Files
blender/intern/cycles/kernel/svm/camera.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

35 lines
967 B
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_camera(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint out_vector,
uint out_zdepth,
uint out_distance)
{
float distance;
float zdepth;
float3 vector;
Transform tfm = kernel_data.cam.worldtocamera;
vector = transform_point(&tfm, sd->P);
zdepth = vector.z;
distance = len(vector);
if (stack_valid(out_vector))
stack_store_float3(stack, out_vector, normalize(vector));
if (stack_valid(out_zdepth))
stack_store_float(stack, out_zdepth, zdepth);
if (stack_valid(out_distance))
stack_store_float(stack, out_distance, distance);
}
CCL_NAMESPACE_END