack, in_color);
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svm_unpack_node_uchar2(node, &bright_offset, &contrast_offset);
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float brightness = stack_load_float(stack, bright_offset);
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float contrast = stack_load_float(stack, contrast_offset);
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color = svm_brightness_contrast(color, brightness, contrast);
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if (stack_valid(out_color))
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stack_store_float3(stack, out_color, color);
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}
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CCL_NAMESPACE_END
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